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Computer Animation Jobs in Edina, MN (NOW HIRING)

UX/UI Designer 5

Arden Hills, MN · On-site

$84.51 - $105.63/hr

... American computer software company based in San Jose, California. It offers a wide range of ... animation software. Benefits You'll Love NextDeavor offers health, vision and dental benefits for ...

Degree in information sciences, information design, human-computer interaction, anthropology ... Strong visual design skills including color, typography, animation, iconography, and composition

... computer aided design & 3D modeling focus * Working knowledge of Autodesk Building design suite ultimate and premium, Navisworks manage, BIM Field and Glue 360, 3D simulation and animations

Computer Animation information

See Edina, MN salary details

$10

$40

$72

How much do computer animation jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for computer animation in Edina, MN is $40.76, according to ZipRecruiter salary data. Most workers in this role earn between $22.64 and $66.15 per hour, depending on experience, location, and employer.

What is a Computer Animation job?

A Computer Animation job involves creating moving images and visual effects using computer software. Animators work in industries like film, television, video games, and advertising to bring characters, environments, and objects to life. They use techniques such as 2D animation, 3D modeling, rigging, and motion capture. The role often requires creativity, technical skills, and proficiency in industry-standard software like Maya, Blender, or Adobe After Effects.

What are some typical challenges faced by professionals working in computer animation?

Computer animators often encounter tight deadlines, rapidly changing project requirements, and the need to continuously update their technical skills as software evolves. Working as part of a creative team, animators must adapt their personal style to match the project's vision and collaborate closely with directors, designers, and programmers. Handling feedback constructively and managing workload during peak production times are also common challenges. However, these aspects of the job can foster growth, creativity, and resilience in a dynamic and rewarding field.

What are the key skills and qualifications needed to thrive in the Computer Animation position, and why are they important?

To thrive in Computer Animation, you need a strong foundation in 3D modeling, animation principles, and a keen artistic eye, typically supported by a degree in animation, visual arts, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, and Adobe After Effects, along with a robust digital portfolio, is typically required. Creativity, attention to detail, and effective collaboration make candidates stand out in this profession. These skills ensure the creation of compelling animations that meet client or studio standards and contribute to successful project outcomes.

Visiting Artist - Emerging Technologies

Visiting Artist - Emerging Technologies

Hamline University

Saint Paul, MN • On-site

$56K - $58K/yr

Full-time

Posted 28 days ago


Hamline University rating

7.7

Company rating: 7.7 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

227th of 552 rated colleges and universities


Job description

Founded in 1854, Hamline was the first university in Minnesota and among the first coeducational institutions in the nation. Hamline University provides a world-class education for undergraduate and graduate students. Our faculty, staff, and students cultivate an ethic of civic responsibility, social justice, and inclusive leadership and service.
Hamline University is an Equal Opportunity employer. Hamline University does not discriminate on the basis of race; color; religion; creed; sex; national origin; marital status; familial status; status with regard to public assistance; membership or activity in a local human rights commission; disability; age; protected veteran status; or any other status protected by applicable law in its education or employment programs or activities. The University will provide reasonable accommodations to qualified individuals with disabilities.
Hamline University (St. Paul, Minnesota) invites applicants for a Visiting Artist faculty position with a focus on emerging technologies and media. The appointment is for three years, nonrenewable, with an anticipated start date of August 1, 2026.
The Digital + Studio Arts program, housed within Hamline's Division of Fine Arts, seeks an innovative practitioner in an open area of specialization to incorporate new technologies and expand interdisciplinary and intermedia arts curricula across several of the following areas of research and pedagogy: digital fabrication, CAD, 3D modeling and animation, immersive media (augmented reality, virtual reality, audio-visual installation), artificial intelligence/machine learning, poetic computation, haptic media, and/or other emerging technologies in contemporary art. In conjunction with developing new courses in areas of individual interest and collaborating with targeted areas of campus, the Visiting Artist will teach foundational level courses and be provided with generous studio space to pursue their own creative research agenda.
The Digital + Studio Arts program is committed to the intersection of art and technology, values collaboration, and ensures high-impact educational experiences for our students while fostering a diverse and inclusive learning environment. We offer well-equipped studio spaces and will expand resources to reflect the scholarly and pedagogical interests of the visiting artist to achieve their teaching and scholarship goals. A course release is also available in the first year to support the visiting artist's professional development.
PREFERRED EDUCATION/EXPERIENCE/EXPECTATIONS
Successful candidates will have a terminal degree in their field of study by August 2026, a commitment to excellence in teaching and continued development of pedagogy, a desire to develop new course offerings in their field of study, and a willingness to mentor undergraduate students.
Curricular areas of interest include but are not limited to:
-- Digital fabrication/rapid prototyping
- 3D modeling and animation
-- Computer Aided Design (CAD)
-- Artificial Intelligence and machine learning
-- Immersive & interactive media: virtual and augmented reality, audio-visual installation art
-- App development for mobile & web
-- Collaborative curriculum development with physics, computational and data science, and/or other targeted campus partnerships
WORKING CONDITIONS/EQUIPMENT
Must be able to perform the following essential functions with or without a reasonable accommodation:
  • Must be able to work on a computer for extended periods of time.
  • Ability to work occasional nights and weekends.
  • Ability to travel on and off campus locations.

This is a full time, 1.0 FTE, exempt non-tenured faculty position, 12 months a year.
Compensation and Benefits:
Pay Range: $56,000.00 - $58,000.00 annually
The committee will begin to review applications immediately and will continue until the position is filled. For full consideration applications should be submitted by January 20, 2026.
All questions marked 'Required' need to be answered in order to submit the application. It is important that your application show all of the relevant education and experience you possess. Applications may be rejected if incomplete. If rejected, you must reapply for the position in order to be considered. A resume or curriculum vitae, a cover letter outlining your qualifications for and interest in the position, contact information for 3 current, professional references, as well as copies of transcripts (if required) must be uploaded with each application

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