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Audio Engineer Jobs in Santa Rosa, CA (NOW HIRING)

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Senior AI Engineer

Novato, CA · On-site

$108K - $161K/yr

You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and ... Worked in an AI for video games programming role. * Used Unreal Engine in a professional capacity ...

Senior AI Engineer

Novato, CA · Hybrid

$108K - $161K/yr

You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and ... Worked in an AI for video games programming role. * Used Unreal Engine in a professional capacity ...

Senior AI Engineer

Novato, CA · On-site

$108K - $161K/yr

You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and ... Worked in an AI for video games programming role. * Used Unreal Engine in a professional capacity ...

You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and ... Worked in an AI for video games programming role. * Used Unreal Engine in a professional capacity ...

The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a ...

The 2K Mocap team - an efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We work in a world-class 50,000 square foot facility with 4 stages, a ...

Senior Engine Programmer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Senior Engine Programmer

Novato, CA · On-site

$108K - $161K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and ...

Research Scientist

Sonoma, CA · On-site

$225K - $400K/yr

You'll explore new approaches across LLMs and audio models, design novel evaluation methods, and ... Bridge Research to Product ion - Collaborate closely with engineering to translate research ...

Research Scientist

Santa Rosa, CA · On-site

$225K - $400K/yr

You'll explore new approaches across LLMs and audio models, design novel evaluation methods, and ... Bridge Research to Product ion - Collaborate closely with engineering to translate research ...

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Audio Engineer information

See Santa Rosa, CA salary details

$32.3K

$92.3K

$187.5K

How much do audio engineer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for audio engineer in Santa Rosa, CA is $92,338.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,700.00 and $123,500.00 per year, depending on experience, location, and employer.

What is the difference between Audio Engineer vs Sound Technician?

AspectAudio EngineerSound Technician
CredentialsAudio engineering degree or certification, technical trainingTechnical training, sometimes on-the-job experience
Work EnvironmentRecording studios, live events, post-productionLive events, concerts, theater productions
Industry UsageMusic, film, broadcasting, live soundConcerts, theater, events, live sound reinforcement

While both roles involve working with sound, Audio Engineers focus on recording, mixing, and mastering audio in studios or post-production, whereas Sound Technicians primarily handle live sound setup and operation during events. The roles often overlap but differ mainly in their work environment and specific responsibilities.

What jobs can a sound engineer do?

A sound engineer can work in various roles such as recording engineer, live sound technician, mixing engineer, broadcast engineer, or post-production engineer. They operate audio equipment, set up sound systems, and ensure high-quality sound for music, film, television, concerts, and events, often requiring knowledge of digital audio workstations and certifications in audio technology.

What engineers make $500,000?

Senior audio engineers working in high-profile industries such as film, television, or live event production can earn salaries approaching or exceeding $500,000 annually, especially with extensive experience, specialized skills, and leadership roles. Achieving this level often requires advanced certifications, a strong professional reputation, and working in large markets or for major companies.

What Is an Audio Engineer?

An Audio Engineer is involved in the recording and production of audio, sound, and music. Some Audio Engineers help record vocal or musical performances in a recording studio. Others manage sound output during live concerts. As an Audio Engineer, you might mix and edit tracks for studio albums, radio and television shows, movies, or video games. During recordings and performances, you may be responsible for setting up audio equipment, such as microphones, speakers, headphones, and mixers, and checking them to make sure they work correctly.

What do you do as an audio engineer?

An audio engineer is responsible for recording, mixing, and editing sound for music, film, television, or live events. They operate audio equipment, use digital audio workstations, and ensure sound quality meets production standards. The role often requires technical skills, attention to detail, and knowledge of acoustics and audio software.

What does an Audio Engineer do?

An Audio Engineer is responsible for recording, mixing, and mastering sound for various media, including music, film, television, and live events. They operate and maintain audio equipment, ensure high-quality sound production, and often collaborate with producers, musicians, and other technical staff. Their work can involve setting up microphones, adjusting sound levels, editing audio tracks, and troubleshooting technical issues. Audio Engineers play a crucial role in achieving the desired sound for a project.

How does an audio engineer typically collaborate with producers and artists during a recording session?

Audio engineers work closely with producers and artists to ensure the vision for each project is realized. During recording sessions, they set up and operate audio equipment, offer technical advice, and make real-time adjustments based on feedback. Communication is key, as engineers often interpret creative ideas into technical solutions, ensuring clarity and quality in every take. This collaborative environment requires flexibility, quick problem-solving, and a strong understanding of both the artistic and technical aspects of sound production.

What are the key skills and qualifications needed to thrive as an Audio Engineer, and why are they important?

To thrive as an Audio Engineer, you need strong knowledge of sound theory, audio mixing, and recording techniques, often supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) such as Pro Tools or Logic Pro, audio interfaces, and studio equipment is crucial. Excellent attention to detail, problem-solving abilities, and effective communication skills set top professionals apart. These capabilities ensure high-quality sound production, smooth collaboration, and the ability to address technical challenges in dynamic audio environments.

Is audio engineering in high demand?

Audio engineering is a specialized field with steady demand in industries such as music production, film, television, and live events. Job opportunities often require technical skills, familiarity with digital audio workstations, and certifications, with demand influenced by the growth of media and entertainment sectors.
What are the most commonly searched types of Audio Engineer jobs in Santa Rosa, CA? The most popular types of Audio Engineer jobs in Santa Rosa, CA are:
What are popular job titles related to Audio Engineer jobs in Santa Rosa, CA? For Audio Engineer jobs in Santa Rosa, CA, the most frequently searched job titles are:
What cities near Santa Rosa, CA are hiring for Audio Engineer jobs? Cities near Santa Rosa, CA with the most Audio Engineer job openings:

Senior Rendering Engineer

Cloud Chamber

Novato, CA • On-site

$108K - $161K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 hours ago


Job description

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Execute creative technical solutions based on concept art and art direction. 
  • Translate Art direction into rendering code, shaders and systems. 
  • Create new tools and efficient pipelines for content production. 
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions. 
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior engineers.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Engineer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $108,900 - $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.