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Animation Studio Jobs in Boston, MA (NOW HIRING)

Keep projects clean, organized, and easy to navigate for other animators. About Newfangled Studios: * We believe that Relationships > Everything else . This goes for the way we treat each other and ...

Autodesk 3DS Max Tutor

Quincy, MA · Remote

$18 - $40/hr

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Autodesk 3DS Max Tutor

Waltham, MA · Remote

$18 - $40/hr

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Autodesk 3DS Max Tutor

Lowell, MA · Remote

$18 - $40/hr

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Autodesk 3DS Max Tutor

Newton, MA · Remote

$18 - $40/hr

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Autodesk 3DS Max Tutor

Boston, MA · Remote

$18 - $40/hr

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Autodesk 3DS Max Tutor

Lynn, MA · Remote

$18 - $40/hr

Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and environmental lighting, creating keyframe animations, and configuring render ...

Sr. Graphic Designer

Framingham, MA · Hybrid

$70K - $96K/yr

... studio to effectively meet project objectives, schedules, budgets, and deadlines. Under the ... Proficient in InDesign, Photoshop (including.gif building), Illustrator and animation using ...

Graphic Designer

Boston, MA · On-site

$100/hr

May work in a Creative or Studio/Production capacity. * Contributes to projects of medium scope and ... Experience with Video editing/animation, After Effects, Premiere, Figma are preferred, but not ...

Senior Designer

Framingham, MA · On-site

$51.16 - $56.84/hr

... studio to effectively meet project objectives, schedules, budgets, and deadlines. • Under the ... animation and social media platforms. • Proven talent and a strong design sense (proven ...

Designer

Boston, MA

$58K - $70K/yr

As a Designer within our creative studio team, you'll work alongside writers and designers to craft ... Strong visual design skills with the ability to seamlessly integrate motion and animation into your ...

As a Designer within our creative studio team, youll work alongside writers and designers to craft ... Strong visual design skills with the ability to seamlessly integrate motion and animation into your ...

Designer

Boston, MA · On-site

$58K - $70K/yr

As a Designer within our creative studio team, you'll work alongside writers and designers to craft ... Strong visual design skills with the ability to seamlessly integrate motion and animation into your ...

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Animation Studio information

See Boston, MA salary details

$11.9K

$187.4K

How much do animation studio jobs pay per year?

As of Jul 17, 2026, the average yearly pay for animation studio in Boston, MA is $185,751.00, according to ZipRecruiter salary data. Most workers in this role earn between $185,800.00 and $185,800.00 per year, depending on experience, location, and employer.

What is the typical workflow and team structure like in an animation studio?

In an animation studio, projects usually move through a well-defined pipeline that includes concept development, storyboarding, modeling, texturing, animating, and post-production. Team members often specialize in different areas such as character design, background art, animation, and compositing, working together under the guidance of a director or project manager. Daily work involves regular check-ins, creative reviews, and close collaboration to ensure consistency and timely progress. This structure supports creativity while maintaining organization, enabling the studio to deliver polished content efficiently and effectively.

What is an Animation Studio job?

An Animation Studio job involves creating visual content using 2D or 3D animation techniques for film, television, advertisements, video games, or digital media. Professionals in an animation studio may work as animators, storyboard artists, modelers, or visual effects specialists. These roles require creativity, technical skills, and proficiency in animation software like Maya, Blender, or After Effects. The job can involve collaborating with directors, writers, and designers to bring stories and characters to life.

What are the key skills and qualifications needed to thrive in the Animation Studio position, and why are they important?

To thrive in an Animation Studio, individuals typically need strong artistic skills, proficiency in animation principles, and a background in digital media or related fields. Familiarity with industry-standard software such as Adobe Creative Suite, Toon Boom Harmony, or Autodesk Maya is essential, and formal education in animation or visual arts is often preferred. Teamwork, creative problem-solving, and effective communication are valuable soft skills that set candidates apart. These abilities are crucial for producing high-quality animations, meeting client deadlines, and ensuring smooth collaboration within a creative team.

What are the most commonly searched types of Animation Studio jobs in Boston, MA? The most popular types of Animation Studio jobs in Boston, MA are:
What are popular job titles related to Animation Studio jobs in Boston, MA? For Animation Studio jobs in Boston, MA, the most frequently searched job titles are:
What job categories do people searching Animation Studio jobs in Boston, MA look for? The top searched job categories for Animation Studio jobs in Boston, MA are:
What cities near Boston, MA are hiring for Animation Studio jobs? Cities near Boston, MA with the most Animation Studio job openings:
Infographic showing various Animation Studio job openings in Boston, MA as of July 2026, with employment types broken down into 5% Internship, 63% Full Time, 24% Part Time, 3% Temporary, 4% Contract, and 1% Nights. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution, with an average salary of $185,751 per year, or $89.3 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted yesterday


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.
Daily Responsibilities:
  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.

Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:
  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.
Additional Information
The application window for this position will close by 07/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being
  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.
Estimated pay range for this position: $95,000 - $174,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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Videos To Watch
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