1

Architecture Interior Design Jobs in Santa Rosa, CA

Senior Level Artist

Novato, CA

$149K - $178K/yr

An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force ...

Senior Level Artist

Novato, CA

$149K - $178K/yr

An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force ...

Showing results 21-34

Architecture Interior Design information

See Santa Rosa, CA salary details

$15

$27

$44

How much do architecture interior design jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for architecture interior design in Santa Rosa, CA is $27.70, according to ZipRecruiter salary data. Most workers in this role earn between $21.83 and $31.01 per hour, depending on experience, location, and employer.

What is architecture interior design?

Architecture interior design is the practice of designing and planning interior spaces within buildings to ensure they are functional, aesthetically pleasing, and in harmony with the architectural framework. It involves selecting materials, colors, furnishings, lighting, and spatial layouts that complement the overall structure and purpose of the building. Professionals in this field often collaborate closely with architects to create environments that enhance the experience of those who use the space while meeting safety, accessibility, and building code requirements.

How do architecture interior design professionals typically collaborate with other team members during a project?

Architecture Interior Design professionals work closely with architects, engineers, contractors, and clients throughout a project's lifecycle. Collaboration usually involves participating in design meetings, coordinating on materials and finishes, and ensuring that the interior vision aligns with architectural constraints and client needs. Effective communication and teamwork are essential, as interior designers often translate client preferences into detailed plans while also integrating technical requirements from other disciplines. This collaborative approach helps deliver cohesive, functional, and aesthetically pleasing spaces.

What are the key skills and qualifications needed to thrive as an architecture interior designer, and why are they important?

To thrive as an Architecture Interior Designer, you need a strong background in spatial design, architectural principles, and interior aesthetics, typically supported by a relevant degree such as interior design or architecture. Proficiency with design software like AutoCAD, SketchUp, Revit, and Adobe Creative Suite, along with knowledge of building codes and, in some regions, NCIDQ certification, is important. Creativity, strong communication, and project management skills help professionals collaborate effectively and deliver client-centered solutions. These competencies are essential for creating functional, visually appealing spaces that meet client needs while adhering to safety and regulatory standards.

What is the difference between Architecture Interior Design vs Interior Architect?

AspectArchitecture Interior DesignInterior Architect
CredentialsTypically requires a degree in interior design or architecture, with certification in interior designRequires a degree in architecture or interior architecture, often with licensure or registration
Work EnvironmentDesigning interior spaces within buildings, collaborating with architects and clientsDesigning interior spaces, often involved in building planning and structural considerations
Industry UsageCommonly used in residential, commercial, and hospitality projects focusing on interior aesthetics and functionalityUsed in architectural firms and large projects, integrating interior design with building architecture

While both roles focus on interior spaces, Architecture Interior Design emphasizes creating functional and aesthetic interiors within architectural projects, often requiring interior design credentials. Interior Architects typically have a background in architecture and may be involved in both structural and interior planning, bridging the gap between architecture and interior design.

Is there a job that combines architecture and interior design?

A career that combines architecture and interior design is often called interior architecture or architectural interior design. Professionals in this field work on both the structural aspects and interior spaces of buildings, requiring knowledge of design principles, building codes, and often certification or licensing. This role typically involves collaboration with architects, interior designers, and clients to create functional and aesthetically pleasing environments.

What jobs can you get with architecture interior design?

With a background in architecture interior design, you can pursue roles such as interior designer, architectural designer, space planner, or design consultant. These jobs typically require skills in CAD software, knowledge of building codes, and an understanding of aesthetics and functionality in interior spaces.

What cities near Santa Rosa, CA are hiring for Architecture Interior Design jobs?

Cities near Santa Rosa, CA with the most Architecture Interior Design job openings:

Infographic showing various Architecture Interior Design job openings in Santa Rosa, CA as of August 2026, with employment types broken down into 86% Full Time, 9% Part Time, and 5% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $57,615 per year, or $27.7 per hour.

Senior Level Artist

2K

Novato, CA

$149K - $178K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 3 days ago


Job description

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. 
  • Create believable, functional, and visually strong environments from scratch.
  • Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department. 
  • Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic. 
  • Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
  • Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Professional experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
  • Bachelor's Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to world building.
  • Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments. 
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.