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Character Animator Jobs (NOW HIRING)

Lead Animator

Novato, CA ยท On-site

$123K - $182K/yr

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you'll collaborate ...

Lead Animator

Novato, CA ยท On-site

$123K - $182K/yr

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you'll collaborate ...

Lead Animator

Novato, CA ยท On-site

$123K - $182K/yr

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you'll collaborate ...

Animation Director

Burbank, CA ยท On-site

$3.2K - $3.4K/wk

... Animator. * Strong understanding of animation principles, character acting, performance, timing, posing, staging, and storytelling. * Proficiency with industry-standard animation software and ...

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push for animation excellence while always putting gameplay quality first. * Thrive in tightโ€‘knit ...

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality ... Character and Rigging teams, to resolve issues and achieve project goals. * Other duties may be ...

Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push for animation excellence while always putting gameplay quality first. * Thrive in tight-knit, highly ...

Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push for animation excellence while always putting gameplay quality first. * Thrive in tight-knit, highly ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field -- or have equivalent hands-on portfolio experience. * Have a portfolio that shows ...

Character Artist

San Francisco, CA ยท On-site

$142K - $149K/yr

Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field - or have equivalent hands-on portfolio experience. * Have a portfolio that shows character ...

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

Senior Cinematic Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Refine and enhance character performances, focusing on both body and facial animation, to create lifelike and engaging scenes. * Participate actively in cinematic team feedback sessions, presenting ...

Showing results 41-60

Character Animator information

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$10

$39

$70

How much do character animator jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for character animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a character animator?

A Character Animator is a professional who creates animated characters for films, television, video games, and other media. They use specialized software to bring characters to life, designing their movements, expressions, and behaviors to convey emotions and tell stories. Character Animators collaborate with artists, directors, and other animators to ensure the animation fits the project's style and vision. Their work is essential in making characters appear believable and engaging to audiences.

What are some common challenges character animators face when working on collaborative animation projects?

Character Animators often work as part of multidisciplinary teams alongside modelers, riggers, and directors, which can present challenges in maintaining consistency and meeting creative visions. Communication is key, as animators must interpret feedback from multiple stakeholders and quickly adapt to changes in storyboards or character designs. Managing tight deadlines while ensuring smooth, believable character movement also requires strong organizational and time management skills. Collaboration tools and regular team check-ins help address these challenges and keep projects moving forward efficiently.

What are the key skills and qualifications needed to thrive as a character animator, and why are they important?

To thrive as a Character Animator, you need strong artistic abilities in drawing and movement, a solid understanding of animation principles, and often a relevant degree in animation or a related field. Expertise in industry-standard software such as Autodesk Maya, Adobe After Effects, or Blender is typically required, and a strong portfolio is essential. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These skills are crucial for bringing characters to life convincingly and ensuring seamless integration into larger creative projects.

How do you become a character animator?

To become a character animator, you typically need a bachelor's degree in animation, fine arts, or a related field, along with strong skills in drawing, storytelling, and motion. Proficiency in animation software such as Adobe Animate, Toon Boom, or Autodesk Maya is essential, and building a portfolio of animated work helps demonstrate your abilities to employers.
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Infographic showing various Character Animator job openings in the United States as of August 2026, with employment types broken down into 96% Full Time, and 4% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Lead Animator

Novato, CA โ€ข On-site

Socket.dev
Network Securityย โ€ขย 1 - 10 employees

$123K - $182K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Key responsibilities

  • Manage, support, and mentor a team of animators in developing high-end gameplay and AI animations.

  • Collaborate with production on milestone roadmaps, sprint planning, and task delegation.

  • Deliver hand-key animations and edit motion capture data for characters.


Job description

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, youโ€™ll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay- bringing the richly imagined world of BioShock to life.

What Youโ€™ll Do:
  • Manage, support, and mentor a team of animators in developing high-end gameplay and AI animations, conducting regular 1:1s, annual evaluations, and setting clear, actionable goals.
  • Partner with the Animation Director and leadership to establish the animation vision, evangelize studio values, and shape a positive and inclusive team culture.
  • Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine 5 training, and motion capture planning.
  • Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits.
  • Collaborate with Production on milestone roadmaps, sprint planning, and task delegation while addressing blocking issues and participating in hiring efforts.
  • Take an active role in the animation leadership circle by sharing your voice and best practices to help guide the team's culture, as well as updating the group on new or outstanding issues
What Weโ€™ll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:
  • Shipped multiple AAA titles as a Lead, Team Lead, or Senior Animator ideally utilizing Unreal Engine.
  • Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes.
  • Strong practical skill in hand-key facial animation (such as FaceFX) alongside high proficiency in animating human bipeds, organic forms, quadrupeds, and mechanical objects.
  • Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette as applied to real-time interactive gameplay.
Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after youโ€™ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:

This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

The pay range for this position in California at the start of employment is expected to be between $123,200 - $182,360 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

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