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Anime Character Artist Jobs (NOW HIRING)

About Us Here at Spellbrush , we're passionate about making a good anime game. We also happen to be ... As an early member of this team, you will have significant artistic and research freedom to shape ...

About Us Here at Spellbrush , we're passionate about making a good anime game. We also happen to be ... As an early member of this team, you will have significant artistic and research freedom to shape ...

... artists and designers worldwide, creating popular character IPs through a well-established IP ... A passion for designer toys, collectibles, art, fashion, anime, gaming, or pop culture is highly ...

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Anime Character Artist information

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$104.5K

$120.5K

$128.5K

How much do anime character artist jobs pay per year?

As of Aug 22, 2026, the average yearly pay for anime character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What does an anime character artist do?

An Anime Character Artist is responsible for designing and illustrating characters specifically for anime productions, including TV shows, movies, games, and comics. They create original character concepts, develop detailed turnarounds, and sometimes collaborate with directors, writers, and animators to ensure the characters fit the story and style of the anime. Their work often involves sketching, digital painting, and refining designs based on feedback to convey personality, emotion, and movement. This role requires strong drawing skills, creativity, and a good understanding of anime aesthetics.

What are the key skills and qualifications needed to thrive as an anime character artist, and why are they important?

To thrive as an Anime Character Artist, you need strong drawing and illustration skills, a solid understanding of anatomy and character design, and a portfolio showcasing your work. Proficiency in digital art tools such as Adobe Photoshop, Clip Studio Paint, and familiarity with drawing tablets are typically required. Creativity, attention to detail, and the ability to take feedback and collaborate effectively are important soft skills in this role. These skills ensure the creation of visually appealing, memorable characters that align with project goals and resonate with audiences.

What are some common challenges faced by anime character artists when working as part of a production team?

Anime Character Artists often collaborate closely with directors, animators, and writers to ensure their designs align with the project's vision and storytelling. A common challenge is adapting personal artistic style to match the established look of the series or film, which may require flexibility and openness to feedback. Additionally, tight production schedules can demand efficient turnaround times while maintaining high-quality work. Effective communication and willingness to iterate on designs are crucial for success in this collaborative environment.

What is the difference between Anime Character Artist vs Comic Book Artist?

AspectAnime Character ArtistComic Book Artist
Required CredentialsArt degree or portfolio, illustration skillsArt degree or portfolio, illustration skills
Work EnvironmentAnimation studios, freelance projectsPublishing companies, freelance, comic publishers
Industry UsageAnime, animation, entertainmentComics, graphic novels, publishing
Common Search/ComparisonAnime Character Artist vs Comic Book Artist

Both Anime Character Artists and Comic Book Artists require strong illustration skills and portfolios. Anime Character Artists focus on creating characters for animation and entertainment, often working in studios or freelance. Comic Book Artists design characters and scenes for comics and graphic novels, typically within publishing environments. While their skills overlap, their industry applications differ, making this comparison useful for those exploring careers in illustration within entertainment and publishing sectors.

More about Anime Character Artist jobs

What cities are hiring for Anime Character Artist jobs?

Cities with the most Anime Character Artist job openings:

What states have the most Anime Character Artist jobs?

States with the most job openings for Anime Character Artist jobs include:

What job categories do people searching Anime Character Artist jobs look for?

The top searched job categories for Anime Character Artist jobs are:

Infographic showing various Anime Character Artist job openings in the United States as of August 2026, with employment types broken down into 29% Full Time, 21% Part Time, and 50% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA • Remote

Full-time

Re-posted 23 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio—we're the team behind niji・journey.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What We’re Building

We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

We’re looking for a strong Unity engineer who loves 3D story-driven games. You’ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

You’re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.