Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. * Troubleshoot VFX issues in partnership with Technical ...
Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. * Troubleshoot VFX issues in partnership with Technical ...
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
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Sound Designer - AI & Voice Development Specialist (Course Credit/Community Service Credit Eligible)
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
Sound Designer - AI & Voice Development Specialist (Course Credit/Community Service Credit Eligible)
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
Sound Designer - AI & Voice Development Specialist (Course Credit/Community Service Credit Eligible)
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
Sound Designer - AI & Voice Development Specialist (Course Credit/Community Service Credit Eligible)
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
Sound Designer - AI & Voice Development Specialist (Course Credit/Community Service Credit Eligible)
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
Sound Designer - AI & Voice Development Specialist (Course Credit/Community Service Credit Eligible)
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Bring Adventure Ted's animations and projects to life, creating impactful emotional connections with audiences. * Troubleshoot technical issues related to AI voice synthesis and audio production to ...
New
Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. * Troubleshoot VFX issues in partnership with Technical ...
Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. * Troubleshoot VFX issues in partnership with Technical ...
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th & Idaho on a revolutionary new project, you'll play a key role in supporting the artistry and coordination that ...
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th & Idaho on a revolutionary new project, you'll play a key role in supporting the artistry and coordination that ...
Unreal Generalist
New Orleans, LA · On-site
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
New
Unreal Generalist
New Orleans, LA · On-site
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
New
CG Modeler
New Orleans, LA · On-site
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
CG Modeler
New Orleans, LA · On-site
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
Lead Render Wrangler
New Orleans, LA · On-site
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
New
Lead Render Wrangler
New Orleans, LA · On-site
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
New
Senior CG Generalist (Modeler)
New Orleans, LA · On-site
$66K - $85K/yr
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
Senior CG Generalist (Modeler)
New Orleans, LA · On-site
$66K - $85K/yr
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
Lead 3D Tracking Artist
New Orleans, LA · On-site
$122K - $146K/yr
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
Lead 3D Tracking Artist
New Orleans, LA · On-site
$122K - $146K/yr
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
CG Modeler
New Orleans, LA · On-site
Required Qualifications: * 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX. * Strong proficiency in Maya, ZBrush, Blender or any standard ...
CG Modeler
New Orleans, LA · On-site
Required Qualifications: * 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX. * Strong proficiency in Maya, ZBrush, Blender or any standard ...
Senior CG Generalist (Modeler)
$66K - $85K/yr
Required Qualifications: * 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler. * Strong proficiency in Maya, ZBrush ...
Senior CG Generalist (Modeler)
$66K - $85K/yr
Required Qualifications: * 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler. * Strong proficiency in Maya, ZBrush ...
As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics ...
New
As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics ...
New
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on ...
As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics ...
New
As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics ...
New
Animation information
See Louisiana salary details
$13.40 is the 25th percentile. Wages below this are outliers.
$9.04 - $13.68
27% of jobs
$13.68 - $18.31
0% of jobs
$18.31 - $22.95
19% of jobs
The median wage is $24.37 / hr.
$22.95 - $27.58
14% of jobs
$27.58 - $32.22
4% of jobs
$32.22 - $36.85
0% of jobs
$36.85 - $41.49
0% of jobs
$41.49 - $46.12
0% of jobs
$50.54 is the 75th percentile. Wages above this are outliers.
$46.12 - $50.75
12% of jobs
$50.75 - $55.39
6% of jobs
$55.39 - $60.02
18% of jobs
$9
$33
$60
How much do animation jobs pay per hour?
What does an animation job involve?
An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.
What are the key skills and qualifications needed to thrive in the animation position, and why are they important?
To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.
What are some common challenges animators face in their daily work?
Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.
Are animation professionals still in demand?
What jobs can animation get?
What are the most commonly searched types of Animation jobs in Louisiana?
The most popular types of Animation jobs in Louisiana are:
What are popular job titles related to Animation jobs in Louisiana?
For Animation jobs in Louisiana, the most frequently searched job titles are:
What job categories do people searching Animation jobs in Louisiana look for?
The top searched job categories for Animation jobs in Louisiana are:
What cities in Louisiana are hiring for Animation jobs?
Cities in Louisiana with the most Animation job openings:

Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted 4 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 78 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Requirements
- 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
- At least one shipped game title.
- Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
- Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
- Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
- Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
- Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
- Ability to create clean, readable, and well-constructed material graphs and VFX systems.
- Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
- Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
- Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
- Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
- Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
- Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
- Strong ownership, follow-through, organization, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
Nice to Have
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Houdini experience.
- EmberGen experience.
- Unity experience.
- Substance Designer experience.
- Experience with proprietary engines or custom VFX tools.
- Scripting or coding skills, such as C#, Python, Blueprint, or similar.
- 2D animation or traditional animation experience.
- 3D animation, simulation, or procedural content creation experience.
- Experience creating both stylized and realistic effects.
- Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
- Experience working with outsourcing, co-development teams, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
- Experience supporting client reviews, milestone deliveries, or cross-studio feedback loops.
- Experience leading a small pod, strike team, feature group, or informal group of artists.
- Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
- Your portfolio must include:
- Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
- At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
- Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
- Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
- Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
- Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
- Clear explanations of what you personally created, especially for any team-created work.
- Strongly preferred portfolio examples include:
- Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
- A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
- Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
- Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.
How to apply- Resume + portfolio link required.
- An art test may be required as part of the process.
This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizacion Participa en E-Verify
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US