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Audio Programming Jobs in Austin, TX (NOW HIRING)

The Principal VR Developer will own how scenes are composed, how interactions are designed, how shaders and audio combine to produce a felt experience, and how biosignal-driven adaptation is woven ...

Senior Electrical Engineer - HRI

Austin, TX · On-site

$106K - $138K/yr

Design and test the audio and display subsystems of Apollo. * Ensure all electrical designs meet ... Lead and mentor within the electrical engineering team, guiding junior engineers on best practices ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Collaborate with designers, artists, and audio developers to iterate on and refine key game systems. * Take ownership of major systems, maintain development schedules, and drive implementation tasks ...

Principal Engineer

Austin, TX · Hybrid

$217K - $246K/yr

Collaborate with designers, artists, and audio developers to iterate on and refine key game systems. * Take ownership of major systems, maintain development schedules, and drive implementation tasks ...

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Collaborate with designers, artists, and audio developers to iterate on and refine key game systems. * Take ownership of major systems, maintain development schedules, and drive implementation tasks ...

The Assistant Chief Engineer will assist with overseeing the day to day operations of the ... Manages and coordinates fiber connectivity, production setups, A/V routing and patching, audio ...

The Assistant Chief Engineer will assist with overseeing the day to day operations of the ... Manages and coordinates fiber connectivity, production setups, A/V routing and patching, audio ...

Senior Software Applications Engineer

Austin, TX · On-site

$121K - $160K/yr

For over four decades, Cirrus Logic has been propelled by the top engineers in mixed-signal ... Experience with audio subsystems and end-to-end audio architectures * Extensive experience working ...

Senior Product Manager, Audio/Video Solutions

Austin, TX · On-site

$125K - $165K/yr

Senior Product Manager, Audio/Video Solutions Description - Job Summary This role is open to ... You will work crossfunctionally with engineering, UX, supply chain, quality, sales, marketing, and ...

... audio streaming * Proficiency in TypeScript/Node.js with strong async programming patterns; experience with NestJS or similar frameworks * Experience with STT/TTS providers (Deepgram, OpenAI ...

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Installation Technician

Austin, TX · On-site

$26 - $33/hr

Company Description Ford Audio Video (Ford AV) is a premier AV integrator specializing in the ... Our digital systems, managed by custom software developed by in-house engineers, are known for ...

Embedded Software Enginner

Austin, TX · On-site

$130K - $171K/yr

... for the audio subsystem in cutting edge consumer electronic products. You will be part of a ... Engineering - Excellent communication and organization skills along with a passion to work in a ...

Embedded Software Enginner

Austin, TX

$130K - $171K/yr

... for the audio subsystem in cutting edge consumer electronic products. You will be part of a ... Engineering - Excellent communication and organization skills along with a passion to work in a ...

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Audio Programming information

See Austin, TX salary details

$29.2K

$83.7K

$170K

How much do audio programming jobs pay per year?

As of Jul 13, 2026, the average yearly pay for audio programming in Austin, TX is $83,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,600.00 and $112,000.00 per year, depending on experience, location, and employer.

What does an audio programmer do?

An audio programmer develops and implements audio systems for video games, software, or multimedia applications. They work with digital audio tools, programming languages like C++ or Python, and audio middleware to create sound effects, music integration, and audio behaviors that enhance user experience.

How much does an audio programmer make?

The average salary for an audio programmer ranges from $70,000 to $120,000 annually, depending on experience, location, and industry. Skilled programmers with knowledge of digital audio workstations, programming languages like C++ or Python, and experience in game or multimedia development tend to earn higher salaries.

Are audio programmers in demand?

Audio programmers are in demand in the gaming, film, and virtual reality industries, where expertise in digital audio workstations, programming languages like C++ and Python, and audio middleware tools such as FMOD or Wwise are valued. The growth of interactive media and immersive experiences continues to increase opportunities for skilled audio programmers.

Are audio engineers paid well?

Audio engineers typically earn a median annual salary that varies by experience, location, and industry, with many earning competitive wages in recording studios, broadcasting, or live sound environments. Entry-level positions may pay less, while experienced professionals with specialized skills or certifications can command higher salaries. Overall, the pay for audio engineers is generally considered moderate to good within the entertainment and media sectors.

What is the difference between Audio Programming vs Sound Designer?

AspectAudio ProgrammingSound Designer
Required CredentialsProgramming skills, computer science background, knowledge of audio APIsCreative skills, audio editing, sound design experience, sometimes basic technical knowledge
Work EnvironmentTypically in development teams, coding in software or game studiosIn studios or freelance, focusing on sound creation and editing
Employer & Industry UsageGame developers, software companies, multimedia projectsVideo game studios, film, advertising, multimedia
Common Search & Comparison IntentUnderstanding technical roles in audio developmentUnderstanding creative roles in sound design

Audio Programming involves coding and technical development of audio features within software or games, requiring programming skills and technical knowledge. Sound Designers focus on creating and editing sounds to enhance media projects, emphasizing creativity and sound editing skills. While both roles work with audio, their focus, skills, and work environments differ significantly.

