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Animation Jobs in Wilton, CT (NOW HIRING)

Android Developer

Woodbury, NY · On-site

$61 - $80.25/hr

At least 2 years of experience with Android UI components, UI design, common layouts and animations.. * Experience with Rxjava will be a plus.. * Ability to work in team environment and client ...

Android Developer

Woodbury, NY

$61 - $80.25/hr

At least 2 years of experience with Android UI components, UI design, common layouts and animations. * Experience with Rxjava will be a plus. * Ability to work in team environment and client ...

Android Development Analyst

Woodbury, NY

$61 - $80.25/hr

At least 2 years of experience with Android UI components, UI design, common layouts and animations. * Experience with Rxjava will be a plus. * Ability to work in team environment and client ...

Android Development Analyst

Woodbury, NY

$61 - $80.25/hr

At least 2 years of experience with Android UI components, UI design, common layouts and animations. * Experience with Rxjava will be a plus. * Ability to work in team environment and client ...

Android Developer

Woodbury, NY

$61 - $80.25/hr

At least 2 years of experience with Android UI components, UI design, common layouts and animations. Experience with Rxjava will be a plus. Ability to work in team environment and client interfacing ...

Android Developer

Woodbury, NY

$61 - $80.25/hr

At least 2 years of experience with Android UI components, UI design, common layouts and animations. Experience with Rxjava will be a plus. Ability to work in team environment and client interfacing ...

Showing results 21-40

Animation information

See Wilton, CT salary details

$10

$40

$72

How much do animation jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for animation in Wilton, CT is $40.82, according to ZipRecruiter salary data. Most workers in this role earn between $22.64 and $66.25 per hour, depending on experience, location, and employer.

What does an animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

Are animation professionals still in demand?

Animation professionals are still in demand across industries such as entertainment, advertising, and gaming, especially with the growth of digital media and virtual reality. Skills in software like Adobe After Effects, Maya, or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

What jobs can animation get?

Animation skills can lead to jobs such as 3D animator, character animator, motion graphics artist, visual effects artist, and storyboard artist. These roles are common in industries like film, television, video game development, advertising, and digital media, often requiring proficiency in software like Adobe After Effects, Maya, or Blender.

What cities near Wilton, CT are hiring for Animation jobs?

Cities near Wilton, CT with the most Animation job openings:

Infographic showing various Animation job openings in Wilton, CT as of August 2026, with employment types broken down into 10% Internship, 61% Full Time, 23% Part Time, 2% Temporary, and 4% Contract. Highlights an 68% Physical, 3% Hybrid, and 29% Remote job distribution, with an average salary of $84,906 per year, or $40.8 per hour.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY • On-site

Full-time

Retirement, PTO

Re-posted 17 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.

The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHER