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Compiler Engineer Performance Jobs (NOW HIRING)

Senior Compiler Engineer

Santa Clara, UT ยท On-site

$93K - $128K/yr

We are redefining how developers write high-performance GPU software by bringing the safety ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software ... Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software ... Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ...

Senior Compiler Engineer

Austin, TX ยท On-site

$103K - $142K/yr

We are redefining how developers write high-performance GPU software by bringing the safety ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

We're looking for a Senior Performance Compiler Engineer to join our team and work on the open-source Triton compiler project. This opportunity involves working with new technologies and using ...

Senior Compiler Engineer

San Francisco, CA ยท On-site

$123K - $169K/yr

They are seeking a Senior Compiler Engineer to design and build core compiler infrastructure, develop backend code generation, and improve model performance across various hardware platforms.

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software ... Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ...

GCC Compiler Engineer

Austin, TX ยท On-site

$100K - $500K/yr

Our diverse team of technologists have developed a high performance RISC-V CPU from scratch, and share a passion for AI and a deep desire to build the best AI platform possible. We value ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software ... Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ...

Senior Compiler Engineer

Austin, TX ยท On-site

$103K - $142K/yr

We are redefining how developers write high-performance GPU software by bringing the safety ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

San Jose, CA ยท On-site

$160K - $210K/yr

The Compiler Engineer will contribute to the design and implementation of an embedded machine ... Debug and fix functional and performance issues of the compiler system. * Collaborate with the ...

GPU Compiler Engineer

OR ยท On-site +1

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software ... Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ...

$77K - $105K/yr

## Senior Compiler Engineer InfrastructureApplylocations: US, CA, Santa Clara: US, TX, Austin: US, TX, ... Familiarity with deep learning frameworks and performance-sensitive workloads on NVIDIA GPUsWith ...

GPU Compiler Engineer

OR ยท On-site +1

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software ... Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ...

Senior Compiler Engineer Infrastructure

Austin, TX ยท On-site +1

$107K - $146K/yr

... Compiler Infrastructure Engineer to join our Compute Compiler Team, with a primary focus on ... and performance-sensitive workloads on NVIDIA GPUs With highly competitive salaries and a ...

Showing results 21-40

Compiler Engineer Performance information

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$60

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How much do compiler engineer performance jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for compiler engineer performance in the United States is $60.11, according to ZipRecruiter salary data. Most workers in this role earn between $49.28 and $68.03 per hour, depending on experience, location, and employer.

What are popular job titles related to Compiler Engineer Performance jobs?

For Compiler Engineer Performance jobs, the most frequently searched job titles are:

Infographic showing various Compiler Engineer Performance job openings in the United States as of June 2026, with employment types broken down into 100% Contract. Highlights an 94% Physical, 3% Hybrid, and 3% Remote job distribution, with an average salary of $125,019 per year, or $60.1 per hour.

Senior Compiler Engineer

Santa Clara, UT โ€ข On-site

Socket.dev
Network Securityย โ€ขย 1 - 10 employees

$93K - $128K/yr

Other

Posted 4 days ago


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, youโ€™ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device executionโ€”allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.

What youโ€™ll be doing:
  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.

  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.

  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundaryโ€”preventing data races and enforcing memory safety during asynchronous GPU execution.

  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

  • Build the future: Supporting todayโ€™s accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.

What we need to see:
  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.

  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).

  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.

  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.

  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Ways to stand out from the crowd:
  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

  • Experience building custom compiler front-ends, AST translators, or JIT engines.

  • Familiarity with MLIR or other extensible compiler frameworks.

  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).

  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology worldโ€™s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until September 6, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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