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Commission 3D Game Designer Jobs in Bothell, WA (NOW HIRING)

Lead Engineer, Game Data Framework

Redmond, WA · On-site

$114K - $151K/yr

They are seeking a Lead Engineer for their Game Data Framework to design, implement, and optimize ... 3D artists, and product designers. • Led roadmap planning, authored technical design ...

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Commission 3D Game Designer information

See Bothell, WA salary details

$52.5K

$174.4K

How much do commission 3d game designer jobs pay per year?

As of Jul 5, 2026, the average yearly pay for commission 3d game designer in Bothell, WA is $166,697.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,300.00 and $173,300.00 per year, depending on experience, location, and employer.

What is the difference between Commission 3D Game Designer vs 3D Modeler?

AspectCommission 3D Game Designer3D Modeler
Primary RoleDesigns game mechanics, levels, and interactive elementsCreates 3D models for characters, environments, and objects
Skills & CertificationsGame design, scripting, 3D software, understanding of gameplay3D modeling, texturing, software like Blender or Maya
Work EnvironmentGame studios, freelance projects, remoteGame studios, animation companies, freelance
Industry UsageUsed in game development teams for designing gameplayUsed for creating visual assets for games

The Commission 3D Game Designer focuses on designing gameplay, levels, and interactive features, while a 3D Modeler specializes in creating visual 3D assets. Both roles require 3D software skills but serve different functions within game development teams.

CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 28 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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