1

Animation Jobs in Huntington, IN (NOW HIRING)

Showing results 21-21

Animation information

See Huntington, IN salary details

$10

$37

$66

How much do animation jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for animation in Huntington, IN is $37.51, according to ZipRecruiter salary data. Most workers in this role earn between $20.82 and $60.87 per hour, depending on experience, location, and employer.

What does an animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

Are animation professionals still in demand?

Animation professionals are still in demand across industries such as entertainment, advertising, and gaming, especially with the growth of digital media and virtual reality. Skills in software like Adobe After Effects, Maya, or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

What jobs can animation get?

Animation skills can lead to jobs such as 3D animator, character animator, motion graphics artist, visual effects artist, and storyboard artist. These roles are common in industries like film, television, video game development, advertising, and digital media, often requiring proficiency in software like Adobe After Effects, Maya, or Blender.

What cities near Huntington, IN are hiring for Animation jobs?

Cities near Huntington, IN with the most Animation job openings:

Infographic showing various Animation job openings in Huntington, IN as of August 2026, with employment types broken down into 60% Full Time, 20% Part Time, and 20% Contract. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $78,012 per year, or $37.5 per hour.

Senior Video Editor (Performance Creative)

Viktor

Warsaw, IN • On-site

$70 - $110/hr

Other

Posted 12 days ago


Job description

The Short Version

You own the edit layer of Viktor's paid creative factory. Concepts come from the Head of Creative, the Creative Strategist and paid media. You turn them into the cuts that run against real budget: many hooks, many formats, fast. Then you turn what wins into templates, so volume goes up and quality does not come down.

This is the first video hire. There is no video team above you and no playbook to inherit.

What's Actually Going On Here

Viktor is an AI teammate that lives in Slack, connects to 3,200+ tools, and does real work. 25,000+ workspaces have hired him. We raised a $75M Series A led by Accel in May 2026, and we are nineteen people.

Paid is scaling on Meta, LinkedIn and Google, and the creative pipeline has to scale with it. Raw material is piling up faster than anyone can cut it: product demos, screen recordings, founder footage, a Creator Program running across five platforms, podcasts and webinars. Your first week is not a ramp, it is a queue.

What You'll Actually Do
  • Short-form performance video at volume. Multiple hooks per concept, built for testing, shipped to paid media the day they are briefed.

  • Turn raw into retention-first cuts. UGC, founder footage, Viktor demos, screen recordings. Finding the story in unstructured material is the core craft here.

  • Build the template system. Project templates, caption and motion presets, hook libraries, export settings. You will know it worked when someone else produces an on-brand cut without asking you a question.

  • Repurpose long-form and Creator Program footage. One hour of raw should yield ten assets, and the creator submissions are the biggest untapped volume in the company.

  • Edit from data. Read what is winning, cut toward it, template it.

  • Own sound, captions and media hygiene. There is no audio person, and nothing gets lost.

We would rather you be an editor than a one-person agency. Heavy motion, 3D and animation go to a freelance bench you brief. Static design goes to the design seat. Media buying belongs to paid. Your job is the cut.

The Bar

Show us work that ran, with numbers attached. "It ran on Meta" is not enough. "This one won, and here is why I think it won" is the bar.

We will ask for links, dates and project files rather than a reel, because a reel cannot tell us what you personally cut.

How You'll Know It's Working
  • Week 1. Your cuts are running in active campaigns, not sitting in review.

  • Day 30. A brief becomes 3 to 5 hook variations the same day, routinely rather than heroically.

  • Day 90. The factory runs on your system. Turnaround in hours, every concept ships in multiple cuts, and Creator Program footage is paid-media inventory instead of a dead folder.

Who You Are
  • You have shipped short-form performance video against real spend, and you know what happened to hook rate, thumb-stop or CPA.

  • You take one concept and produce 3 to 5 distinct hooks, and you know which one scaled.

  • You cut screens. Software UI, legible at mobile size with the sound off. It is a different skill from cutting people and it is most of what we make.

  • You have built a template or preset system that made a team faster.

  • You run your own pipeline, and AI is already in it. Descript, ElevenLabs, Runway, Veo, Topaz, whichever ones earn their place. You can name one thing you shipped that you could not have shipped without them.

Even Better If
  • You have After Effects depth beyond captions and template upkeep.

  • You can pick up a camera the handful of times a quarter we need it.

  • You have cut for a software or AI product before.

Probably Not a Fit If
  • Your reel is six beautiful pieces from four years.

  • You want to animate everything, or art-direct rather than cut.

  • You ask who the producer is before asking what the product does.

  • You have played with AI a bit and would rather not use it.

Why This Role Is Different
  • You are the first. You build the content engine a much larger team inherits.

  • The work is measured, not admired. Every cut has a hook rate and a CPA attached.

  • Speed. Marketing ships every day, work goes live in hours, and you will ship in your first week.

  • Notes come straight from the person who owns the creative bar, and the decision gets made in that conversation.

How we work

Small team, high trust, low process. Decisions are made by owners, not committees. You will ship your first week. You will talk to users your first day.

We don't do alignment meetings or stakeholder syncs. We build things, see if they work, and iterate.

Why Viktor

We're one of the fastest-growing companies in the world. The product works. The market is pulling.

This is a rare window: everyone here owns something real. Not a task. A surface of the company that customers depend on.

That doesn't last forever. Right now, it's still true.

Compensation

Top-of-the-market salary and the kind of ownership that only exists at this stage.

The best work happens when you're in the room. Munich, New York, Dublin, and Warsaw. Remote for some roles.

#J-18808-Ljbffr