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Associate Technical Artist Jobs in Alabama (NOW HIRING)

... Technical Roles such as Graphic Artist, Digital Print and Press Operator, also Imaging and Network ... part-time associates in Walmart and Sam's Club facilities. Programs range from high school ...

Asset Protection

Opelika, AL · On-site

$19.70 - $23.20/hr

... Technical Roles such as Graphic Artist, Digital Print and Press Operator, also Imaging and Network ... part-time associates in Walmart and Sam's Club facilities. Programs range from high school ...

Asset Protection

Brundidge, AL · On-site

$19.75 - $23.25/hr

... Technical Roles such as Graphic Artist, Digital Print and Press Operator, also Imaging and Network ... part-time associates in Walmart and Sam's Club facilities. Programs range from high school ...

Showing results 41-60

Associate Technical Artist information

See Alabama salary details

$86.6K

$125.7K

$139.1K

How much do associate technical artist jobs pay per year?

As of Aug 18, 2026, the average yearly pay for associate technical artist in Alabama is $125,728.00, according to ZipRecruiter salary data. Most workers in this role earn between $115,100.00 and $137,800.00 per year, depending on experience, location, and employer.

What is an associate technical artist?

Associate Technical Artists are entry-level professionals who bridge the gap between artists and programmers in industries like video games, animation, and visual effects. They help ensure that artistic assets are efficiently integrated into the technical pipeline, often working on tasks such as optimizing 3D models, developing tools for artists, and troubleshooting rendering issues. This role is crucial for maintaining both the visual quality and performance of digital projects. Associate Technical Artists typically collaborate closely with both the art and engineering teams, learning and applying technical skills such as scripting, shader development, and asset optimization. Over time, they may specialize further or progress into more senior technical art roles.

What are the key skills and qualifications needed to thrive as an associate technical artist?

To thrive as an Associate Technical Artist, you need a solid background in 3D art fundamentals, scripting (such as Python or MEL), and a relevant degree or equivalent experience in game development, animation, or computer graphics. Familiarity with industry-standard tools like Maya, Unity or Unreal Engine, and version control systems is typically required. Strong problem-solving, communication skills, and the ability to collaborate across disciplines help you stand out in this role. These skills ensure you can efficiently bridge the gap between artists and programmers, contributing to smooth production workflows and high-quality visual outcomes.

What are some common challenges faced by associate technical artists when bridging the gap between artists and programmers?

Associate Technical Artists often encounter the challenge of translating creative ideas from artists into technically feasible assets that meet the requirements set by programmers and game engines. This role requires strong communication and problem-solving skills, as you’ll frequently need to troubleshoot compatibility issues, optimize assets for performance, and ensure visual fidelity. Collaborating across multiple teams, you may also face tight deadlines and shifting priorities, making adaptability an essential trait. Over time, mastering these challenges can lead to greater autonomy and opportunities to specialize in areas like shader development or pipeline automation.

What is the difference between Associate Technical Artist vs Technical Artist?

AspectAssociate Technical ArtistTechnical Artist
CredentialsTypically requires a bachelor's degree in art, computer science, or related fieldSame as Associate, often with more experience or advanced skills
Work EnvironmentEntry to mid-level role supporting art and technical teams in game or animation studiosMid-level role focusing on bridging art and technical development
ResponsibilitiesAssisting with asset integration, troubleshooting, and pipeline supportDesigning tools, optimizing assets, and improving workflows

The Associate Technical Artist and Technical Artist roles share similar educational backgrounds and work environments. The main difference lies in experience level and scope of responsibilities, with the Technical Artist typically taking on more complex tasks and leadership in technical art pipelines.

What are the most commonly searched types of Technical Artist jobs in Alabama?

The most popular types of Technical Artist jobs in Alabama are:

What job categories do people searching Associate Technical Artist jobs in Alabama look for?

The top searched job categories for Associate Technical Artist jobs in Alabama are:

What cities in Alabama are hiring for Associate Technical Artist jobs?

Cities in Alabama with the most Associate Technical Artist job openings:

Graphic Specialist/Cartoonist -Intermediate (contingent 034)

MSSI

Huntsville, AL • On-site, Remote

Full-time

Re-posted 2 days ago


Job description

Title: Graphics Specialist/Cartoonist - Intermediate (contingent 034)
Location(s): APG, MD OR remote
Strong portfolio showcasing drawing skills, proficiency in industry-standard animation software such as Adobe Animate or Toon Boom Harmony, and have a deep understanding of animation principles of timing, movement, and storytelling to create engaging animated content; key skills include storyboarding, character design, and the ability to adapt to different animation styles.
Secret security clearance is required.
Responsibilities include:
  • Provide specialized cartoon illustration and character design support to enhance visual storytelling for CPE IEW&S communication initiatives.
  • Demonstrate proficiency in digital illustration software and collaborate closely with public affairs, multimedia designers, and print production staff to ensure creative alignment and message clarity.
  • Develop original cartoon illustrations, character designs, and comic-style graphics to support public-facing and internal communication products across print and digital media.
  • Translate complex technical or operational content into engaging cartoon visuals that simplify messaging and increase audience comprehension.
  • Collaborate with the public affairs team and senior creatives to conceptualize cartoon-based campaigns, storyboards, and visual themes aligned with mission objectives.
  • Prepare artwork for integration into larger multimedia projects, including videos, infographics, social media content, and educational materials.
  • Ensure all cartoon-based products adhere to Army and CPE IEW&S branding, security, and communication guidelines while maintaining stylistic consistency across deliverables.
  • Adhere to the company's AS9100 and QMS policies, procedures and guidelines.
  • Will perform other duties as assigned.

Education/Experience:
  • Bachelors Degree - computer graphics, animation, fine arts or a related field.
  • A minimum four years' (4) experience in the field of animation and design relevant experience required.
  • Substitution: Associates degree and minimum seven (7) experience in the field of animation and design. Additional years' experience can substitute for field of study.
  • Familiarity with scripting and storyboarding.
  • Ability to draw in a variety of styles.
  • Experience in character rigging and skeletal animation.
  • Strong understanding of timing, pacing and storytelling in animation.
  • Preferred: Experience with 3D animation and modeling preferred.

Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.