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Audio Programming Jobs in Seattle, WA (NOW HIRING)

Work alongside art team to prototype new game demos and experiences Skills: * 5+ years of experience in C/C++ programming. * 3+ years of experience in audio middleware software such as FMOD ...

Meta's Hardware Audio Team is hiring an Audio Systems Engineer to help develop, ship, and optimize ... Proficiency in programming languages such as MATLAB, Python, and/or MaxMSP * Effective ...

Meta's Hardware Audio Team is hiring an Audio Systems Engineer to help develop, ship, and optimize high-quality audio systems and experiences for next-g.

The Head Audio Engineer may also provide additional support to the other positions on the stage crew in the Leo K. Theater, Bagley Wright Theater, and the PONCHO Forum. Typical Duties Include:

Experience in programming RIEDEL, BOLERO, and VLINK systems is preferred, as well as 2-way radio operation and interfacing with 4-wire comms systems. * Audio Post-production Mixer - Extensive ...

The Head Audio Engineer may also provide additional support to the other positions on the stage crew in the Leo K. Theater, Bagley Wright Theater, and the PONCHO Forum. Typical Duties Include:

The Head Audio Engineer may also provide additional support to the other positions on the stage crew in the Leo K. Theater, Bagley Wright Theater, and the PONCHO Forum. Typical Duties Include:

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Experienced Lighting and Audio Technicians for Live Events We are seeking highly skilled and professional Lighting Technicians and Audio Engineers to join our team for a range of live event ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... We are searching for an Audio Lead to join our core team developing a high-quality AAA single ...

Audio Lead (Games)

Seattle, WA · Remote

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... We are searching for an Audio Lead to join our core team developing a high-quality AAA single ...

Define objective audio performance targets and KPIs for research hardware * Lead factory test design and specification for prototype and research builds * Collaborate with mechanical engineers ...

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Audio Programming information

See Seattle, WA salary details

$33.6K

$96.1K

$195.2K

How much do audio programming jobs pay per year?

As of Jul 30, 2026, the average yearly pay for audio programming in Seattle, WA is $96,113.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,900.00 and $128,600.00 per year, depending on experience, location, and employer.

What does an audio programmer do?

An audio programmer develops and implements audio systems for video games, software, or multimedia applications. They work with digital audio tools, programming languages like C++ or Python, and audio middleware to create sound effects, music integration, and audio behaviors that enhance user experience.

How much does an audio programmer make?

The average salary for an audio programmer ranges from $70,000 to $120,000 annually, depending on experience, location, and industry. Skilled programmers with knowledge of digital audio workstations, programming languages like C++ or Python, and experience in game or multimedia development tend to earn higher salaries.

Are audio programmers in demand?

Audio programmers are in demand in the gaming, film, and virtual reality industries, where expertise in digital audio workstations, programming languages like C++ and Python, and audio middleware tools such as FMOD or Wwise are valued. The growth of interactive media and immersive experiences continues to increase opportunities for skilled audio programmers.

Are audio engineers paid well?

Audio engineers typically earn a median annual salary that varies by experience, location, and industry, with many earning competitive wages in recording studios, broadcasting, or live sound environments. Entry-level positions may pay less, while experienced professionals with specialized skills or certifications can command higher salaries. Overall, the pay for audio engineers is generally considered moderate to good within the entertainment and media sectors.

What is the difference between Audio Programming vs Sound Designer?

AspectAudio ProgrammingSound Designer
Required CredentialsProgramming skills, computer science background, knowledge of audio APIsCreative skills, audio editing, sound design experience, sometimes basic technical knowledge
Work EnvironmentTypically in development teams, coding in software or game studiosIn studios or freelance, focusing on sound creation and editing
Employer & Industry UsageGame developers, software companies, multimedia projectsVideo game studios, film, advertising, multimedia
Common Search & Comparison IntentUnderstanding technical roles in audio developmentUnderstanding creative roles in sound design

Audio Programming involves coding and technical development of audio features within software or games, requiring programming skills and technical knowledge. Sound Designers focus on creating and editing sounds to enhance media projects, emphasizing creativity and sound editing skills. While both roles work with audio, their focus, skills, and work environments differ significantly.

Infographic showing various Audio Programming job openings in Seattle, WA as of July 2026, with employment types broken down into 77% Full Time, 13% Part Time, 2% Temporary, and 8% Contract. Highlights an 94% In-person, 4% Hybrid, and 2% Remote job distribution, with an average salary of $96,113 per year, or $46.2 per hour.

Contractor

Re-posted 7 days ago


Job description

Company Description

Job Title: Game Audio Engineer (Oculus) 

Duration: 6+ Months (possibility of extension)

Job Description


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unreal 
  • 3+ years of experience in game audio software development 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required

Additional Information

If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com