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Async Remote Jobs in Quebec (NOW HIRING)

... Remote-first discipline: async communication, documentation habits, strong written English Preferred Experience in a co-development or external development studio environment Multi-platform ...

Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies Preferred * Online multiplayer systems - Actor replication, GameplayEffects replication, ability ...

Async Remote information

What is the difference between Async Remote vs Full-Stack Developer?

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Comparison Summary

Async Remote refers to a work style emphasizing flexible, asynchronous communication, often used across various roles including developers. Full-Stack Developers are specific technical professionals responsible for both front-end and back-end development. While Async Remote describes how work is done, Full-Stack Developer describes the job role. Many Full-Stack Developers work remotely, sometimes asynchronously, but Async Remote can include roles beyond development. Understanding this distinction helps job seekers identify roles that match their skills and preferred work style.

What skills and qualifications are needed to thrive as an async remote worker?

To thrive as an async remote worker, you need strong time management, self-discipline, and the ability to work independently, often supported by experience in remote or distributed teams. Familiarity with collaboration tools such as Slack, Trello, Notion, and asynchronous communication platforms is typically essential. Excellent written communication, proactiveness, and adaptability set top performers apart in this environment. These skills enable effective collaboration, maintain productivity, and ensure project success across different time zones and flexible schedules.

What is an async remote job?

Async Remote jobs are positions where employees work remotely and communicate asynchronously, meaning they don't need to be online or respond in real time. This allows team members to work across different time zones and manage their own schedules, focusing on productivity rather than constant availability. Async Remote work relies heavily on clear written communication and documentation, as well as tools like project management platforms and shared documents. These roles are popular in tech, writing, design, and other digital fields where independent, outcome-oriented work is possible.

What are common challenges of working in an async remote environment, and how can they be addressed?

One common challenge in async remote roles is maintaining clear and effective communication, as team members often work in different time zones and may not be available simultaneously. To address this, it's important to document discussions thoroughly, use project management tools to track progress, and set clear expectations for response times. Building trust through regular updates and proactively sharing your work can also help foster collaboration and keep everyone aligned, even without real-time interactions.
Infographic showing various Async Remote job openings in Quebec as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Full-time

Re-posted 28 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice.

Key Responsibilities:

Hands-On Engineering (~35%)

Write, review, and own C++ code on the engagement - Lead Engineer is not a title that means you stop coding

Build and maintain core gameplay, engine, or systems components as required by the engagement

Unblock engineers on the team when they are stuck - architecture calls, engine deep-dives, debugging

Performance profiling and optimization across target platforms (console, PC, or mobile as required)

Team Leadership (~20%)

Lead and mentor engineers on the project team - grow their craft, review their work, catch drift early

Run engineering rituals: sprint planning, technical reviews, code reviews

Escalate resourcing or capability gaps to production before they affect delivery

Provide honest engineering assessments to support hiring and team growth

Client & Production Partnership (~15%)

Be the technical voice in client conversations - represent engineering with clarity, not jargon

Partner with the Senior Game Producer to keep technical scope in sync with the schedule

Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation'

Maintain the client's confidence that Devoted's engineering bar is where it needs to be

Requirements

7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development

2+ years as a Lead Engineer, Principal Engineer, or equivalent - with real ownership of technical direction, not just senior IC with a bigger title

At least 2 shipped commercial titles as a lead or senior contributor - on PC, console, or both

Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus)

Strong C++ fundamentals - systems design, memory management, performance reasoning

Experience leading small engineering teams and growing engineers' craft

Comfort in client-facing environments - can hold a technical conversation with a client engineering lead without translation

Remote-first discipline: async communication, documentation habits, strong written English

 Preferred

Experience in a co-development or external development studio environment

Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo)

Online multiplayer systems, dedicated server architecture, or live-service game experience

Benefits

This would he a full-time employment role with standard benefits in Quebec province.