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Associate Game Developer Jobs in Indianapolis, IN

Our team helps clients reduce costs and cycle times while providing game-changing business insights ... As a Senior Associate, you'll work as part of a team of problem solvers, helping to solve complex ...

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Greenwood, IN · On-site

$16.25 - $22/hr

To help us achieve this we apply Pymetrics assessments, and upon application you will be invited to play the assessment games. What you know: You have a Diploma / associate's degree in engineering or ...

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Associate Game Developer information

See Indianapolis, IN salary details

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$18

How much do associate game developer jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for associate game developer in Indianapolis, IN is $18.23, according to ZipRecruiter salary data. Most workers in this role earn between $17.45 and $17.45 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Associate Game Developer, and why are they important?

To thrive as an Associate Game Developer, you need a solid understanding of programming fundamentals (such as C++ or C#), basic knowledge of game design principles, and a relevant degree or equivalent experience. Familiarity with industry-standard game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Problem-solving, creativity, and effective teamwork are crucial soft skills that help you adapt to evolving project requirements. These skills ensure you can contribute efficiently to game development projects and collaborate effectively with multidisciplinary teams.

What does an Associate Game Developer do?

An Associate Game Developer is an entry-level role in the video game industry, responsible for assisting with the design, development, and testing of video games. Their tasks often include coding game features, fixing bugs, collaborating with artists and designers, and learning industry-standard tools and programming languages. They work under the supervision of senior developers and gain hands-on experience in game development processes. This role serves as a stepping stone to more advanced positions in game development.

What are some common challenges faced by Associate Game Developers when working on large-scale projects?

Associate Game Developers often encounter challenges such as adapting to rapidly changing project requirements and learning to collaborate effectively with multidisciplinary teams, including artists, designers, and senior engineers. Balancing multiple tasks, debugging code, and understanding legacy systems can be demanding, especially when deadlines are tight. It's important to communicate openly with team members and seek feedback to ensure that your work aligns with project goals and technical standards.
What are the most commonly searched types of Game Developer jobs in Indianapolis, IN? The most popular types of Game Developer jobs in Indianapolis, IN are:
Infographic showing various Associate Game Developer job openings in Indianapolis, IN as of July 2026, with employment types broken down into 57% Full Time, and 43% Part Time. Highlights an 72% In-person, 14% Hybrid, and 14% Remote job distribution, with an average salary of $37,916 per year, or $18.2 per hour.

Broadcast Engineering Season Associate

Pacers Sports & Entertainment

Indianapolis, IN • On-site

Full-time

Posted 21 days ago


Job description

Season Associate Start Date: September 2026
Season Associate End Date: June 2027
Location: on-site in Indianapolis, IN
Anticipated Time Commitment: approximately 25+ hours per week
Summary
The Broadcast Engineering Season Associate is an entry-level role that supports the AVP of Broadcast Engineering and Operations, broadcast engineering staff, and production teams with the setup, operation, and maintenance of television production equipment and event broadcast infrastructure. This position provides hands-on assistance for Indiana Pacers, Indiana Fever, and Noblesville Boom games, as well as other events at Gainbridge Fieldhouse that utilize PSE production services.
Evening and weekend availability is required. Under the direction of full-time broadcast engineering staff, the associate will help configure, install, operate, and maintain broadcast equipment such as cameras, cables, audio boards, intercoms, microphones, routers, monitors, and related production systems. This role is intended for someone seeking practical experience in live sports and event production while supporting smooth technical execution before, during, and after events.
Essential Duties and Responsibilities
• Maintain consistent evening and weekend availability for Pacers, Fever, Boom, and other events supported by PSE production services.
• Assist with setup, strike, and configuration of broadcast equipment for live games and events, including cameras, cables, audio boards, intercoms, microphones, routers, video monitors, audio monitors, and related production equipment.
• Support basic maintenance and organization of editing and production systems, including PC-based editors, servers, archive systems, and related equipment, under staff supervision.
• Help install, configure, label, test, and troubleshoot new or temporary equipment, including assisting with copper and fiber optic cabling for event needs.
• Collaborate with broadcast engineering staff, production teams, facility partners, and outside broadcast partners to support proper deployment of equipment and personnel for games and events.
• Assist with the operation, upkeep, and basic troubleshooting of video coaching facilities and related event production systems as needed.
• Support freelance staff and game day crew by helping with equipment preparation, setup instructions, and event-day technical needs under supervision.
• Serve as an entry-level technical support resource by helping answer basic equipment questions, escalating issues when needed, and relaying information to broadcast engineering staff.
• Help prepare, deploy, test, and collect in-arena production equipment on game days and assist with communicating equipment-use instructions to game day staff.
• Identify and report production issues, equipment concerns, damaged gear, or operational needs to the AVP of Broadcast Engineering & Operations or designated broadcast engineering staff.
Note: This seasonal, entry-level role is designed for individuals seeking hands-on experience in broadcast engineering, live sports production, and event operations. Responsibilities may be adjusted based on event needs and may include Pacers, Fever, Boom, and other events at Gainbridge Fieldhouse or other PSE-supported venues.
PHYSICAL & ENVIRONMENTAL DEMANDS:
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
While performing the duties of this job, the employee is regularly required to sit, stand, walk, use a telephone, use a computer, speak, hear, and write.
The noise level in the office work environment is usually moderate. The noise level in the Fieldhouse / game environment is usually loud. The stress level may become high during certain times of the year.
We are an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, sexual orientation, age, gender identity, marital status, disability status, protected veteran status, or any other characteristic protected by law.