What cities near Austin, TX are hiring for Audio Programming jobs? Cities near Austin, TX with the most Audio Programming job openings:
Infographic showing various Audio Programming job openings in Austin, TX as of July 2026, with employment types broken down into 75% Full Time, 22% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $83,713 per year, or $40.2 per hour.
Principal VR Developer

Principal VR Developer

HireNetworks

Austin, TX

$160K - $190K/yr

Full-time

Posted 14 hours ago


Job description

Principal VR Developer

Our Austin-based VR client in the personalized biofeedback and wellness space seeks a highly experienced VR Developer to join their growing team! In this role (the most senior role on the VR engineering team), you will engineer VR experiences for users to cultivate self-awareness, regulate emotions, and unlock cognitive performance. The qualified Principal VR Developer will combine deep technical mastery in Unity and C# with the pragmatism and ambition to drive impact across the full product stack, architecting VR scenes and user experiences that users feel in their body, not just see through a screen. The Principal VR Developer will own how scenes are composed, how interactions are designed, how shaders and audio combine to produce a felt experience, and how biosignal-driven adaptation is woven into every moment a user spends with the device.

This is a direct-hire opportunity with benefits. Target salary range is $160,000 - $190,000 with some flexibility potential for the ideal candidate. The Principal VR Developer will sit primarily onsite in the Austin, TX company HQ, so candidates must be local to or willing to move to Austin. Relocation assistance may be available on a case-by-case basis. No visa sponsorship or subcontracting arrangements available.

Responsibilities of the Principal VR Developer:
  • Architect end-to-end development and optimization of VR experiences in Unity, including scene composition, interaction systems, state management, and runtime performance targeting standalone Android-based VR hardware.
  • Define the patterns other VR engineers build on: how scenes are loaded, how state flows between training modules, how adaptive logic plugs into experience code. Set the bar for scene structure, performance, and interaction quality across the team and hold it.
  • Architect and maintain clean, scalable C# codebases, applying software design patterns that support rapid iteration and long-term maintainability.
  • Translate physiological constructs (HRV coherence, EEG band ratios, eye-tracking patterns) into responsive, embodied scene behavior thresholds, feedback loops, intensity scaling, and progression and drive the closed-loop logic in real time within defined latency budgets.
  • Build and integrate real-time data pipelines that ingest, process, and visualize live biosignal streams (EEG, PPG, EDA, IMU, eye tracking) within the VR environment to drive adaptive, personalized experiences.
  • Develop and maintain integrations between the VR layer and broader backend systems REST/WebSocket APIs, cloud data infrastructure, and analytics pipelines contributing meaningfully beyond the Unity layer.
  • Own the full graphics pipeline: writing and optimizing custom shaders (HLSL/ShaderGraph), render features, post-processing, and platform-specific GPU profiling to hit demanding frame rate and latency targets on-device.
  • Engineer the spatial audio pipeline using frameworks such as Steam Audio or Resonance Audio, from sound design integration through real-time DSP implementation. Treat audio as a primary modality for regulation and presence, not a polish layer.
  • Build against the device SDK owned by the Principal Systems Engineer surface clean integration boundaries, push back on leaky abstractions, and contribute the application-layer requirements that shape the SDK.
  • Apply software expertise fluidly across the business: whether that’s prototyping a signal processing module, contributing to a web dashboard, improving dev tooling, or stress-testing a data pipeline, you bring rigor and speed wherever it’s needed.
  • Partner with designers, product managers, neuroscientists, hardware engineers, and the Principal Systems Engineer to translate ambitious concepts into shippable products, balancing technical excellence with real-world constraints and timelines.
  • Diagnose and resolve complex technical challenges across VR interaction, rendering performance, input systems, biosignal latency, and cross-platform compatibility.
  • Set the technical direction for VR engineers on the team through architecture reviews, code review, and direct mentorship without taking on management — and champion a culture of pragmatic innovation, evaluating emerging tools, frameworks, and workflows with a bias toward shipping and learning fast.
Qualifications of the Principal VR Developer:
  • Bachelor’s degree in Computer Science or a related field is preferred.
  • 10+ years' industry experience in VR meditation, training, gaming, biofeedback, or similar fields, with a track record of shipping immersive, interactive experiences to real users (not prototypes) across multiple platforms.
  • Deep mastery of Unity and C# at the level expected of the most senior VR engineer in the room, backed by a strong portfolio of shipped VR projects.
  • Demonstrated ownership of the full graphics pipeline shaders (HLSL/ShaderGraph), render features, post-processing, and GPU profiling on Android-based standalone VR hardware.
  • Hands-on experience with spatial audio pipelines (Steam Audio, Resonance Audio, or equivalent), including real-time DSP work.
  • Experience architecting Unity codebases that scale across multiple engineers and multiple scenes without collapsing into ad-hoc state.
  • Experience integrating real-time data streams into VR experiences within strict latency budgets, ideally including biosignal-driven adaptive systems (EEG, HRV, eye tracking, voice).
  • Strong understanding of game development principles, object-oriented design, and VR-specific interaction models.
  • Experience with third-party plugin integration and multi-platform development on Android-based XR platforms (Quest, Pico, Spaces), ideally including migrations between runtimes.
  • Solid knowledge of Git and version control practices within an Agile environment.
  • Excellent problem-solving skills with the ability to work autonomously and manage multiple projects simultaneously.
  • Strong communication skills and a proven ability to set technical direction across crossfunctional, remote teams without formal authority.
  • Experience building biofeedback, meditation, training, therapeutic, or otherwise non-game VR experiences where the felt outcome matters more than entertainment is strongly preferred.
  • Experience working closely with research, neuroscience, or human-factors teams is strongly preferred.
  • Familiarity with the platform / SDK layer underneath Unity enough to be a real partner to the Principal Systems Engineer is strongly preferred.
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