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Blender 3D Jobs in Remote, OR (NOW HIRING)

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As of Sep 7, 2026, the average hourly pay for blender 3d in Remote, OR is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is a Blender 3D?

A Blender 3D job involves using Blender, a powerful open-source 3D software, to create models, animations, visual effects, and other 3D assets. Professionals in this field can work in industries like gaming, animation, architecture, and product design. Tasks may include modeling, texturing, rigging, rendering, and compositing. Blender 3D artists may work as freelancers or for studios, contributing to films, games, advertisements, and virtual experiences. Proficiency in Blender's tools, along with creativity and problem-solving skills, is essential for success in this role.

What does a Blender 3D artist do?

As a Blender 3D artist, your daily tasks often include creating and refining 3D models, applying textures and materials, setting up lighting, and rendering scenes or animations according to project requirements. You may also be responsible for collaborating with art directors, game developers, or animation teams to ensure your work fits into larger projects, making revisions based on feedback. Managing files, optimizing assets for performance, and occasionally troubleshooting technical issues are also common parts of the job. The role is collaborative and deadline-driven, offering a dynamic environment where creative solutions are encouraged.

What are the key skills and qualifications needed to thrive as a Blender 3D artist?

To thrive as a Blender 3D artist, you need strong proficiency in 3D modeling, texturing, lighting, and animation using Blender, often supported by a portfolio demonstrating your skills. Familiarity with related software such as Adobe Photoshop, Substance Painter, and Unity or Unreal Engine is also valuable, and certifications in 3D graphics or animation can enhance your profile. Creative problem-solving, attention to detail, effective communication, and the ability to collaborate with other team members are key soft skills in this field. These skills are important for delivering high-quality visual content, meeting project deadlines, and ensuring seamless collaboration in creative production environments.

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Infographic showing various Blender 3D job openings in Remote, OR as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 71% Physical, 4% Hybrid, and 25% Remote job distribution, with an average salary of $38,608 per year, or $18.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Re-posted 3 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
WHAT YOU CAN EXPECT
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
HOW WE HIRE
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time