1

Assistant Video Game Capture Jobs (NOW HIRING)

Showrunner

Austin, TX

$122K - $124K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Conduct pre-production planning and run-throughs to ensure recordings capture the moments and story ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Support teammates and assist with additional QA tasks when needed * Follow internal QA standards ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Support teammates and assist with additional QA tasks when needed * Follow internal QA standards ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Support teammates and assist with additional QA tasks when needed * Follow internal QA standards ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Support teammates and assist with additional QA tasks when needed * Follow internal QA standards ...

Test games and software using provided test plans and guidelines * Identify, document, and report ... Support teammates and assist with additional QA tasks when needed * Follow internal QA standards ...

Game Producer

Alpharetta, GA · On-site

$121K - $123K/yr

Mentor junior producers or production assistants when needed * Contribute to post-launch support ... project management roles (video games preferred; transferable experience from tech/software ...

The video production intern will be responsible for creating video content, including short videos ... Attend all Home Games to capture content * Attend Practices (as needed/desired) to capture content

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... video game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... video game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Capture and edit video footage * Organize game day media (videos, etc.) * Assist with additional tasks and projects associated with the new Lehigh Valley MASL soccer team debuting in December 2026

next page

Showing results 1-20

Assistant Video Game Capture information

See salary details

$10

$24

$48

How much do assistant video game capture jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for assistant video game capture in the United States is $24.75, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $29.33 per hour, depending on experience, location, and employer.
What cities are hiring for Assistant Video Game Capture jobs? Cities with the most Assistant Video Game Capture job openings:
What are the most commonly searched types of Video Game Capture jobs? The most popular types of Video Game Capture jobs are:
What states have the most Assistant Video Game Capture jobs? States with the most job openings for Assistant Video Game Capture jobs include:
Infographic showing various Assistant Video Game Capture job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 92% Full Time, 4% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $51,476 per year, or $24.7 per hour.
Principal Sound Designer, Unannounced Game | Irvine, CA

Principal Sound Designer, Unannounced Game | Irvine, CA

Blizzard Entertainment

Irvine, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Team Name: Unannounced Project Job Title: Principal Sound Designer, Unannounced Game | Irvine, CA Requisition ID: R026781 Job Description: Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and technical excellence, we create immersive universes and unforgettable player experiences - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Principal Sound Designer to help craft a new, unannounced game for Blizzard. As a principal-level individual contributor, you will be responsible for defining and executing high-quality sound design while shaping scalable audio pipelines and workflows across the project. You will work in close partnership with audio leadership, engineering, and cross-disciplinary teams to ensure audio systems are robust, performant, and creatively aligned with the vision of the game. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Deliver world class sound design using commercial and proprietary software, tools, and source material.
  • Partner closely with the Audio Director to define and execute the audio aesthetic of the project.
  • Collaborate with audio programmers and sound designers to design, implement, and scale audio pipelines.
  • Anticipate project needs and independently design and implement solutions without supervision.
  • Optimize audio assets and advise on workflow improvements to increase efficiency and scalability across the project.
  • Troubleshoot complex audio-related problems across multiple disciplines.
  • Clearly communicate technical and creative concepts through strong written and verbal communication.
  • Self-manage time and drive complex, multi-stage initiatives to completion.
Experience
  • 13+ years of combined professional experience in the game industry as a sound designer.
  • Demonstrated experience owning and delivering complex audio systems on shipped titles.
  • Proven experience collaborating with engineering and cross-disciplinary partners on large-scale projects.
Knowledge and Skills
  • Expertise with AAA game engines and a strong understanding of audio implementation and integration workflows.
  • Deep understanding of Wwise and real-time audio systems.
  • Experience developing and improving custom audio workflows and tools.
  • Extensive knowledge of field-recording techniques and source capture.
  • Experience mentoring others and actively sharing technical and creative knowledge across teams.
Key Attributes
  • A team-oriented approach to your work, understanding the importance of collaboration and partnership across disciplines.
  • The ability to inspire and elevate others through technical leadership, mentorship, and craft excellence.
  • A self-motivated, proactive problem-solver who operates effectively with minimal direction.
  • Strong adaptability to feedback and evolving project needs.
Extra Points
  • Experience working through early-development and R&D phases of a project.
  • Experience with Unreal Engine, including Blueprints and Wwise integration.
  • Scripting skills in Python, MEL, or similar languages.
  • Passion for video games and a deep understanding of game audio.
Required Application Materials
  • Demo reel and/or online portfolio showcasing sound design and technical audio work.
Your Platform At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video-game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences...ever. Our World Best known for iconic video-game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/. In the U.S., the standard base pay range for this role is $116,800.00 - $216,000.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

Social media