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Apple Neuroscience Jobs (NOW HIRING)

UI Design Engineer

South San Francisco, CA

$125K - $167K/yr

Our team spans a wide range of disciplines, from neuroscience and machine learning to software ... Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and ...

UI Design Engineer

South San Francisco, CA Ā· On-site

$135K - $281K/yr

Our team spans a wide range of disciplines, from neuroscience and machine learning to software ... Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and ...

... and neuroscience - and products and services in our Allergan Aesthetics portfolio. For more ... Experience with Apple Business Manager (ABM) and macOS provisioning workflows * Strong ...

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Apple Neuroscience information

What is an Apple Neuroscience job?

An Apple Neuroscience job typically involves applying neuroscience principles to develop innovative technologies and user experiences. It may include researching brain-computer interfaces, cognitive computing, or neurotechnology applications for Apple products. Professionals in this field collaborate with engineers, designers, and scientists to enhance human-device interaction, leveraging brain activity and neural data. This role often requires expertise in neuroscience, machine learning, bioengineering, or related disciplines.

What are industry jobs in neuroscience?

Industry jobs in neuroscience include roles such as research scientist, clinical scientist, or product development specialist, often found in pharmaceutical, biotech, or technology companies. These positions typically require a strong background in neuroscience, laboratory skills, and familiarity with data analysis tools or neuroimaging techniques. They focus on applying scientific knowledge to develop therapies, diagnostics, or innovative technologies related to brain and nervous system health.

How much does Apple pay ML researchers?

Apple's machine learning researchers typically earn between $150,000 and $250,000 annually, depending on experience, location, and seniority. Compensation may also include bonuses, stock options, and benefits, reflecting industry standards for tech research roles.

What does a typical day look like for someone working in Apple Neuroscience?

A typical day in Apple Neuroscience involves collaborating with cross-functional teams of engineers, designers, and researchers to develop new features or technologies that integrate neuroscience into Apple’s products. You might analyze user data, design experiments, interpret brain-related signals, and present findings to team members or leadership. The work is dynamic, balancing independent problem-solving with group brainstorming sessions and regular meetings to align on project goals. This collaborative and innovative environment supports continuous learning and offers opportunities to contribute to products that impact millions of users globally.

What is the highest paying job at Apple?

At Apple, executive roles such as Senior Vice President or Chief Operating Officer tend to be the highest paying positions, often earning multi-million dollar compensation packages including salary, bonuses, and stock options. These roles require extensive experience, leadership skills, and often advanced degrees in relevant fields. Compensation varies based on experience, performance, and company performance.

What are the key skills and qualifications needed to thrive in the Apple Neuroscience position, and why are they important?

To excel in an Apple Neuroscience role, you typically need a strong background in neuroscience, data analysis, and proficiency in software development or hardware engineering, often supported by an advanced degree in neuroscience, cognitive science, or a related field. Familiarity with neuroimaging tools, machine learning frameworks, and platforms commonly used in Apple product development, such as Swift or Core ML, is highly valuable. Effective teamwork, innovative thinking, and clear communication are crucial soft skills for success in this multidisciplinary environment. These competencies are important for driving groundbreaking products that seamlessly integrate neuroscience with technology, enhancing user experiences and advancing health-related applications.

How difficult is it to get hired at Apple?

Getting hired for a role like Apple Neuroscience can be competitive, often requiring a strong educational background in neuroscience or related fields, relevant research experience, and proficiency with specialized tools or techniques. The hiring process typically involves multiple interview rounds, technical assessments, and demonstrating relevant skills. Candidates who showcase innovation, problem-solving abilities, and a good cultural fit tend to have better chances.
More about Apple Neuroscience jobs
What cities are hiring for Apple Neuroscience jobs? Cities with the most Apple Neuroscience job openings:
What states have the most Apple Neuroscience jobs? States with the most job openings for Apple Neuroscience jobs include:
Infographic showing various Apple Neuroscience job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, 15% Part Time, and 21% Contract. Highlights an 47% Physical, and 53% Remote job distribution.
UI Design Engineer

UI Design Engineer

Neuralink

South San Francisco, CA

$125K - $167K/yr

Other

Posted 29 days ago


Job description

Team Description:

The BCI Applications Team is responsible for building Telepathy.app-software which enables people with paralysis to use computing devices with precision and ease, via thought alone. Our team spans a wide range of disciplines, from neuroscience and machine learning to software engineering and interface design.

Job Description:

We're looking for an experienced UI Design Engineer to conceptualize, prototype, and ship novel computing interfaces tailored for BCI. Our ideal candidate will possess the following qualities:

  • Passion to explore an open-ended, multi-disciplinary, constrained space where design choices are informed by neural structure, model architecture, radio bandwidth, and more. For instance, a slight difference in an animated spring coefficient can change perceptual response time, shifting the alignment of labels and the performance of our decoders. You will actively collaborate with domain experts within and outside the team to understand these constraints and design your way around them
  • An intuitive sense for what level of fidelity to reach for when navigating this space, be it a conversation, a rough sketch, or a testable prototype
  • Excitement to work within and push the boundaries of an entirely new medium of interaction without the traditional sensory feedback of existing physical input devices (e.g., the kinetic friction of glass along the surface of a trackpad, or the resistive pressure of a spring during a keypress)
  • The ability to empathize with and design for people with a sensory experience that differs from your own, and ambition to build something that feels magical, beyond the local minima of that which "works." You'll do whatever it might take to deliver that experience, be it a highly optimized vertex shader or a custom property animator, while maintaining an extremely high bar for fluidity and detail throughout
  • A strong point-of-view, without ego-you may occasionally pursue a hunch that not everyone on the team agrees with, but are relentless about testing, deleting, and learning from ideas that don't work

Job Responsibilities:

  • Design, prototype, build, and ship novel computing interfaces for BCI
  • Work with study participants to iterate on and further refine these interfaces
  • Collaborate with domain experts in neuroscience, machine learning, and implant engineering to maximize the precision and fluidity of these interfaces within our constraint-space

Required Qualifications:

  • Bachelor's degree in Computer Science, Human-Computer Interaction, or related field; or equivalent experience
  • A portfolio of demonstrated experience designing and shipping features end-to-end (i.e., initial conceptualization nth prototype initial release nth iteration)
  • Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and transferable stack (i.e., React, Three.js, WebGPU).Ā 
  • Familiarity with Objective-C, C, and/or C++