1

Blackbird Interactive Jobs (NOW HIRING)

Headquartered in San Francisco, Remedy is backed by DCVC, Blackbird, and Tony Fadell's Build ... Experience in motion design and UI animation for interactive products * Experience with real-time ...

Blackbird Interactive information

See salary details

$23

$25

$27

How much do blackbird interactive jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for blackbird interactive in the United States is $25.48, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $26.20 per hour, depending on experience, location, and employer.

What is the difference between Blackbird Interactive vs Game Designer?

AspectBlackbird InteractiveGame Designer
Required CredentialsBachelor's in Game Design, Computer Science, or related field; portfolioBachelor's in Game Design, Computer Science, or related field; portfolio
Work EnvironmentGame development studios, collaborative teamsGame development studios, creative teams
Industry UsageUsed by companies like Blackbird Interactive for project rolesCommonly used for roles involving game concept creation

Blackbird Interactive is a game development studio that employs game designers among other roles. A game designer focuses on creating game concepts, mechanics, and storylines, often working within a studio like Blackbird Interactive. While Blackbird Interactive is a company, a game designer is a role within such companies. The main difference is that Blackbird Interactive is an employer, whereas a game designer is a job position typically found within such companies.

What types of projects do employees at Blackbird Interactive typically work on, and how does team collaboration function within the studio?

At Blackbird Interactive, team members often work on a variety of projects, ranging from original IP video games to partnerships with larger publishers. Collaboration is highly emphasized, with multidisciplinary teams consisting of artists, designers, programmers, and producers working closely together throughout the development process. The studio encourages open communication and regular feedback sessions, creating an environment where creativity and innovation are supported. Employees frequently participate in cross-functional meetings and agile workflows, ensuring everyone stays aligned and can contribute ideas at every stage.

What is Blackbird Interactive?

Blackbird Interactive is a Canadian video game development studio known for creating innovative and visually striking games. Founded in 2007 and based in Vancouver, Blackbird is best known for titles such as 'Homeworld: Deserts of Kharak,' 'Hardspace: Shipbreaker,' and contributions to the 'Homeworld' franchise. The studio specializes in real-time strategy and simulation games, often focusing on space and science fiction themes. With a reputation for creative storytelling and technical excellence, Blackbird Interactive has become a respected name in the gaming industry.

What are the key skills and qualifications needed to thrive as a Game Developer at Blackbird Interactive, and why are they important?

To thrive as a Game Developer at Blackbird Interactive, you need strong programming skills (often in C++ or C#), experience with game engines like Unity or Unreal, and a relevant degree in computer science or a related field. Familiarity with version control systems such as Git, and an understanding of 3D art pipelines or scripting tools, is highly valued. Creativity, teamwork, and strong problem-solving abilities help individuals excel in collaborative and fast-paced environments. These competencies ensure the development of high-quality, engaging games that meet both technical and artistic standards.
What states have the most Blackbird Interactive jobs? States with the most job openings for Blackbird Interactive jobs include:
Infographic showing various Blackbird Interactive job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 95% Full Time, 1% Temporary, and 3% Contract. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $53,000 per year, or $25.5 per hour.

Design Engineer

Remedy Robotics, Inc

San Francisco, CA • On-site

Full-time

Posted 21 days ago


Job description

Remedy Robotics is a medical technology company developing robotic systems for endovascular intervention. Its proprietary technology combines robotics, machine learning, and advanced computer vision to help physicians perform highly precise endovascular procedures and expand access to life-saving stroke and cardiovascular care. Initially focused on neurovascular intervention, Remedy is addressing the limited availability of specialized treatment for time-critical cardiovascular emergencies, with the long-term goal of enabling expert intervention regardless of patient location. Headquartered in San Francisco, Remedy is backed by DCVC, Blackbird, and Tony Fadell's Build Collective, among others.
We are looking to hire a Design Engineer for our Software Team.
What You'll Do:
  • Own the end-to-end design of the surgical UI, from early Figma exploration through to production code
  • Build and iterate on the real-time robot tablet interface used during surgical procedures
  • Develop and maintain a scalable design system across multiple product surfaces
  • Partner with clinicians to shape intuitive, high-precision interface workflows
  • Contribute to product-level visual and interaction design decisions across the software stack
  • Define UI verification and validation (V&V) tests in collaboration with the quality team

Knowledge, Skills, Abilities:
  • Strong foundation in visual design principles, with the ability to justify decisions around layout, typography, color, and hierarchy
  • Advanced proficiency in Figma, including auto layout, variables, components, and prototyping
  • Solid frontend development skills with the ability to implement designs in TypeScript, React, or equivalent frameworks
  • Proven ability to own work end-to-end, from early concepting through implementation and shipped product
  • Excellent communication skills, particularly when collaborating with non-technical stakeholders such as clinicians and surgeons

Minimum Qualifications:
  • 5+ years of experience designing and shipping production-grade interfaces, ideally as a designer who codes or an engineer with strong design sensibilities
  • A portfolio of high-quality design work that demonstrates depth of thinking and is available for detailed walkthrough

Preferred Qualifications:
  • Experience designing dense, professional-grade, high-stakes interfaces (e.g., medical systems, scientific instruments, CAD tools, DAWs, trading platforms, or avionics)
  • Proficiency with modern design and prototyping tools such as Rive, Origami, Framer, or ProtoPie
  • Experience in motion design and UI animation for interactive products
  • Experience with real-time data visualization using WebGL, Canvas, or custom rendering pipelines
  • Exposure to 3D graphics or rendering frameworks such as Three.js or equivalent
  • Experience contributing to or maintaining scalable design systems
  • Prior experience in medical device environments, including exposure to verification & validation (V&V) processes and usability testing workflows