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Associate Unity Software Developer Jobs in Norwalk, CT

Associate Software Engineer

New York, NY ยท On-site

$100K - $145K/yr

The Opportunity As an Associate Software Engineer at Wealth.com, you will help design, build, and scale the backend systems powering our estate planning, tax planning, and AI-driven products used by ...

Software Engineer

Rye, NY ยท On-site

$87K - $110K/yr

About the RoleAutoNation is seeking a Software Engineer to build and improve digital platforms used by our customers, Associates, and business operations nationwide. You will develop Java ...

As an Associate Software Engineer, you'll be embedded in our Engineering organization. Garner's Engineering team tackles incredibly hard technical problems for a mission that truly matters. Our ...

As an Associate Software Engineer, you'll be embedded in our Engineering organization. Garner's Engineering team tackles incredibly hard technical problems for a mission that truly matters. Our ...

Showing results 21-40

Associate Unity Software Developer information

See Norwalk, CT salary details

$11K

$83.7K

$131.5K

How much do associate unity software developer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for associate unity software developer in Norwalk, CT is $83,683.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,200.00 and $94,900.00 per year, depending on experience, location, and employer.

What is the difference between Associate Unity Software Developer vs Junior Game Developer?

AspectAssociate Unity Software DeveloperJunior Game Developer
Required CredentialsBachelor's in Computer Science or related field, Unity certifications often preferredBachelor's in Game Design, Computer Science, or related field; some certifications beneficial
Work EnvironmentCollaborative teams in gaming or simulation companies, using Unity engineGame studios, indie developers, or entertainment companies, using Unity or similar engines
Employer & Industry UsagePrimarily in gaming, AR/VR, and simulation industriesIn gaming industry, focusing on game development and design

The Associate Unity Software Developer and Junior Game Developer roles share similar educational backgrounds and work environments, often within gaming or simulation industries. The main difference lies in job focus: the Associate Unity role emphasizes Unity engine development skills, while the Junior Game Developer may have broader game design responsibilities. Both roles serve as entry points for careers in game development using Unity.

What cities near Norwalk, CT are hiring for Associate Unity Software Developer jobs?

Cities near Norwalk, CT with the most Associate Unity Software Developer job openings:

Infographic showing various Associate Unity Software Developer job openings in Norwalk, CT as of August 2026, with employment types broken down into 1% As Needed, 68% Full Time, 29% Part Time, 1% Temporary, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $83,683 per year, or $40.2 per hour.

Software Engineer, Simulation

New York, NY โ€ข On-site

Full-time

Re-posted 2 days ago


Job description

Join the team bringing advanced autonomy to the built world
At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.
We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
The Mission:
We're looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do:
  • Build and scale high-fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production-quality, hands-on code and build real simulation content-not just prototypes
Who You Are:
Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands-on mindset and enthusiasm for building core simulation algorithms and content
What We're Looking For:
  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Preferred Qualifications:
  • Experience with Rust or interest in learning it
  • Robotics simulation background
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

Our roles are often flexible. If you don't fit all the criteria, or are in another location (especially one where we have an office like SF or NY), please apply anyway! We'd love to consider you.
Bedrock Robotics is an Equal Opportunity Employer
We're committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.