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Character Simulation Jobs (NOW HIRING)

Senior Character Texture Artist

Raleigh, NC · On-site

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you ... simulation * Maintain organized, well-documented asset pipelines and naming conventions in line ...

Senior Character Texture Artist

Raleigh, NC

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you ... simulation * Maintain organized, well-documented asset pipelines and naming conventions in line ...

Senior Character Texture Artist

Raleigh, NC · On-site

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you ... simulation * Maintain organized, well-documented asset pipelines and naming conventions in line ...

Familiarity with Marvelous Designer for clothing design and simulation. * Experience with photogrammetry and procedural workflows. * Knowledge of Unreal Engine or Unity for integrating character ...

Simulation Engineer Job Category: Engineering Time Type: Full time Minimum Clearance Required to ... At CACI, we place character and innovation at the center of everything we do. As a valued team ...

Simulation Engineer

Aberdeen, MD · On-site

$142K/yr

Simulation Engineer Job Category: Engineering Time Type: Full time Minimum Clearance Required to ... At CACI, we place character and innovation at the center of everything we do. As a valued team ...

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment * 10+ years in a game ...

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Character Simulation information

See salary details

$11K

$67.6K

$121.5K

How much do character simulation jobs pay per year?

As of Sep 10, 2026, the average yearly pay for character simulation in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What is a character simulation specialist?

A Character Simulation specialist is a professional in the animation, video game, or visual effects industries who creates realistic or stylized movement and behaviors for digital characters. They use specialized software to simulate aspects such as hair, cloth, muscles, and other dynamic elements, ensuring that characters move naturally within digital environments. Their work bridges the gap between animation and physics, enhancing the believability and appeal of animated characters. This role often requires collaboration with animators, riggers, and technical directors to achieve the desired visual effects.

What are the key skills and qualifications needed to thrive as a character simulation specialist?

To thrive as a Character Simulation Specialist, you need a strong background in computer graphics, animation, and physics, often supported by a degree in computer science, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, and scripting languages like Python or MEL, as well as experience with simulation engines, is typically required. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with artists and technical teams to achieve realistic character movement and effects. These skills ensure the creation of lifelike, believable characters and seamless integration into animation or game pipelines.

What are some common challenges faced by professionals in character simulation, and how can they be addressed?

Professionals in Character Simulation often encounter challenges such as balancing realism with performance constraints, ensuring seamless integration with animation pipelines, and collaborating effectively with artists and developers. To address these, it's important to maintain clear communication with cross-functional teams, stay updated on the latest simulation tools and techniques, and prioritize efficient problem-solving. Continuous learning and sharing feedback with colleagues can also help in overcoming technical hurdles and producing high-quality, believable character behaviors.

What is the difference between Character Simulation vs Character Artist?

AspectCharacter SimulationCharacter Artist
Required CredentialsKnowledge of physics, programming, and animation softwareArt and design skills, proficiency in digital sculpting and texturing
Work EnvironmentGame studios, animation companies, research labsGame studios, animation studios, freelance or studio-based
Industry UsageCreating dynamic, realistic character behaviors and movementsDesigning and creating character models and visual assets

While both roles involve working with characters, Character Simulation focuses on developing realistic behaviors and movements through programming and physics, whereas Character Artist emphasizes creating the visual appearance and models of characters. Both are essential in game development and animation but serve different functions in the production pipeline.

What other helpful pages are available for Character Simulation?

Other pages related to Character Simulation:

Infographic showing various Character Simulation job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 86% Full Time, 12% Part Time, and 1% Temporary. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $67,601 per year, or $32.5 per hour.

Senior Character Texture Artist

Raleigh, NC • On-site

$117K - $123K/yr

Full-time

Posted 8 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.
Key Responsibilities:
  • Build/own/deliver high-fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard-surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close-up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real-time performance
  • Bridge the two disciplines - translate cinematic quality demands into technically feasible real-time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems - customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well-documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:
  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high-end real-time production
  • Proven skill in both organic and hard-surface character texturing - skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems - layered materials, masking, customization-driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.