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Audio Programming Jobs in Missouri (NOW HIRING)

$42 - $55.50/hr

You have demonstrated experience in audio DSP programming, ideally for commercial audio products (VST plug-ins, DAWs, or hardware FX processors) * You bring practical experience with JUCE * You are ...

$42 - $55.50/hr

You have demonstrated experience in audio DSP programming, ideally for commercial audio products (VST plug-ins, DAWs, or hardware FX processors) * You bring practical experience with JUCE * You are ...

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Audio Programming information

See Missouri salary details

$14

$39

$74

How much do audio programming jobs pay per hour?

As of Jul 30, 2026, the average hourly pay for audio programming in Missouri is $39.70, according to ZipRecruiter salary data. Most workers in this role earn between $21.59 and $60.91 per hour, depending on experience, location, and employer.

What does an audio programmer do?

An audio programmer develops and implements audio systems for video games, software, or multimedia applications. They work with digital audio tools, programming languages like C++ or Python, and audio middleware to create sound effects, music integration, and audio behaviors that enhance user experience.

How much does an audio programmer make?

The average salary for an audio programmer ranges from $70,000 to $120,000 annually, depending on experience, location, and industry. Skilled programmers with knowledge of digital audio workstations, programming languages like C++ or Python, and experience in game or multimedia development tend to earn higher salaries.

Are audio programmers in demand?

Audio programmers are in demand in the gaming, film, and virtual reality industries, where expertise in digital audio workstations, programming languages like C++ and Python, and audio middleware tools such as FMOD or Wwise are valued. The growth of interactive media and immersive experiences continues to increase opportunities for skilled audio programmers.

Are audio engineers paid well?

Audio engineers typically earn a median annual salary that varies by experience, location, and industry, with many earning competitive wages in recording studios, broadcasting, or live sound environments. Entry-level positions may pay less, while experienced professionals with specialized skills or certifications can command higher salaries. Overall, the pay for audio engineers is generally considered moderate to good within the entertainment and media sectors.

What is the difference between Audio Programming vs Sound Designer?

AspectAudio ProgrammingSound Designer
Required CredentialsProgramming skills, computer science background, knowledge of audio APIsCreative skills, audio editing, sound design experience, sometimes basic technical knowledge
Work EnvironmentTypically in development teams, coding in software or game studiosIn studios or freelance, focusing on sound creation and editing
Employer & Industry UsageGame developers, software companies, multimedia projectsVideo game studios, film, advertising, multimedia
Common Search & Comparison IntentUnderstanding technical roles in audio developmentUnderstanding creative roles in sound design

Audio Programming involves coding and technical development of audio features within software or games, requiring programming skills and technical knowledge. Sound Designers focus on creating and editing sounds to enhance media projects, emphasizing creativity and sound editing skills. While both roles work with audio, their focus, skills, and work environments differ significantly.

Infographic showing various Audio Programming job openings in Missouri as of July 2026, with employment types broken down into 76% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $82,581 per year, or $39.7 per hour.

Audio Technician III - Live Events Industry

Gateway Studios LLC

Saint Louis, MO โ€ข On-site

Full-time

Posted 2 days ago

New


Job description

Position: Audio Technician Level 3
Summary: The Audio Technician Level 3 is a senior-level role responsible for assisting in planning, execution, and oversight of all audio-related aspects of live events, broadcasts, or studio productions. This individual is expected to manage complex audio systems, coordinate teams, and ensure flawless sound quality across a variety of settings. The role includes high-level troubleshooting, system design input, and mentorship of junior technicians.

ESSENTIAL FUNCTIONS:
Major Responsibilities:
Prep Audio:
  • Design and configure complex audio systems including mixing consoles, stage boxes, DSPs, wireless systems, and digital audio networks.
  • Collaborate with Director of Audio and touring crew to execute detailed audio plans.
  • Supervise and mentor Level 1 and Level 2 audio technicians; providing training and technical guidance.
  • Set up, operate, and strike audio equipment including digital/analog mixing consoles, microphones, wireless systems, monitors, intercoms, and playback devices.
  • Perform and lead sound checks, monitor levels, and adjust audio throughout events or productions.
  • Troubleshoot and resolve advanced audio issues in real time.
  • Interpret and execute audio plots, input/output lists, and signal routing diagrams.
  • Maintain and update audio equipment inventory, including performing basic repairs or preventive maintenance.
  • Mentor and supervise Level 1 technicians and assist with onboarding or training.
  • Ensure compliance with safety protocols and technical standards.
Quality Control and Testing:
  • Perform routine maintenance, cleaning, and storage of audio equipment.
  • Troubleshoot advanced issues and escalate issues as needed to Audio Director.
  • Test audio equipment for functionality and performance.
Teamwork & Communication:
  • Communicate with the Director of Audio and coworkers throughout the project and ensure customer satisfaction.
  • Ability to work in teams and assist others in delegation / task completion.
Organization:
  • Documentation of equipment configurations.
  • Archival of client show files and system configurations.
  • Help maintain warehouse organization and cleanliness.
  • Maintain equipment software and firmware versions.
Safety:
  • Ensure workplace safety and efficiency.
  • Follow proper safety protocol at all times.
  • Wear proper PPE at all times, based on the scope of work.
Attendance:
  • Attendance is an essential requirement for this position
Any Other Duties as Assigned by Supervisor:
  • To be determined by supervisor on a permanent or project basis

PREFERRED QUALIFICATIONS:
Education/Certificates:
  • Associates or Bachelorโ€™s degree, technical certification, or equivalent experience in audio engineering, AV technology, or related field.
  • Familiarity/Certification with Dante or other audio networking protocols (Milan/Ravenna).
Experience:
  • 4-6+ years of experience in live sound, studio recording, theater production, or AV support.
  • Highly proficient in operating digital and analog audio consoles (e.g., Avid, DiGiCo, Allen & Heath, Yamaha).
  • Expert level knowledge of audio system tuning, signal flow, gain staging, EQ, and dynamics.
  • Experience with wireless microphone systems, monitor mixes, and live sound reinforcement.
  • Strong leadership and problem solving abilities.
Skills / Abilities:
  • Ability to work under a variety of indoor and outdoor conditions.
  • Ability to operate a forklift preferred.
  • Troubleshooting and diagnostic skills.
  • Ability to work within a team, lead when necessary, and remain professional under pressure / high stress situations.

GROWTH OPPORTUNITIES:
Level 3 Audio Technicians may advance to specialized roles based on experience, leadership, and continued professional development.