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Animation Jobs in Kansas (NOW HIRING)

Artists, animators, designers, and developers are unblocked quickly and supported by reliable workflows. * Tools and pipelines improve team efficiency and reduce repeated manual work. * Content is ...

$91K - $103K/yr

Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay. What We're Looking For * Proven track record designing and ...

Blender Tutor

Wichita, KS · Remote

$40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Create motion graphics and animations that clearly illustrate the features and benefits of new and emerging technologies and devices * Work with Communications, Marketing and Engineering staff to ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

The Collective pod leverages design, animation, and interaction to drive awareness, educate prospective users, and share Stripe's expertise across public surfaces such as Stripe.com, Link, and others.

Storyboard, design, and produce animations which clearly explain the features and benefits of new and emerging technologies/devices * Work with Communications, Marketing, and Engineering staff to ...

Experience with animation libraries in Flutter. To Apply: * Interested candidates are encouraged to submit their resume and cover letter to zahmed@agelixconsulting.com Please include "Flutter ...

As a leading provider of world-class art, animation, VFX, and engineering services for the video game industry, we partner with AAA studios and publishers to bring their creative visions to life. Our ...

Adapts instruction using cell diagrams, animation videos, and primary literature analysis to support advanced undergraduates and pre-medical students preparing for MCAT biology sections and graduate ...

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Animation information

See Kansas salary details

$9

$35

$62

How much do animation jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for animation in Kansas is $35.15, according to ZipRecruiter salary data. Most workers in this role earn between $19.52 and $57.02 per hour, depending on experience, location, and employer.

What jobs can I get in animation?

Jobs in animation include roles such as 2D or 3D animator, character designer, storyboard artist, visual effects artist, and motion graphics designer. These positions often require proficiency in software like Adobe After Effects, Maya, or Blender, and may involve working in film, television, video game development, or advertising industries.

Are animators still in demand?

Animators continue to be in demand across industries such as entertainment, advertising, and gaming, especially with the growth of digital media and online content. Strong skills in animation software like Adobe After Effects and Blender, along with a portfolio, can improve job prospects in this competitive field.

What are some common challenges animators face in their daily work?

Animators often deal with tight deadlines and the need to revise work multiple times to match client or director feedback, which requires patience and adaptability. The role can involve long periods of focused work at a computer, making time management and attention to ergonomic practices important. Additionally, staying updated with the latest animation techniques and software advancements is crucial for remaining competitive in the field. Collaboration with story artists, designers, and technical teams is also a major part of the job, ensuring each project is cohesive and visually appealing.

What jobs can animators get?

Animators can work in various roles such as 2D or 3D animator, character animator, visual effects artist, motion graphics designer, and storyboard artist. They often find employment in film, television, video game development, advertising, and digital media, using tools like Adobe After Effects, Maya, or Blender. Strong artistic skills, proficiency with animation software, and a portfolio are essential for these positions.

Does Disney still hire 2D animators?

Disney continues to hire 2D animators, especially for projects that preserve traditional animation techniques or require a hand-drawn style. While the industry has shifted toward 3D animation, there is still demand for skilled 2D animators in certain productions and training programs.

What does an Animation job involve?

An Animation job involves creating moving images using computer software or traditional techniques like hand-drawing or stop-motion. Animators develop characters, backgrounds, and special effects for films, video games, advertisements, and digital media. They collaborate with writers, designers, and directors to bring stories to life. Strong artistic skills, creativity, and proficiency in animation software like Adobe Animate or Blender are essential.

What are the key skills and qualifications needed to thrive in the Animation position, and why are they important?

To thrive in Animation, you need strong artistic abilities, knowledge of animation principles, and typically a degree in animation, fine arts, or a related field. Familiarity with industry-standard software such as Adobe After Effects, Maya, Blender, or Toon Boom Harmony is highly desirable, and certification in these can be advantageous. Creativity, attention to detail, time management, and effective collaboration skills help animators excel in team-oriented environments. These abilities are crucial for producing high-quality animations that meet client briefs and project deadlines in this fast-evolving industry.

What are the most commonly searched types of Animation jobs in Kansas? The most popular types of Animation jobs in Kansas are:
What job categories do people searching Animation jobs in Kansas look for? The top searched job categories for Animation jobs in Kansas are:
What cities in Kansas are hiring for Animation jobs? Cities in Kansas with the most Animation job openings:
Infographic showing various Animation job openings in Kansas as of June 2026, with employment types broken down into 89% Full Time, and 11% Part Time. Highlights an 100% In-person job distribution, with an average salary of $73,108 per year, or $35.1 per hour.
Lead Technical Artist - Unannounced Project

Lead Technical Artist - Unannounced Project

Scopely

On-site

Other

Posted 11 days ago


Job description

Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our Culver City hub, or remotely within the US or Canada.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people worldwide daily.

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO featuring a well-known IP. You have the opportunity to join a highly experienced team to make a lasting impact on one of the next big releases.

