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Client Server Jobs in Texas (NOW HIRING)

Responsibilities : • Implement, guide, and review client/server/engine tech for Fallout 76 • Easily dive in and become familiar with the game systems in our client/server engine • Monitor, fix ...

Implement, guide, and review client/server/engine tech for Fallout 76 * Easily dive in and become familiar with the game systems in our client/server engine * Monitor, fix, and improve the ...

We provide these services in multiple computing environments and use technologies such as client/server architecture, object-oriented programming languages and tools, distributed database management ...

We provide these services in multiple computing environments and use technologies such as client/server architecture, object-oriented programming languages and tools, distributed database management ...

Company Description Our client is one of the most hip gaming company in Austin. We are looking for Associated Python Engineer, working in development on the client server systems. Top Reasons to Work ...

Company Description Our client is one of the most hip gaming company in Austin. We are looking for Associated Python Engineer, working in development on the client server systems. Top Reasons to Work ...

Experience in planning, developing and deploying test strategies for large-scale Web, client/server and Mobile applications. Expertise in automation with Load Runner, and Selenium for web based ...

Experience in planning, developing and deploying test strategies for large-scale Web, client/server and Mobile applications. Expertise in automation with Load Runner, and Selenium for web based ...

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Client Server information

Infographic showing various Client Server job openings in Texas as of May 2026, with employment types broken down into 3% Locum Tenens, 81% Full Time, 13% Part Time, and 3% Contract. Highlights an 93% Physical, 3% Hybrid, and 4% Remote job distribution.

Senior Server Programmer

ZeniMax Media

Dallas, TX • On-site

Full-time

Posted 21 days ago


Job description

Job Summary:
ZeniMax Media is home to Bethesda Game Studios, known for their acclaimed games like Starfield and The Elder Scrolls. They are looking for a Senior Server Programmer to implement and improve client/server technology for Fallout 76, collaborating closely with the game team to enhance game features and performance.
Responsibilities:
• Implement, guide, and review client/server/engine tech for Fallout 76
• Easily dive in and become familiar with the game systems in our client/server engine
• Monitor, fix, and improve the performance and stability of the game
• Work closely with the game team to add system/engine level tech to support new game features
• Own memory management, network, persistence, asynchronous systems, and state management systems in Fallout 76
• Drive client server communications, synchronization systems, client/server validation, and security
• Develop and maintain foundational level engine tech that gameplay systems rely on
• Solve difficult bugs, problems, architectural dilemmas, or optimization issues
• Code review and mentor more junior team members
• Manage your time effectively with little to no guidance and prioritize work based on ROI and risk
Qualifications:
Required:
• 5–10 years of programming experience, primarily in AAA games and systems/engine-level development using C++.
• Deep expertise in networking game features and awareness of the complexities of networked gameplay (replication of state, behaviors, physics, client/server breakdown of features and game systems)
• Experience working on large scale client/server systems (preferably in AAA games)
• Expert in programming in an asynchronous environment whether that be threaded, across frames, or across processes via a network
• Significant experience with service-based games
• Previously written or owned a major part of a client/server architecture
• Experience with persistence systems backed by different flavors of databases
• Significant experience working in a Linux based environment including basic system administration and performance management
• Familiar with Cloud Architecture in AWS and Azure and DevOps principles
• B.S. (or higher) in Computer Science, or equivalent work experience.
Preferred:
• Expert computer science fundamentals including design patterns, algorithms and algorithmic complexity, memory management, state/object management, compilation, execution, and asynchronous processing and how all these apply to game systems in C++
• Expert understanding of OO principles including application of composition vs inheritance as well as SOLID principles as it applies to game systems in C++
• Expertise in async programming principles and networked applications
• Expertise in memory management systems
• Expertise with one or more scripting-oriented languages like Python, Lua, Bash, Golang, or C#
• Expertise in UDP and TCP based synchronization systems
• Expertise with monitoring and logging systems and how to use efficiently
• Expertise in how to ‘hide the latency’ and produce smooth seamless gameplay in a networked environment
• Expertise in game state validation techniques that still maintain seamless gameplay
• Experience with major cloud platforms such as AWS, Azure, and Google Cloud and how to work within a cloud-based environment
• Familiarity with major services and technologies available in Azure and AWS
• Database knowledge of basics for different database types (MySQL and variants and Mongo and variants) to the degree you can optimize and tune from the developer perspective
• Knowledge of database schema and scaling methodologies to further optimization and scale
• Proficiency in database query languages
• Ability to diagnose performance and connectivity Linux and Windows related issues
• Expertise in profiling across platforms with tools suited to each platform
• Expertise in debugging across multiple platforms
• Experience with Continuous Integration/Continuous Delivery (CI/CD) pipelines and tools like Jenkins, Git, Perforce, and Team City
• Expertise in branch management
Company:
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Founded in 1999, the company is headquartered in Rockville, USA, with a team of 1001-5000 employees. The company is currently Late Stage.