Gameplay Engineer
Montreal, QC · Remote
Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies Preferred * Online multiplayer systems - Actor replication, GameplayEffects replication, ability ...
Montreal, QC · Remote
Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies Preferred * Online multiplayer systems - Actor replication, GameplayEffects replication, ability ...
Montreal, QC · Remote
Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies Preferred * Online multiplayer systems - Actor replication, GameplayEffects replication, ability ...
| Aspect | Async Remote |
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Async Remote refers to a work style emphasizing flexible, asynchronous communication, often used across various roles including developers. Full-Stack Developers are specific technical professionals responsible for both front-end and back-end development. While Async Remote describes how work is done, Full-Stack Developer describes the job role. Many Full-Stack Developers work remotely, sometimes asynchronously, but Async Remote can include roles beyond development. Understanding this distinction helps job seekers identify roles that match their skills and preferred work style.

Full-time
Re-posted 14 days ago
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.
Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.
We are proud to be the development partner of choice for industry leaders such as:
We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.
Key ResponsibilitiesCore Gameplay Systems (~50%)Requirements
Benefits
This would he a full-time employment role with standard industry benefits in Canada