What You Will Do

We are looking for a hands-on Lead Technical Artist to help drive technical art direction, tools development, content pipelines, optimization efforts, and cross-disciplinary collaboration for a large-scale mobile, live service game project.

This role combines active technical contribution with team leadership. The ideal candidate is equally comfortable building tools, solving complex production challenges, guiding technical strategy, supporting artists and animators, and partnering with engineering, design, production, QA, outsourcing, and co-development teams.

This is not a pure management role. We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective.

What We're Looking For

  • Highly experienced in Technical Art, Tools Development, Pipeline Development, Game Development, or a related discipline.
  • Significant hands-on experience building tools, scripts, automation, or pipeline systems.
  • Strong experience developing tools or workflows for Unity.
  • Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
  • Proficiency with C#, Python, or similar scripting/programming languages.
  • Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
  • Strong understanding of game content pipelines, asset integration, source control, and production workflows.
  • Experience leading or mentoring Technical Artists, Technical Animators, Riggers, or similar technical content roles.
  • Experience working with outsourcing and/or co-development partners.
  • Excellent communication skills and the ability to work across Art, Animation, Engineering, Design, Production, QA, and external teams.
  • Comfortable working with distributed teams across multiple time zones.
  • Artists, animators, designers, and developers are unblocked quickly and supported by reliable workflows.
  • Tools and pipelines improve team efficiency and reduce repeated manual work.
  • Content is easier to create, validate, integrate, and optimize.
  • Technical risks are identified early and communicated clearly.
  • The technical art team is well-supported, well-prioritized, and aligned with project goals.
  • Internal and external teams can deliver content that meets quality, workflow, and performance expectations.
  • The project has a clear technical art direction that balances creativity, production needs, and platform realities.

Hands-On Technical Art Development

  • Design, build, and maintain tools, automation, and workflows for both Unity and DCC applications.
  • Develop editor tools, validation systems, pipeline utilities, and workflow improvements that increase team efficiency.
  • Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
  • Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, source control, build processes, and runtime content.
  • Support implementation of art, animation, VFX, and gameplay-facing visual systems in-engine.

Technical Leadership & Pipeline Ownership

  • Own and evolve technical art workflows from content creation through engine integration and production adoption.
  • Establish technical standards, best practices, naming conventions, validation requirements, and content guidelines.
  • Partner with Art, Animation, Engineering, Design, QA, Production, and external partners to define scalable production pipelines.
  • Identify pipeline risks, recurring workflow pain points, and technical bottlenecks, then drive practical solutions.
  • Help teams make informed technical tradeoffs while preserving creative goals and meeting performance requirements.

Performance & Optimization

  • Drive optimization efforts across content pipelines, runtime assets, shaders, materials, animation systems, memory usage, and asset delivery.
  • Partner with engineering teams to diagnose and resolve rendering, memory, asset loading, and performance issues.
  • Establish and communicate technical budgets and platform constraints.
  • Help content teams understand and work within mobile performance requirements.
  • Review assets and workflows for scalability, efficiency, and runtime impact.

Team Leadership & Coordination

  • Manage, mentor, and support a team of approximately 6-9 Technical Artists, Technical Animators, and Riggers.
  • Help prioritize teamwork across tools, pipelines, support requests, production needs, and long-term technical goals.
  • Coordinate technical animation and rigging efforts with animation, character art, design, engineering, and production teams.
  • Provide feedback, career support, and clear expectations for direct reports.
  • Support planning, staffing, and roadmap discussions for technical art workstreams.

Technical Support & Team Enablement

  • Act as a technical resource for artists, animators, designers, and developers across the project.
  • Help unblock day-to-day production issues in Unity, DCC tools, source control, content workflows, and technical pipelines.
  • Translate recurring support issues into better tools, documentation, validation, or workflow changes.
  • Communicate technical constraints and solutions clearly to both technical and non-technical stakeholders.
  • Help teams work more efficiently by improving the systems, processes, and tools they rely on.

Outsourcing & Co-Development

  • Collaborate with outsourcing and co-development partners to define technical expectations, workflows, and integration requirements.
  • Support external teams with tools, documentation, troubleshooting, and feedback.
  • Ensure externally developed content meets project standards, technical requirements, and performance expectations.
  • Coordinate across distributed teams and time zones to keep technical artwork aligned and moving forward.

Bonus Points

  • Experience developing mobile games.
  • Experience with Unity editor tooling and custom workflow development.
  • Experience with shader, material, rendering, or asset bundle optimization.
  • Experience with technical animation, rigging, character pipelines, or animation implementation.
  • Experience creating validation tools, content review systems, or production-readiness workflows.
  • Experience with Git, Perforce, or similar source control systems.
  • Experience managing technical request intake, prioritization, or Jira-based workflows.
  • Experience supporting large-scale content teams through tools, documentation, and technical support.