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Architecture Rendering Jobs in Raleigh, NC (NOW HIRING)

Rendering Engineer

Raleigh, NC · On-site

$136K - $168K/yr

Responsibilities : • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target ...

Rendering Engineer

Raleigh, NC · On-site

$90 - $130/hr

Architect and own the rendering pipeline for real‑time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms * Research ...

Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms * Research ...

Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms * Research ...

Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms * Research ...

... Architecture from a NAAB-accredited university * 8+ years of design experience post licensure is preferred A cover letter, resume and portfolio demonstrating Revit skills and rendering abilities are ...

... join our landscape architecture department in our Raleigh, NC office. Our studio is highly ... Strong freehand illustration and rendering skills. * Previous internship experience. Don't meet ...

Entry Level Landscape Architect

Raleigh, NC · On-site

$60K - $83K/yr

... join our landscape architecture department in our Raleigh, NC office. Our studio is highly ... Strong freehand illustration and rendering skills. * Previous internship experience. Don't meet ...

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Architecture Rendering information

See Raleigh, NC salary details

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How much do architecture rendering jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for architecture rendering in Raleigh, NC is $22.35, according to ZipRecruiter salary data. Most workers in this role earn between $17.74 and $25.96 per hour, depending on experience, location, and employer.

What is architecture rendering?

Architecture rendering is the process of creating visual representations of architectural designs using computer software or traditional techniques. These renderings can be 2D images or 3D models that help architects, clients, and stakeholders visualize a building or space before it is constructed. They are used for presentations, marketing, and to communicate design ideas clearly. Architectural renderings can include realistic lighting, textures, and environments to provide an accurate preview of the final project.

What are the key skills and qualifications needed to thrive as an architecture renderer, and why are they important?

To thrive as an Architecture Renderer, you need strong skills in architectural visualization, 3D modeling, and an understanding of architectural design principles, often supported by a degree in architecture or a related field. Proficiency in software such as Autodesk 3ds Max, SketchUp, V-Ray, Lumion, and Adobe Creative Suite is typically required. Attention to detail, creativity, and effective communication are standout soft skills for presenting design concepts and collaborating with architects and clients. These skills are crucial for producing visually compelling and accurate representations that help convey design intent and secure project approvals.

What are the typical collaboration processes between architecture rendering specialists and architects or design teams?

Architecture rendering specialists frequently work closely with architects, interior designers, and project managers to translate design concepts into visual representations. This collaboration often involves regular meetings to review design updates, clarify project requirements, and incorporate feedback. Renderers must be adept at interpreting architectural drawings and integrating changes quickly, as project timelines can be tight and client preferences may evolve. Effective communication and flexibility are essential in ensuring the final visuals accurately reflect the design intent and support the overall project workflow.

What is the difference between Architecture Rendering vs Architecture Visualization?

AspectArchitecture RenderingArchitecture Visualization
CredentialsTypically requires proficiency in 3D modeling and rendering software, with a background in architecture or designSimilar credentials, often with additional focus on visualization techniques and presentation skills
Work EnvironmentDesign studios, architecture firms, or freelance projectsArchitecture firms, visualization agencies, or freelance work
Industry UsageUsed to create photorealistic images of architectural projects for clients and marketingUsed to produce visual representations and animations to communicate design concepts

Both Architecture Rendering and Architecture Visualization involve creating visual representations of architectural designs. Rendering focuses on producing photorealistic images, while visualization may include broader communication tools like animations and conceptual visuals. They often overlap in skills and work environments, but rendering emphasizes high-quality images for presentation and marketing.

What cities near Raleigh, NC are hiring for Architecture Rendering jobs?

Cities near Raleigh, NC with the most Architecture Rendering job openings:

Infographic showing various Architecture Rendering job openings in Raleigh, NC as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 83% In-person, 6% Hybrid, and 11% Remote job distribution, with an average salary of $46,483 per year, or $22.3 per hour.

Rendering Engineer

AGBO

Raleigh, NC • On-site

$136K - $168K/yr

Full-time

Re-posted 6 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity across platforms.
Responsibilities:
• Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
• Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
• Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
• Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
• Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
• Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
• Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
• Perform all other duties as assigned
Qualifications:
Required:
• 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
• Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
• Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
• Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
• Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
• Candidates must be legally authorized to work in the U.S.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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