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Audio Implements Jobs (NOW HIRING)

Sound Designer II - III

Las Vegas, NV · On-site

$60K - $85K/yr

The Sound Designer (Open Level - II or III) creates and implements original sound effects and music ... Perform accurate audio data setup and adaptation across different hardware and software ...

Interprets and implements instructions and requests from other station personnel * Communicates ... Experience with fiber connectivity, production setups, A/V routing and patching, audio equipment ...

Interprets and implements instructions and requests from other station personnel * Communicates ... Experience with fiber connectivity, production setups, A/V routing and patching, audio equipment ...

Interprets and implements instructions and requests from other station personnel * Communicates ... Experience with fiber connectivity, production setups, A/V routing and patching, audio equipment ...

Interprets and implements instructions and requests from other station personnel * Communicates ... Experience with fiber connectivity, production setups, A/V routing and patching, audio equipment ...

Interprets and implements instructions and requests from other station personnel * Communicates ... Experience with fiber connectivity, production setups, A/V routing and patching, audio equipment ...

Interprets and implements instructions and requests from other station personnel * Communicates ... Experience with fiber connectivity, production setups, A/V routing and patching, audio equipment ...

Implements, troubleshoots, and repairs "Audio-visual" services over a combination of Media systems. * Ensures that all Rides and Attractions are maintained to the highest safety and quality standards ...

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Audio Implements information

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$29.5K

$84.5K

$171.5K

How much do audio implements jobs pay per year?

As of Jun 14, 2026, the average yearly pay for audio implements in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by audio implementers when integrating sound into interactive media projects?

Audio implementers often face challenges such as balancing creative vision with technical limitations, ensuring seamless integration of audio assets across multiple platforms, and managing tight production timelines. Collaboration with developers, designers, and composers is essential to address issues like memory constraints, optimizing sound quality, and syncing audio with real-time events. Staying organized and adaptable is key, as requirements may change rapidly during development, and troubleshooting technical issues can require both creative and analytical problem-solving.

What are the key skills and qualifications needed to thrive as an Audio Implementation Specialist, and why are they important?

To thrive as an Audio Implementation Specialist, you need a solid understanding of audio engineering, digital signal processing, and interactive audio concepts, typically supported by a degree in audio production or a related field. Familiarity with middleware tools such as Wwise or FMOD, game engines like Unity or Unreal, and scripting languages is often required. Strong communication, problem-solving abilities, and attention to detail help ensure seamless collaboration with development teams and high-quality audio integration. These skills are vital for delivering immersive audio experiences that enhance the overall quality and engagement of interactive media projects.

What are Audio Implementers?

Audio Implementers are professionals responsible for integrating and managing audio assets within digital products such as video games, apps, or interactive media. They work closely with sound designers and developers to ensure that sound effects, music, and voiceovers are triggered correctly and sound as intended in the final product. Their role often involves using middleware like FMOD or Wwise and scripting tools to control how and when audio is played. Audio Implementers help create an immersive audio experience by optimizing sound for performance and consistency across platforms.

What is the difference between Audio Implements vs Audio Technicians?

AspectAudio ImplementsAudio Technicians
CredentialsMay require basic audio equipment knowledge, certifications varyOften need technical certifications or training in audio engineering
Work EnvironmentEvent venues, studios, live performancesConcerts, broadcast stations, recording studios
Industry UsageUsed broadly for audio setup and support rolesSpecialized in technical audio setup and troubleshooting

Audio Implements generally refers to tools or equipment used in audio setups, while Audio Technicians are professionals who operate and troubleshoot audio equipment. The roles overlap in environments like live events and studios, but technicians have more technical training and responsibilities.

What cities are hiring for Audio Implements jobs? Cities with the most Audio Implements job openings:
What states have the most Audio Implements jobs? States with the most job openings for Audio Implements jobs include:
Sound Designer II - III

$60K - $85K/yr

Full-time

Medical, Retirement, PTO

Posted 16 days ago


Job description

Konami Gaming is looking for a Sound Designer II - III to join our team!

Pay Ranges:

Sound Designer II - $60,000.00 - $85,000.00

Sound Designer III - $80,000.00 - $112,000.00

Application Requirements:

  • Applicants are required to submit examples of past work via YouTube, SoundCloud, or Vimeo.
  • Applications without a submission of past work may not be considered.

The Sound Designer (Open Level - II or III) creates and implements original sound effects and music for slot machines and other gaming platforms.

This position is primarily scoped at the Sound Designer II level, focusing on the independent execution of sound design, music composition, and audio implementation based on established sound direction and development workflows, with an emphasis on creating engaging audio content that enhances gameplay flow and player experience.

Working closely with game producers, programmers, and cross-functional teams, the Sound Designer crafts immersive audio experiences grounded in player psychology and ensures high-quality, reliable audio integration across platforms. The role also contributes to continuous improvement of audio workflows through hands-on production and proactive collaboration.

Candidates with stronger experience may be considered at the Sound Designer III level, based on demonstrated ownership, technical maturity, and the ability to support projects and teammates-while aligning with existing sound direction and team practices.

What you'll be doing:

(All candidates - Sound Designer II / III)

  • Create original sound effects, music, and voiceover assets for slot machines and other gaming platforms, delivering consistent and engaging audio experiences.
  • Compose original background music (BGM) and musical elements that support gameplay flow, emotional pacing, and player engagement.
  • Collaborate closely with programmers to implement audio assets using proprietary tools, scripting, and established integration pipelines.
  • Design sound from the player's perspective, considering player psychology, emotional impact, and gameplay feedback.
  • Apply sound effects, background music (BGM), and voiceover effectively to highlight and reinforce key gameplay elements.
  • Independently manage assigned sound design tasks and small- to mid-scale projects, delivering high-quality results within defined schedules.
  • Perform accurate audio data setup and adaptation across different hardware and software environments.
  • Contribute to improvements in audio workflows and processes through practical production experience and clear communication.
  • Communicate proactively with team members and cross-functional partners to anticipate risks and support smooth development progress.
  • Apply and uphold the company's established sound direction, proposing creative ideas that align with existing style, constraints, and gameplay goals.

