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Character Effects Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Work across several art disciplines including shading, environment art, character art, animation ... Experience implementing visual effects in an industry standard or proprietary Game Engine from ...

Concept Artist [Contract] (Retro Studios)

Austin, TX ยท On-site

$125K - $144K/yr

... effects, with an emphasis on boss characters. * Work closely with Design to rapidly iterate ... Produce boss, character, environment, and prop concept art in the form of thumbnails, sketches ...

... character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking ... Author outstanding real-time effects across a range of styles, from grounded and physical to high ...

Graphics Engineer (Retro Studios)

Austin, TX ยท On-site

$138K - $171K/yr

Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. * Work directly with Environment, Character, and Technical Artists to ...

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. * Work directly with Environment, Character, and Technical Artists to ...

Build previz assets including environments, props, and character rigs when needed. * Animate ... Working knowledge of Nuke and After Effects is a plus. Additional Information: * This is a ...

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Character Effects Artist information

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$104.5K

$120.5K

$128.5K

How much do character effects artist jobs pay per year?

As of Jun 16, 2026, the average yearly pay for character effects artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are Character Effects Artists?

Character Effects Artists are professionals in the animation, film, or video game industries who create dynamic simulations and visual effects for characters. They are responsible for designing and implementing effects such as hair, fur, cloth, and other elements that interact dynamically with the movement of characters. Their work helps add realism, depth, and believability to animated or digital characters, often working closely with animators and technical directors. Character Effects Artists use specialized software and tools to simulate physical properties and ensure that effects look natural and integrate seamlessly with the character's performance.

How does a Character Effects Artist typically collaborate with animators and other departments during a production?

Character Effects Artists work closely with animators, rigging teams, and simulation artists to create realistic movements for elements like hair, clothing, and fur. They usually participate in regular team meetings to review animation sequences, discuss technical constraints, and ensure their effects integrate seamlessly with character performances. Communication and feedback loops are essential, as Character Effects Artists must adapt their simulations based on animation changes and feedback from supervisors. This collaborative environment helps maintain visual consistency and supports the overall storytelling goals of the production.

What is the difference between Character Effects Artist vs Character Modeler?

AspectCharacter Effects ArtistCharacter Modeler
Primary FocusCreating visual effects like hair, clothing, and environmental effects on charactersModeling and sculpting the 3D character models
Skills & ToolsParticle systems, simulation software, FX tools, knowledge of anatomy3D modeling software, sculpting tools, topology, UV mapping
Work EnvironmentVFX departments, animation studios, game development teamsModeling departments, character design teams, animation studios

While both roles work closely in character creation, the Character Effects Artist specializes in adding dynamic visual effects to characters, whereas the Character Modeler focuses on building the detailed 3D models. Both roles require a strong understanding of anatomy and 3D software, but their core responsibilities differ significantly.

What are the key skills and qualifications needed to thrive as a Character Effects Artist, and why are they important?

To thrive as a Character Effects Artist, you need a strong background in computer graphics, animation principles, and a relevant degree in visual effects or a related field. Proficiency with industry-standard software such as Houdini, Maya, and simulation tools, along with a solid understanding of scripting languages like Python, is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills for excelling in this role. These skills and qualities are crucial for producing realistic, visually compelling character effects that enhance storytelling in film, television, or games.
More about Character Effects Artist jobs
What cities are hiring for Character Effects Artist jobs? Cities with the most Character Effects Artist job openings:
What states have the most Character Effects Artist jobs? States with the most job openings for Character Effects Artist jobs include:
Infographic showing various Character Effects Artist job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 90% Full Time, and 8% Part Time. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development