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Animation Jobs in Andover, MA (NOW HIRING)

As a member of our animation team, you'll be working closely with our artists and directors to create world-class video and animation. Most importantly, you'll help us do work that delivers on the ...

Technical Motion Designer

Boston, MA ยท On-site +1

$55K/yr

As a member of our animation team, you'll be working closely with our artists and directors to create world-class video and animation. Most importantly, you'll help us do work that delivers on the ...

Blender Tutor

Lawrence, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Newton, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Somerville, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Quincy, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Lowell, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Lynn, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Cambridge, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Waltham, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Boston, MA ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

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Animation information

See Andover, MA salary details

$10

$39

$71

How much do animation jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for animation in Andover, MA is $39.92, according to ZipRecruiter salary data. Most workers in this role earn between $22.16 and $64.76 per hour, depending on experience, location, and employer.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

What does an animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What cities near Andover, MA are hiring for Animation jobs? Cities near Andover, MA with the most Animation job openings:
Infographic showing various Animation job openings in Andover, MA as of August 2026, with employment types broken down into 14% Internship, 60% Full Time, 18% Part Time, 3% Temporary, and 5% Contract. Highlights an 72% Physical, 3% Hybrid, and 25% Remote job distribution, with an average salary of $83,028 per year, or $39.9 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 21 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out ourย YouTube channelย andย Beyond the Game Blogย where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.ย 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position:ย $95,000 - $174,000ย USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers areย dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please clickย hereย to report them anonymously.

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