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Character Creator Jobs in Georgia (NOW HIRING)

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and ... The Technical Animator / Rigger will design, build, and maintain character and creature rigs for ...

Character Creator information

See Georgia salary details

$8

$16

$32

How much do character creator jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for character creator in Georgia is $16.11, according to ZipRecruiter salary data. Most workers in this role earn between $11.35 and $20.48 per hour, depending on experience, location, and employer.

What is a character creator?

A Character Creator is a professional who designs and develops fictional characters for various media, such as video games, animation, comics, and films. Their work involves conceptualizing the character’s appearance, personality, backstory, and sometimes even their movement or voice. Character creators often collaborate with writers, animators, and game developers to ensure the character fits seamlessly into the story and world. They use their artistic skills and creativity to bring unique and memorable characters to life.

What skills and qualifications are needed to thrive as a character creator?

To thrive as a Character Creator, you need a strong background in art and design, anatomy, and storytelling, often supported by a relevant degree or portfolio of work. Proficiency in digital tools such as Adobe Creative Suite, ZBrush, Blender, or Maya is typically required. Creativity, attention to detail, and the ability to collaborate effectively with writers and developers are standout soft skills. These skills ensure the creation of compelling, believable characters that enhance storytelling and player engagement in games, animation, or other media.

How does a character creator typically collaborate with writers and animators during a project?

Character Creators often work closely with writers to ensure that visual designs align with character backstories, personalities, and narrative arcs. They also collaborate with animators by providing detailed model sheets, turnaround views, and expression guides to maintain consistency and believability in motion. Regular meetings and feedback sessions are common, allowing the team to refine characters together and address any design or storytelling challenges as the project evolves.

What is the difference between Character Creator vs 3D Modeler?

AspectCharacter Creator3D Modeler
Required SkillsCharacter design, rigging, texturingModeling, sculpting, texturing
Work EnvironmentGame development, animation, VR/ARGame studios, film, product visualization
Common CertificationsDigital art, character design courses3D modeling certifications, software proficiency

Character Creators focus on designing and rigging characters for use in games, animation, and virtual environments, often using specialized tools like Character Creator software. 3D Modelers create detailed models for various industries, including gaming and film, with a broader scope of modeling techniques. While both roles require 3D skills, Character Creators specialize in character-specific workflows, making them distinct yet overlapping professions.

What cities in Georgia are hiring for Character Creator jobs?

Cities in Georgia with the most Character Creator job openings:

    Infographic showing various Character Creator job openings in Georgia as of August 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $33,505 per year, or $16.1 per hour.

    Technical Animator / Rigger

    Atlanta, GA • On-site

    Cinnamon
    Marketing • 1 - 10 employees

    Other

    Posted 8 days ago


    Key responsibilities

    • Design, build, and maintain character and creature rigs for animation across media and games.

    • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

    • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


    Job description

    Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr