... animations. • Pair with senior engineers on native C++ work or platform integration ... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ...
... animations. • Pair with senior engineers on native C++ work or platform integration ... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ...
Physically-based animation and simulation * Machine learning for computer graphics * Motion ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...
Physically-based animation and simulation * Machine learning for computer graphics * Motion ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...
Physically-based animation and simulation * Machine learning for computer graphics * Motion ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...
Physically-based animation and simulation * Machine learning for computer graphics * Motion ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...
... animators, dancers, filmmakers, and many other creative people. Coyote Central is seeking a ... Manage scheduling and day-to-day coordination of staff, interns, and volunteers. * Maintain ...
Quick apply
... animators, dancers, filmmakers, and many other creative people. Coyote Central is seeking a ... Manage scheduling and day-to-day coordination of staff, interns, and volunteers. * Maintain ...
Operations and Program Manager
Seattle, WA · On-site
$36/hr
... animators, dancers, filmmakers, and many other creative people. Coyote Central is seeking a ... Manage scheduling and day-to-day coordination of staff, interns, and volunteers. * Maintain ...
Operations and Program Manager
Seattle, WA · On-site
$36/hr
... animators, dancers, filmmakers, and many other creative people. Coyote Central is seeking a ... Manage scheduling and day-to-day coordination of staff, interns, and volunteers. * Maintain ...
Junior Game Developer
$90K - $120K/yr
Experience with Modern Game Engines through coursework, projects, or internships. * Exposure to areas such as physics, animation systems, UI implementation, or gameplay scripting. * Understanding of ...
Quick apply
Junior Game Developer
$90K - $120K/yr
Experience with Modern Game Engines through coursework, projects, or internships. * Exposure to areas such as physics, animation systems, UI implementation, or gameplay scripting. * Understanding of ...
Animator Internship information
See Renton, WA salary details
$17.63 is the 25th percentile. Wages below this are outliers.
$11.90 - $17.99
27% of jobs
$17.99 - $24.09
0% of jobs
$24.09 - $30.19
19% of jobs
The median wage is $32.06 / hr.
$30.19 - $36.28
14% of jobs
$36.28 - $42.38
4% of jobs
$42.38 - $48.47
0% of jobs
$48.47 - $54.57
0% of jobs
$54.57 - $60.67
0% of jobs
$66.48 is the 75th percentile. Wages above this are outliers.
$60.67 - $66.76
12% of jobs
$66.76 - $72.86
6% of jobs
$72.86 - $78.95
18% of jobs
$11
$44
$78
How much do animator internship jobs pay per hour?
What are the key skills and qualifications needed to thrive as an Animator Intern, and why are they important?
What Are the Qualifications to Get an Animator Internship?
The qualifications to get an animator internship depend on the type of internship for which you are looking. If you are a student, you should have at least one year of classroom experience before you consider applying for a training internship position. A recent graduate should have an associate or bachelor's degree in animation or a closely related subject. In addition to educational experience, you need strong design skills, the ability to illustrate by hand, and the ability to use animation software to draw cartoon characters, background graphics for movies or video games, or visualizations for advertising and marketing.
What are Animator Internships?
What types of projects and responsibilities can I expect as an Animator Intern?
What is the difference between Animator Internship vs Animation Assistant?
| Aspect | Animator Internship | Animation Assistant |
|---|---|---|
| Required Credentials | Basic knowledge of animation software, relevant coursework | Similar, often some experience or training |
| Work Environment | Internship setting, learning-focused, entry-level | Support role in animation teams, collaborative environment |
| Employer & Industry Usage | Internships offered by studios, schools, or companies | Position within animation or media companies, often entry-level |
| Search & Comparison Intent | Learning, gaining experience, entry into animation field | Supporting animation projects, assisting senior animators |
In summary, an Animator Internship is primarily a learning opportunity for those starting in animation, focusing on gaining experience. An Animation Assistant is a support role within animation teams, often requiring some prior knowledge, and involves assisting with production tasks. Both roles are entry-level but differ in focus and responsibilities.

Full-time
Re-posted 7 days ago
Job description
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.