Additional Expectations for Sound Designer III Consideration

(Applies only if hired or evaluated at the Sound Designer III level)

  • Take increased ownership of intermediate-scale sound design projects, from planning through execution, while aligning with established sound direction.
  • Support and mentor fellow sound designers by sharing knowledge, providing guidance, and assisting with intermediate to advanced challenges.
  • Proactively identify and propose improvements to audio workflows, tools, or pipelines based on production experience.
  • Handle complex audio implementation tasks, including new technologies or platforms with limited documentation or support.
  • Collaborate more actively with cross-functional teams to anticipate dependencies and ensure smooth audio integration throughout development.
  • Provide musical guidance or compositional input where appropriate, while aligning with established sound direction and project goals.

Konami Offers

  • Competitive Wages
  • Great 401(k) plan with company match
  • Comprehensive health benefits package
  • Generous Company paid Holidays and Paid Time Off (PTO)
  • Tuition reimbursement program

About Konami Gaming, Inc.:

For Players. For Operators. For Each Other.

Konami Gaming, Inc. entered the US gaming market in the 2000s and we have spent the last two decades moving the industry forward with breakthrough games, head turning cabinets, and a casino management system that brings it all together. Over that time, we have garnered our share of awards and established a corporate culture of success and innovation.

A world leader in systems and game development, Konami can offer you the best of both worlds - stability within a dynamic, creative environment. We are excited to announce that Konami Gaming Inc. is growing and expanding into new product lines, including premium and standard games, and new market segments. As we enter a new growth period for the Company, we are expanding our reach to attract top talent in game studio operations, technology and product development.

What we'll want you to have:

Required Qualifications (All Candidates)

  • Professional experience in sound design, music composition, or game audio production, with hands-on involvement in creating and implementing audio assets for interactive content.
  • Solid understanding of sound design fundamentals, including sound effects creation, music composition, audio editing, and mixing.
  • Practical experience with one or more professional audio production tools (e.g., Cubase, Reaper, Studio One, FL Studio, Ableton Live, or equivalent DAWs).
  • Ability to learn and adapt to proprietary tools, platform specifications, and evolving technical requirements.
  • Experience collaborating with programmers and cross-functional teams in a development environment.
  • Ability to manage tasks independently, communicate progress clearly, and meet deadlines with minimal supervision.
  • Professional written and verbal communication skills.
  • Ability to obtain and maintain required gaming licensure(s).

Additional Qualifications for Sound Designer III Consideration

  • Demonstrated experience owning or leading intermediate-scale sound design projects.
  • Advanced proficiency in either sound effects creation or music composition, with strong working knowledge of the other discipline.
  • Experience mentoring or supporting other sound designers through feedback, knowledge sharing, or technical assistance.
  • Proven ability to manage complex audio implementation challenges and unfamiliar technical environments.
  • Experience contributing to improvements in audio workflows, tools, or production pipelines.
  • Knowledge or experience with audio middleware tools such as Wwise or FMOD is desirable.
  • Able to use Microsoft Excel from basic operations to moderately advanced functions (e.g., formulas, data organization).

Education / Experience:

Sound Designer II

  • Bachelor's degree in Music, Sound Design, or a related field and 2-4 years of experience in game sound development.
  • A Master's degree in Music, Sound Design, or a related field may be considered in lieu of some professional experience.

Sound Designer III

  • Bachelor's degree in Music, Sound Design, or a related field and 5-7 years of experience in game sound development.
  • A Master's degree in Music, Sound Design, or a related field may be considered with 3-5 years of experience in game sound development.
  • Equivalent professional experience may be considered for exceptional candidates with a proven track record of owning complex game audio projects and contributing at a senior level.

Work Environment:

  • Full-time / 40+ hours per week. Must be flexible to work overtime, including nights, weekends, and holidays as required. Solid understanding of sound design fundamentals, including sound effects creation, music composition, audio editing, and mixing.
  • Must be comfortable working in an area with limited working space for long hours with the ability to remain seated at computer terminal for extended periods of time. Extreme repetitive motion using keyboard, mouse, and telephone. Must be able to work at assigned location to enable direct communications and interactions with team members, management, and others as necessary, unless traveling for a business-related purpose.
  • Ability to work effectively and efficiently in a high-stress, fast-paced, and high-pressure environment while maintaining high standards of accuracy, paying attention to detail, and meeting assigned deadlines. Demonstrates high integrity, trust, and strict confidentiality. Ability to maintain excellent communication and a positive, respectful, and professional attitude and relationship with clients, employees, peers, co-workers, all levels of management, and all outside organizations conducting business or otherwise interacting with the company. Ability to always act autonomously while adhering to overall department and company policies and procedures.
  • Position shall work primarily in a smoke free office environment. The noise level is low to moderate.
  • Position may be required to attend monthly Field Research trips to casinos, tradeshows, or as needed. Must be able to tolerate areas containing varying noise and temperature levels, illumination, vibration, crowds, and air quality. Must be able to tolerate areas containing secondhand smoke.

Konami Gaming is an Equal Opportunity Employer committed to diversity in the workplace. All qualified employees and applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, marital status, protected veteran status, gender identity or any other factor protected by applicable federal, state, or local laws.If you need a reasonable accommodation because of a disability for any part of the employment process, please call 702-616-1400 and let us know the nature of your request and your contact information.