2

Commission Remote Computer Vision Engineer Jobs in New York

Remote Duration: 3-4 weeks Commitment: 20+ hours/week Role Responsibilities * Benchmark baseline ... Qualifications Must-Have * 5+ years in computer vision and ML engineering . * Experience ...

... remote role for US/Canada based candidates. Salary range: 165-225K USD yearly plus benefits plus ... Design and implement novel computer vision and deep learning algorithms for virtual staining and ...

Role & Mission This VIE is Alta Ares' software engineering presence in the United States -- a ... You will contribute to the AI, computer vision, and embedded software stack that underpins Alta ...

US - NY - Remote Job Title: Infrastructure Engineering - Web Developer III Summary We're seeking ... computer vision, and computer-use agents nice to have: experience working in a research lab ...

next page

Showing results 1-20

Commission Remote Computer Vision Engineer information

What are popular job titles related to Commission Remote Computer Vision Engineer jobs in New York? For Commission Remote Computer Vision Engineer jobs in New York, the most frequently searched job titles are:
What job categories do people searching Commission Remote Computer Vision Engineer jobs in New York look for? The top searched job categories for Commission Remote Computer Vision Engineer jobs in New York are:
What cities in New York are hiring for Commission Remote Computer Vision Engineer jobs? Cities in New York with the most Commission Remote Computer Vision Engineer job openings:
Infographic showing various Commission Remote Computer Vision Engineer job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 16% Part Time, and 5% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution.

3D Computer Vision Engineer, New York City (Remote)

Toggle Robotics

New York, NY • Remote

Full-time

Re-posted 3 days ago


Job description

OverviewToggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We've validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer on a contract basis to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.
What you'll do
  • Develop pipelines for:
    • Point cloud processing, filtering, and denoising
    • Scan-to-CAD alignment (ICP + feature-based methods)
    • Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
    • Dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop prototype, test in the field, harden
  • Support live customer deployments
    • Help define how UI/UX is optimized for operators
    • Contribute to end-to-end workflows, not just isolated algorithms
  • This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed.
Who You Are

You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theoryyou ship working systems, learn from real-world data, and iterate quickly.

Required Skills & Experience
  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with:
    • Real sensor data (not just simulated or academic datasets)
    • Point cloud libraries (PCL, Open3D, or similar)
    • Registration (ICP, feature-based alignment)
    • Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
    • Sensor calibration and depth systems
Nice to have
  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background
Why Toggle
  • Work on unsolved problems in the physical world and built environment
  • Define and build new systems used directly in factory and construction pre-fab production
  • Human centric with a priority on safety and usability
  • High ownership and fast iteration
  • Small, technical, global and collaborative team

Toggle is an equal opportunity employer. We encourage candidates of all backgrounds to apply.