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Commission Southern Graphics Systems Jobs (NOW HIRING)

Engineer robust graphical systems that remain stable and resource-efficient even when scaled to ... sales commissions). The final offer amount will depend on several factors, including geographic ...

Senior Graphics Engineer

Bellevue, WA ยท On-site

$158K - $195K/yr

As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of ... sales commissions). The final offer amount will depend on several factors, including geographic ...

Material Handler

Butler, PA ยท On-site

$16 - $18/hr

Associates degree or advanced training/certification in design, graphics, or operations preferred, but not required. * Advanced degree of proficiency in MS Office Suite, Outlook & Internet ...

Graphics Software Engineer

College Park, MD ยท On-site

$138K - $171K/yr

Architect, code, profile, and ship high-performance XR + AI visualization systems - including real ... Commission website. Department CMNS-College of Computer, Math & Natural Sciences Worker Sub-Type ...

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How much do commission southern graphics systems jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for commission southern graphics systems in the United States is $18.66, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $20.43 per hour, depending on experience, location, and employer.

What is a Commission Southern Graphics Systems?

Commission Southern Graphics Systems (SGS) refers to professionals or teams involved in providing graphic design, prepress, and print management services, often on a commission basis. SGS specializes in creating, managing, and producing visual content for packaging and promotional materials, collaborating closely with clients in industries like consumer goods and retail. Their work includes ensuring brand consistency, quality control, and efficient workflow management from design to production. Commission-based roles at SGS may involve sales, project management, or client services, where earning potential is tied to performance or successful project completions.

What types of projects do Commission Southern Graphics Systems professionals typically work on, and how do they collaborate with clients and internal teams?

Professionals at Commission Southern Graphics Systems often work on a variety of print and digital graphics projects, including packaging design, color management, and prepress workflows for major brands. The role involves close collaboration with both clients and internal creative, production, and technical teams to ensure high-quality deliverables that meet client specifications. Team members regularly participate in project meetings, provide technical guidance, and troubleshoot production issues, making strong communication and problem-solving skills essential. This collaborative environment fosters ongoing professional development and exposure to the latest industry technologies.

What are the key skills and qualifications needed to thrive as a Commissioning Engineer at Southern Graphics Systems, and why are they important?

To thrive as a Commissioning Engineer at Southern Graphics Systems, you need a solid background in engineering principles, troubleshooting, and project management, often supported by a degree in engineering or related technical certification. Familiarity with automation software, PLCs, CAD systems, and industry-standard commissioning protocols is typically required. Strong problem-solving, communication, and teamwork skills help you effectively coordinate with clients and multidisciplinary teams. These competencies are vital to ensure systems are installed, tested, and operational according to specifications, ensuring client satisfaction and project success.

What is the difference between Commission Southern Graphics Systems vs Graphic Designer?

AspectCommission Southern Graphics SystemsGraphic Designer
CredentialsTypically requires a high school diploma or equivalent; certifications in graphic software are commonUsually requires a bachelor's degree in graphic design or related field; certifications in Adobe Creative Suite are common
Work EnvironmentPrimarily in print shops, manufacturing facilities, or client sitesOffice settings, design studios, or remote work
Industry UsageUsed in printing, signage, and large-format graphics industriesUsed across advertising, marketing, digital media, and branding

Commission Southern Graphics Systems and Graphic Designer roles share some skills in graphic software but differ mainly in work environment and industry focus. While Commission Southern Graphics Systems focuses on printing and signage production, Graphic Designers work across various media including digital and print advertising.

What cities are hiring for Commission Southern Graphics Systems jobs?

Cities with the most Commission Southern Graphics Systems job openings:

What are the most commonly searched types of Southern Graphics Systems jobs?

The most popular types of Southern Graphics Systems jobs are:

What states have the most Commission Southern Graphics Systems jobs?

States with the most job openings for Commission Southern Graphics Systems jobs include:

Infographic showing various Commission Southern Graphics Systems job openings in the United States as of June 2026, with employment types broken down into 59% Full Time, 30% Part Time, and 11% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $38,823 per year, or $18.7 per hour.

Senior Software Engineer, Graphics

Unity Technologies SF

Olympia, WA โ€ข On-site

$130.40 - $195.60/hr

Other

Medical, Life, Retirement, PTO

Posted yesterday

New


Job description

The opportunityThe team behind Unityโ€™s visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments โ€” in-process, cross-process, and over the network.We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. Youโ€™ll work at the intersection of graphics, core game engine tech, high-performance networking, distributed systems, and emerging AI/ML-assisted workflows. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected games and intelligent 3D ecosystems.You'll bridge Unity content into other renderers, maintaining fidelity and performance within a renderer we don't own. This requires a rare mix of artistic instincts, low-level API knowledge, and the systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems levelโ€”shader translation, resource lifetime, visual equivalenceโ€”more than chasing one-off visual features, you'll find this work deeply satisfying.What you'll be doingMap Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked executionEngineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content librariesProfile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stallsWhat we're looking forMulti-Engine Fluency: Significant experience with Unity's rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc).Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.Pipeline Mindset: You understand the full asset lifecycleโ€”from authoring through import, batching, streaming, and renderingโ€”including shader compilation, mesh processing, and texture streaming.Systems-First Engineer: You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.You might also haveExperience writing shader cross-compilers, AST manipulators, or shader graph backends.Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs.Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging.Familiarity with MCPs, agentic tool frameworks, AI-assisted content pipelines, synthetic data generation, ML-based asset optimization, or automated scene analysis.Additional informationRelocation support is not available for this positionWork visa/immigration sponsorship is not available for this position$130,400.00 - $195,600.00This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidateโ€™s relevant experience, professional background, and skill set.BenefitsAt Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching programLife at UnityUnity [NYSE: U] is the worldโ€™s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D โ€” closing the gap between ideas and reality. For more information, please visit www.unity.com.Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.Headhunters and recruitment agencies may not submit resumes/CVs through this Web site or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.Your privacy is important to us. Please take a moment to review our Prospect and Applicant Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com. #J-18808-Ljbffr