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Artist In Residence Jobs in Austin, TX (NOW HIRING)

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Pastry Cook - Pastry

Austin, TX · On-site

$17.25 - $21/hr

Situated in Downtown's Second Street District, Austin Proper Hotel and Residences is an iconic ... Culinary Arts degree or equivalent formal training with a focus on pastry preferred. * Minimum of 1 ...

R&D Technician II

Georgetown, TX · On-site

$48K - $66K/yr

Bachelor's Degree in Arts/Sciences (BA/BS) in science or engineering Base salary and/or rate of pay ... residence. 5. Professional growth and development are very important to us! We offer internal ...

Cook

Austin, TX · On-site

$14 - $18.50/hr

Situated in Downtown's Second Street District, Austin Proper Hotel & Residences is the newest ... arts and kitchen operations. Duties & Responsibilities * Following appropriate personal hygiene ...

R&D Technician II

Georgetown, TX · On-site

$48K - $66K/yr

Bachelor's Degree in Arts/Sciences (BA/BS) in science or engineering Base salary and/or rate of pay ... residence. 5. Professional growth and development are very important to us! We offer internal ...

Showing results 21-26

Artist In Residence information

See Austin, TX salary details

$29.7K

$126.2K

$148.5K

How much do artist in residence jobs pay per year?

As of Sep 6, 2026, the average yearly pay for artist in residence in Austin, TX is $126,180.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,700.00 and $148,100.00 per year, depending on experience, location, and employer.

What is an artist in residence?

An Artist In Residence is a professional artist who is invited by an organization, such as a university, museum, or community center, to work within their space for a set period of time. During the residency, the artist is usually provided with resources like studio space, materials, and sometimes a stipend, allowing them to focus on their creative work. The goal is often to create new art, engage with the local community, and sometimes teach or present their work through workshops or exhibitions. Each residency program has its own expectations and opportunities, making the experience unique for each artist.

What are the key skills and qualifications needed to thrive as an artist in residence?

To thrive as an Artist In Residence, you need a strong artistic portfolio, creative vision, and often a relevant degree or substantial experience in your chosen medium. Familiarity with studio equipment, digital design tools, or specific art practices is commonly required, and some programs may ask for experience with public engagement or teaching. Excellent communication, adaptability, and collaboration skills help artists work effectively within diverse communities and institutions. These abilities are crucial for making a meaningful impact, building professional relationships, and maximizing the opportunities provided by the residency.

How does collaboration typically work between an artist in residence and the host organization or community?

As an Artist In Residence, you will often engage in collaborative projects with the host organization's staff, local artists, or community members. This may include leading workshops, participating in public events, or creating site-specific works that involve input from others. The level of collaboration can vary, but clear communication and openness to feedback are key to successful partnerships. These interactions not only enrich your own practice but also help build a supportive creative environment and foster lasting relationships.

What is the difference between Artist In Residence vs Art Educator?

AspectArtist In ResidenceArt Educator
Required CredentialsPortfolio, artistic experience, sometimes a degreeTeaching certification, degree in art education or related field
Work EnvironmentArt studios, galleries, museums, community spacesSchools, community centers, museums, educational institutions
Employer & IndustryArts organizations, cultural institutions, universitiesEducational institutions, nonprofit organizations, arts programs

While both roles involve engaging with art, an Artist In Residence focuses on creating and showcasing art within a specific environment, often with a temporary or project-based scope. An Art Educator primarily teaches art skills and concepts to students or community members. The roles overlap in artistic credentials and work environments but differ in their primary objectives and employer settings.

How do you become an artist in residence?

To become an artist in residence, individuals typically need a strong portfolio of work, relevant artistic skills, and experience in their chosen medium. Applicants often submit a proposal or application demonstrating their project ideas and may need to meet specific criteria set by the hosting organization, such as educational background or prior exhibitions. Residency programs may also require interviews or references and sometimes provide stipends or studio space during the residency period.

What cities near Austin, TX are hiring for Artist In Residence jobs?

Cities near Austin, TX with the most Artist In Residence job openings:

Infographic showing various Artist In Residence job openings in Austin, TX as of August 2026, with employment types broken down into 2% As Needed, 78% Full Time, 17% Part Time, and 3% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $128,402 per year, or $61.7 per hour.

Principal Engineer

Skydance

Austin, TX • On-site, Remote

$217K - $246K/yr

Full-time

Re-posted 6 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
Skydance is looking for a Principal Game Engineer skilled in working with creative teams to
architect key game features and frameworks. The Principal Engineer plays a critical role in
driving innovation and ensuring that the organization stays at the forefront of technology
trends. This role does not manage or have direct reports or are responsible for employment
decisions. The Principal Engineer is considered a craft/thought leader, responsible for
technical leadership, mentoring, and guidance to other members of the team, and is
recognized as an industry leader or master performer in exercising their competencies.
*Currently we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York,Texas, Washington and Canada.
Responsibilities
  • Design and implement new game features from scratch using a combination of C++, Blueprints, and other tools.
  • Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
  • Take ownership of major systems, maintain development schedules, and drive implementation tasks at all levels of complexity.
  • Developing and guide technology development using modular approaches for use across multiple titles.

Qualifications
  • Multiple years of professional experience with several shipped games.
  • Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine's feature set.
  • Deep understanding of the challenges with modern game development, with proven history of building new technology to help teams overcome these challenges
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • Experience providing feedback and guidance to other engineers - helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.

The annual salary range for this position in Los Angeles is $217,000 - $246,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.