1

Commission 3D Game Designer Jobs in Bothell, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Past professional experience working directly as a production artist, game designer, or software ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Past professional experience working directly as a production artist, game designer, or software ...

Goliath is an international manufacturer and distributor of toys and games, operating in 15 ... Illustration, 3D rendering, logo design, large-format graphics, and photo editing experience are a ...

Goliath is an international manufacturer and distributor of toys and games, operating in 15 ... Illustration, 3D rendering, logo design, large-format graphics, and photo editing experience are a ...

next page

Showing results 1-20

Commission 3D Game Designer information

See Bothell, WA salary details

$52.5K

$174.4K

How much do commission 3d game designer jobs pay per year?

As of Jul 26, 2026, the average yearly pay for commission 3d game designer in Bothell, WA is $166,697.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,300.00 and $173,300.00 per year, depending on experience, location, and employer.

What is the difference between Commission 3D Game Designer vs 3D Modeler?

AspectCommission 3D Game Designer3D Modeler
Primary RoleDesigns game mechanics, levels, and interactive elementsCreates 3D models for characters, environments, and objects
Skills & CertificationsGame design, scripting, 3D software, understanding of gameplay3D modeling, texturing, software like Blender or Maya
Work EnvironmentGame studios, freelance projects, remoteGame studios, animation companies, freelance
Industry UsageUsed in game development teams for designing gameplayUsed for creating visual assets for games

The Commission 3D Game Designer focuses on designing gameplay, levels, and interactive features, while a 3D Modeler specializes in creating visual 3D assets. Both roles require 3D software skills but serve different functions within game development teams.

Game Designer/Developer (C#/Java, C++ Skills)

Zen3

Redmond, WA • On-site

Contractor

Posted 22 days ago


Job description

Company Description
Job Description
JOB DETAILS:
Client: Microsoft
Role: SDE 3 (C#/Java, C++ & Game)
Location: Redmond, WA
Type: Contract
Duration: 6+ Months
Description:This studio is looking for a talented software engineer to help drive efforts to expand scalability and efficiency across our pipeline systems. Partnering with the Pipeline Engineering team, you will be responsible for building highly scalable, distributed, reliable, business critical systems that process terabytes of data every day using hundreds of compute cores and GPUs.
The Pipeline Team builds the processing systems that transform code and art assets into optimized game-consumable bits. These systems form the living breathing heart of this studio. We work closely with all teams in the studio on the design of these systems, and we tailor our systems to accommodate production realties and day-to-day iteration cycles. In addition to onsite work, our systems support remote workflows for over 300 artists and developers who are geographically distributed across the globe.
Candidates must have strong computer science fundamentals. Experience or course work in the following areas are strong positives: CPU and GPU architectures and technologies, 3D graphics pipelines, parallel algorithms, networking and storage systems, and cloud scaling architectures. You must be comfortable dealing with ambiguous, challenging problems. Excellent communication skills are vital.
Required Skills:• 3-5 years of experience developing in C# (or Java) or C++
• C#/Java (Both length of experience and gaming experience is wanted)
• A comprehensive understanding of game engines, art content, rendering gaming content
• Basic knowledge of 3D art pipelines and rendering systems
• Working knowledge of distributed architectures and associated parallel algorithms
• Working knowledge of at least one build system language, MS Build(Perferred), NMake, Make, Ant, etc
• Need to have service cloud design or game design experience
Degrees or certifications required: B.S. in Math/Computer Science, or related field. This is a must! Preferred gaming focus education is a benefit.
Nice to have Skills/Not Madatory:• AAA Game Development experience on a shipped title
• Working knowledge of scripting languages, preferably including PowerShell
• Azure cloud systems knowledge
Qualifications
Additional Information
All your information will be kept confidential according to EEO guidelines.