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Character Artists Jobs (NOW HIRING)

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

Collaborate with character artists, tech artists, and engineers to integrate materials with geometry, effects, and Blueprints * Optimize materials and textures to meet performance, memory, and ...

Costume Character

Tampa, FL ยท On-site

$15.50/hr

Costume Character Performer Must attend an in-person audition on: 4 pm Thursday, August 27 or 4 pm ... Previous experience in the fields of dance, theater, athletics, or other performance arts preferred.

Costume Character

Tampa, FL ยท On-site

$15.50/hr

Perform as a Costume Character, Character Escort and live mic host * Perform in stage offerings ... Previous experience in the fields of dance, theater, athletics, or other performance arts preferred.

Costume Character

Tampa, FL ยท On-site

$15.50/hr

Perform as a Costume Character, Character Escort and live mic host * Perform in stage offerings ... Previous experience in the fields of dance, theater, athletics, or other performance arts preferred.

Costume Character

Tampa, FL ยท On-site

$15.50/hr

Perform as a Costume Character, Character Escort and live mic host * Perform in stage offerings ... Previous experience in the fields of dance, theater, athletics, or other performance arts preferred.

Perform as a Costume Character, Character Escort and live mic host * Perform instage offerings ... Previous experience in the fields of dance, theater, athletics, or other performance arts preferred.

Perform as a Costume Character, Character Escort and live mic host * Perform instage offerings ... Previous experience in the fields of dance, theater, athletics, or other performance arts preferred.

Character Designer

Berkeley, CA ยท On-site

$125 - $150/hr

At Nova Sky Stories , we empower artists and producers to bring awe and wonder to live audiences ... Nova Sky Stories is looking for a talented Character Designer to help shape unforgettable stories ...

The Character Designer will help establish the look, tone, appeal, and design of characters that ... We are seeking artists with both unique artistic vision and strong technical skills who will help ...

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Character Artists information

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How much do character artists jobs pay per year?

As of Sep 9, 2026, the average yearly pay for character artists in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

How do I become a character artist?

To become a character artist, you typically need a strong foundation in art and design, often gained through a bachelor's degree in fine arts, illustration, or a related field. Proficiency in digital tools such as Adobe Photoshop, ZBrush, or Blender is essential, along with building a portfolio that showcases your 3D modeling and character design skills. Gaining experience through internships or personal projects can also improve your chances of entering the industry.

How much do character artists make?

Character artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working in gaming or film can earn higher salaries, especially with proficiency in tools like ZBrush or Maya.

What do character artists do?

Character artists create detailed 3D or 2D models of characters for video games, movies, or animations. They use software like Maya, ZBrush, or Blender to design, sculpt, and texture characters, ensuring they meet artistic and technical specifications. Strong skills in anatomy, modeling, and texturing are essential for this role.

What are popular job titles related to Character Artists jobs?

For Character Artists jobs, the most frequently searched job titles are:

Infographic showing various Character Artists job openings in the United States as of September 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Temporary. Highlights an 100% In-person job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Senior Character Texture Artist

Raleigh, NC โ€ข On-site

AGBO
Arts, Entertainment, and Recreationย โ€ขย 11 - 50 employees

$117K - $123K/yr

Full-time

Posted 8 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.

Key Responsibilities:

  • Build/own/deliver high-fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard-surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close-up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real-time performance
  • Bridge the two disciplines translate cinematic quality demands into technically feasible real-time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well-documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high-end real-time production
  • Proven skill in both organic and hard-surface character texturing skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems layered materials, masking, customization-driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:

  • Candidates must be legally authorized to work in the U.S.



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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