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Commission Unity Game Developer Jobs in Washington, DC

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

XR Developer

Mclean, VA · On-site +1

$62K - $141K/yr

Share XR Developer The Opportunity: Are you looking for an opportunity to apply your passion and ... Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience ...

XR Developer

Mclean, VA · On-site

$62K - $141K/yr

XR Developer The Opportunity Are you looking for an opportunity to apply your passion and expertise ... Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience ...

XR Developer

Mclean, VA · On-site

$62K - $141K/yr

XR Developer The Opportunity: Are you looking for an opportunity to apply your passion ... Experience with 3D game or simulation technologies, including Unity or Unreal Engine

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Simulation Developer

Quantico, VA · On-site

$91K - $153K/yr

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Showing results 21-40

Commission Unity Game Developer information

See Washington, DC salary details

$36.8K

$122.9K

$203.9K

How much do commission unity game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for commission unity game developer in Washington, DC is $122,854.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $140,400.00 per year, depending on experience, location, and employer.

What is the difference between Commission Unity Game Developer vs Freelance Unity Game Developer?

AspectCommission Unity Game DeveloperFreelance Unity Game Developer
CredentialsTypically requires a portfolio, Unity certifications, and relevant experienceSimilar credentials; often self-taught or certified, with portfolio needed
Work EnvironmentUsually employed by a company or studio, working on in-house projectsWorks independently, often remotely, on various client projects
Industry UsageCommon in gaming studios, entertainment, and app development companiesPopular among independent developers and small studios
Search & Comparison IntentOften compared based on employment type, project scope, and payment structure

The main difference between a Commission Unity Game Developer and a Freelance Unity Game Developer lies in their employment setup. Commission developers are typically employed by a company or studio, working on in-house projects, while freelance developers operate independently, taking on various client projects. Both roles require similar skills and credentials but differ mainly in work environment and project management.

What are the most commonly searched types of Unity Game Developer jobs in Washington, DC?

The most popular types of Unity Game Developer jobs in Washington, DC are:

Simulation Developer

Quantico, VA • On-site

Other

Posted 8 days ago


Job description

MANTECH seeks a motivated, career and customer-oriented SIMULATION DEVELOPER to join our team in QUANTICO, VA

Join a high-impact team supporting the Marine Corps Warfighting Lab's transition to digital wargaming. As a Simulation Developer, you will serve as a trusted advisor to our customers, ensuring the technical architecture of wargames is robust and reliable while directly shaping the tools used to prepare Marines for the future fight.

Responsibilities include but are not limited to:
  • Designs, develops, and sustains simulation models and environments using a variety of programming languages, tools, and data sources
  • Integrates models and simulations into larger system architectures and supports Marine Corps Warfighting Laboratory (MCWL) Wargaming Division efforts for interoperability testing and model orchestration
  • Collaborates with engineers, analysts, and operational subject matter experts to enhance model fidelity and ensure simulation accuracy
  • Implements new features, conducts model testing and validation, and troubleshoots issues across evolving simulation platforms
  • Leads and supports planning, coordination, and documentation activities for simulation projects, including data collection, stakeholder alignment, and capability tracking
Minimum Qualifications:
  • Bachelor’s degree in Computer Science, Software Engineering, Game Development, or a related technical field
  • Minimum of 7 years of software development experience focused on simulation or game-based environments. A total of 10 years’ experience without a degree.
  • Proficiency in programming languages such as C++, C#, Python, or Java
  • Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine, Simio, or Arena
  • Familiarity with version control systems and collaborative software development workflows
Preferred Qualifications:
  • Understanding of modeling and simulation principles in military or operational contexts
  • Familiarity with mission engineering, wargaming, campaign analysis, or Naval Capabilities Integration Process (NCIP), and associated military systems/processes
  • Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL)
  • Experience applying Agile or Scrum development methodologies in simulation projects
  • Strong communication, analytical, and cross-functional collaboration skills
Clearance Requirements:
  • Must possess a current/active TS/SCI security clearance.
Physical Requirements:
  • Must be able and willing to perform occasional manual labor and warehouse duties, with the ability to lift up to 50 pounds. Must be able to remain in a stationary position 50% of the time.
  • Needs to occasionally move about inside the office to access file cabinets, office machinery, etc.
  • Frequently communicates with co-workers, management, and customers, which may involve delivering presentations. Must be able to exchange accurate information in these situations
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