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Collaborative Artist Jobs in Louisiana (NOW HIRING)

This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process. The ...

New

This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process. The ...

New

It requires technical expertise, artistic sensibility, and a collaborative mindset. The CG Modeler will focus on the CG creation of our modeled assets to be handed to other departments including ...

Program Manager

Baton Rouge, LA ยท On-site

$45K/yr

Supervise site staff and teaching artists at assigned sites * Communicate with parents and school ... Interface with community partners and develop a rapport that reflects a collaborative spirit * Seek ...

Supervise site staff and teaching artists at assigned sites * Communicate with parents and school ... Interface with community partners and develop a rapport that reflects a collaborative spirit * Seek ...

Showing results 21-40

Collaborative Artist information

What is a collaborative artist?

Collaborative artists are individuals who work together with other artists, professionals, or community members to create joint works of art. This collaboration can occur across various artistic disciplines such as visual arts, music, dance, theater, and more. The process often involves sharing ideas, skills, and creative input to produce a unified artistic outcome that reflects the contributions of all involved. Collaborative artists value communication, flexibility, and openness to different perspectives, resulting in innovative and often interdisciplinary works.

What are the key skills and qualifications needed to thrive as a collaborative artist, and why are they important?

To thrive as a Collaborative Artist, you need a strong foundation in visual or performing arts, creative problem-solving, and experience working on joint projects, often supported by a relevant arts degree or portfolio. Familiarity with digital design tools, collaborative platforms, and sometimes project management software is beneficial. Exceptional communication, flexibility, and openness to feedback are crucial soft skills for effective teamwork and creative synergy. These skills and qualities enable artists to blend ideas seamlessly, innovate together, and produce impactful collaborative works.

How does a collaborative artist typically integrate their creative process within a team environment?

Collaborative Artists often work closely with other creatives such as designers, writers, musicians, or visual artists to bring joint projects to life. This role requires open communication, flexibility, and a willingness to adapt ideas based on group feedback. Successful Collaborative Artists regularly participate in brainstorming sessions, share progress updates, and adjust their contributions to align with the team's vision. This environment fosters mutual inspiration but can also present challenges, such as balancing differing artistic perspectives and meeting shared deadlines.

What is the difference between Collaborative Artist vs Visual Artist?

AspectCollaborative ArtistVisual Artist
CredentialsMay include art degrees, certifications in specific mediumsTypically holds art degrees or self-taught, no specific certifications required
Work EnvironmentCollaborates with teams, projects often involve multiple stakeholdersWorks independently or in studios, solo projects common
Industry UsageCommon in collaborative projects, community art, and interdisciplinary workUsed broadly across galleries, exhibitions, and personal portfolios
Search & Comparison IntentOften compared for teamwork and project-based rolesCompared for individual artistic style and portfolio work

In summary, a Collaborative Artist focuses on working with others on joint projects, often requiring teamwork skills and collaborative credentials. A Visual Artist typically works independently, creating personal or commissioned artwork. Both roles may overlap in credentials and industry settings but differ mainly in their work approach and environment.

What are popular job titles related to Collaborative Artist jobs in Louisiana?

For Collaborative Artist jobs in Louisiana, the most frequently searched job titles are:

What cities in Louisiana are hiring for Collaborative Artist jobs?

Cities in Louisiana with the most Collaborative Artist job openings:

Infographic showing various Collaborative Artist job openings in Louisiana as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 74% Physical, 3% Hybrid, and 23% Remote job distribution.

Unreal Generalist

Swaybox Studios

New Orleans, LA โ€ข On-site

Full-time

Posted 3 days ago

New


Job description

Why join Swaybox Studios?

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.

Job Summary:

Swaybox Studios is seeking a technically adept and creatively driven Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and props that seamlessly integrate with live action photography. This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process.

The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set extensions, working across layout, texturing, material creation, look development, lighting, and rendering through final handoff to the compositing team. This person will also support early R&D, troubleshoot shot and asset challenges, and collaborate with Supervisors and Technical Directors to refine workflows and tools that improve production efficiency.

This is a perfect position for a versatile VFX artist who enjoys working across disciplines and is passionate about the cinematic quality that can be achieved through Unreal Engine, CG, and hybrid visual storytelling.

Work Location: Onsite in New Orleans, LA

Key Responsibilities:

  • Create and refine CG environments, set extensions, replacements, vehicles, crowds, and props within Unreal Engine using provided models, scans, photogrammetry, reference photography, and live action plates.
  • Work across layout, texturing, material creation, look development, lighting, and rendering to bring CG environments and assets through final handoff to compositing.
  • Create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry, to accurately match the surface characteristics and visual language of our fabricated assets.
  • Create cinematic lighting in Unreal Engine, replicating live action plates, with an emphasis on integration, fine detail, texture nuance, scale, and the overall aesthetic of the film.
  • Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
  • Participate in early R&D and visual development to help establish approaches for CG environments, set extensions, replacements, and DMP projections.
  • Troubleshoot assets, materials, and scenes, working collaboratively to resolve creative and technical challenges.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, artists, and TDs to identify opportunities for tool and workflow improvements.
  • Maintain organized files and adhere to studio naming conventions, version control, and pipeline standards.
  • Communicate effectively with production, supervisors, and creative leads to ensure work meets both creative and technical requirements.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating flexibility, problem-solving skills, and the ability to maintain output quality amid evolving creative direction.

Required Qualifications:

  • 5+ years of experience in high-end live action VFX, animation, or episodic production.
  • Strong proficiency in Unreal Engine, with hands-on experience in environment creation, layout, material creation, lookdev, procedural FX, lighting, and rendering.
  • Proficiency with industry-standard DCC and texturing applications such as Maya, Substance Painter, Substance Designer, Mari, Photoshop, and/or comparable software.
  • In-depth knowledge of texture mapping techniques.
  • Strong understanding and hands-on experience with Unreal Engine's sequencer and MRQ/MRG high-end cinematic workflows, as well as performance constraints of working in a real-time engine.
  • Familiar with version control tools such as Perforce, SourceTree, or Git.
  • Strong artistic eye and deep understanding of visual language including texture, color, composition, dimension, scale, perspective, lighting, motion blur, depth of field, proportion, and spatial awareness.
  • Strong problem-solving skills, attention to detail, and the ability to troubleshoot creative and technical issues across multiple CG disciplines.
  • Proven ability to collaborate effectively with supervisors, artists, Technical Directors, and production teams.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Blueprints, Python, MEL, or other scripting and tool-development workflows used to improve artist efficiency.
  • Experience creating both stylized and photorealistic CG environments and assets.
  • Experience with photogrammetry, scanning, and integrating scan-based assets into Unreal Engine.
  • Working knowledge of on-set camera workflows, including lenses, lighting setups, and tracking.
  • Basic working knowledge of compositing in Nuke, including the ability to create and refine slap comps for presentation.
  • Familiarity with DMP and projection-based environment workflows.
  • Familiarity with Houdini, ZBrush, Blender, or other 3D software.
  • Familiarity with hybrid workflows spanning traditional VFX, practical elements, and real-time CG.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking), FTrack, or similar.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.

We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.

Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.