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Bend Studio Jobs in Oregon (NOW HIRING)

He/she will oversee all aspects of studio functionality including Sales and Operations as well as ... Must be able to bend, lift, kneel, and drive a car. This job requires the person to climb up and ...

He/she will oversee all aspects of studio functionality including Sales and Operations as well as ... Must be able to bend, lift, kneel, and drive a car. This job requires the person to climb up and ...

Surgical Gynecologist, Bend, OR

Bend, OR · On-site

$263K - $284K/yr

... and wellness studios. Local farmers markets, live music, and craft fairs bring the community ... life in Bend is beautifully balanced between nature, nourishment, and inspiration. High Lakes ...

Surgical Gynecologist, Bend, OR

Bend, OR · On-site

$263K - $284K/yr

... and wellness studios. Local farmers markets, live music, and craft fairs bring the community ... life in Bend is beautifully balanced between nature, nourishment, and inspiration. High Lakes ...

Surgical Gynecologist, Bend, OR

Bend, OR · On-site

$263K - $284K/yr

... and wellness studios. Local farmers markets, live music, and craft fairs bring the community ... life in Bend is beautifully balanced between nature, nourishment, and inspiration. High Lakes ...

Must be able to move around the studio space, crouch, bend, reach, and lift up to 25 lbs. COMPENSATION * $18.02 per hour THE PERKS * Free All Access Membership - use anytime, in studio or online

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Bend Studio information

See Oregon salary details

$29.6K

$56.5K

$81.9K

How much do bend studio jobs pay per year?

As of Jul 31, 2026, the average yearly pay for bend studio in Oregon is $56,458.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,400.00 and $63,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Developer at Bend Studio, and why are they important?

To thrive as a Game Developer at Bend Studio, you need strong programming skills (such as C++/C#), a solid understanding of game design principles, and often a degree in computer science or a related field. Experience with industry-standard game engines like Unreal or Unity, source control systems, and possibly certifications in these tools are highly valued. Creativity, problem-solving ability, and effective communication are essential soft skills to collaborate with cross-functional teams. These skills ensure high-quality, innovative game development that meets production deadlines and player expectations.

What is the difference between Bend Studio vs Game Designer?

AspectBend StudioGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, art, or computer science
Work EnvironmentGame development studios, collaborative teams, creative settingsDesign teams within game studios, often working closely with artists and programmers
Industry UsageUsed to describe a specific game development companyRefers to a role or profession within the industry

While Bend Studio is a specific game development company known for titles like "Days Gone," a Game Designer is a professional role responsible for creating game concepts, mechanics, and storylines. Bend Studio employs Game Designers among its staff, but the two terms are not interchangeable. Understanding this distinction helps clarify whether you're researching a company or a career path in game development.

What is the collaborative culture like for developers at Bend Studio, and how does it impact project workflow?

At Bend Studio, developers typically work in cross-functional teams that emphasize open communication and collaboration. This means programmers, artists, designers, and producers regularly meet to discuss project goals, address challenges, and share feedback. The collaborative environment fosters creativity and problem-solving, but it also requires adaptability and strong interpersonal skills. Developers can expect to contribute ideas from early concept stages through to final polish, benefiting from mentorship and learning opportunities as part of an established game development studio.

What is Bend Studio?

Bend Studio is a video game development company based in Bend, Oregon. They are best known for creating popular games such as the Syphon Filter series and the open-world action-adventure game Days Gone. Founded in 1993, the studio is a subsidiary of Sony Interactive Entertainment and primarily develops games for PlayStation consoles. Bend Studio is recognized for its focus on immersive storytelling and innovative gameplay experiences. The team continues to work on new projects for PlayStation platforms.
What are popular job titles related to Bend Studio jobs in Oregon? For Bend Studio jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Bend Studio jobs in Oregon look for? The top searched job categories for Bend Studio jobs in Oregon are:
What cities in Oregon are hiring for Bend Studio jobs? Cities in Oregon with the most Bend Studio job openings:
Infographic showing various Bend Studio job openings in Oregon as of July 2026, with employment types broken down into 71% Full Time, 24% Part Time, 4% Contract, and 1% Nights. Highlights an 100% Physical job distribution, with an average salary of $56,458 per year, or $27.1 per hour.

Senior Progression Designer (CONTRACT)

PlayStation Global

Bend, OR

$107K - $115K/yr

Other

Re-posted 4 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative team in crafting our next high-profile AAA title.

We are seeking a Senior Progression Designer to help shape and own the progression systems, rewards, and support economies for our next AAA title. In this role, you will contribute to player experiences that drive satisfaction, motivation, and long-term engagement.

Responsibilities

  • Design, tune, and implement fun, meaningful progression systems, reward structures, and supporting economies that align with the game's creative vision and player experience goals.
  • Collaborate effectively with cross-functional teams to define the tools, workflows, and processes needed to build, tune, and maintain progression features.
  • Create and maintain clear documentation for progression systems and related features, including design briefs, spreadsheets, tuning models, and data visualizations.
  • Communicate design goals, feature updates, and implementation details to team members and stakeholders.
  • Partner with developers in the design and creation of new content, assets, features, and rewards that support progression goals.
  • Work with User-Experience Research (UXR) to test design hypotheses, understand player behavior, and improve the overall player experience.
  • Help implement changes to progression systems based on testing, feedback, and data insights.

Requirements:

  • 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games.
  • Strong knowledge of current trends, innovations, and competitive approaches in game progression and reward design.
  • A player-centered approach to design, with empathy for players and an understanding of player motivation, needs, and psychology.
  • Strong proficiency in data management, spreadsheet modeling, analysis, and visualization.
  • Ability to translate design goals into practical systems, tuning models, and implementation-ready documentation.
  • Strong collaboration skills, with a commitment to inclusive, accessible design and a positive team culture.
  • Ability to break down, prioritize, and manage tasks across sprints, milestones, and development phases.
  • Advanced knowledge of scripting languages and code is preferred, but not required. Comfort working in data tools, tuning pipelines, and implementation-facing workflows is important.