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Animation Jobs in Baltimore, MD (NOW HIRING)

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Animation information

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$10

$39

$69

How much do animation jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for animation in Baltimore, MD is $39.16, according to ZipRecruiter salary data. Most workers in this role earn between $21.73 and $63.56 per hour, depending on experience, location, and employer.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

What does an animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What are the most commonly searched types of Animation jobs in Baltimore, MD? The most popular types of Animation jobs in Baltimore, MD are:
What are popular job titles related to Animation jobs in Baltimore, MD? For Animation jobs in Baltimore, MD, the most frequently searched job titles are:
What job categories do people searching Animation jobs in Baltimore, MD look for? The top searched job categories for Animation jobs in Baltimore, MD are:
What cities near Baltimore, MD are hiring for Animation jobs? Cities near Baltimore, MD with the most Animation job openings:
Infographic showing various Animation job openings in Baltimore, MD as of August 2026, with employment types broken down into 33% Full Time, 50% Part Time, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $81,452 per year, or $39.2 per hour.

Full-time

Posted 2 days ago

New


Job description

Position Summary 10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces. Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources. Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion. Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations. Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent. Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic. Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets. Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse. Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required. Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards. Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use. Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control. Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings. Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements. Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts. Required Qualifications Bachelor's degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree. At least five years of experience producing 3D models, simulations, or interactive virtual environments. Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity. Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max. Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use. Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization. Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment. Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications. Ability to document model sources, transformations, assumptions, configuration status, and validation results. U.S. citizenship and ability to obtain and maintain the required clearance. Preferred Qualifications Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs. Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE. Experience connecting 3D environments to MBSE or systems-architecture models. Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training. Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations. Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specified simulation interfaces. Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies. Knowledge of modeling and simulation verification, validation, and accreditation practices. Experience developing models or simulations inside controlled, CUI, or classified environments. Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads. #J-18808-Ljbffr