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Animation Software Engineer Volunteer Jobs in Wisconsin

Software Developer - Remote

Milwaukee, WI ยท On-site

$50K - $60K/yr

Genesis10 is currently seeking a Software Developer for a full-time, remote opportunity with our ... Medical, Dental, Vision Health Savings Account Voluntary Hospital Indemnity (Critical Illness ...

Artificial Intelligence Engineer III

Madison, WI ยท On-site

$58 - $77.75/hr

... paid volunteer hours and much more. We take care of our people so that you can do your best work ... This role applies advanced software, data science, machine learning, and LLM engineering expertise ...

Artificial Intelligence Engineer III

Madison, WI ยท On-site

$58 - $77.75/hr

... paid volunteer hours and much more. We take care of our people so that you can do your best work ... This role applies advanced software, data science, machine learning, and LLM engineering expertise ...

Security Engineer (AppSec)

Brookfield, WI

$55.50 - $74.25/hr

As a Security Engineer (Software Focus) at SysLogic , you will be responsible for identifying and ... Life Insurance (Basic, Voluntary & AD&D) * Paid Time Off (Vacation, Sick & Public Holidays)

Security Engineer (AppSec)

Milwaukee, WI ยท On-site +1

$57.75 - $77.25/hr

As a Security Engineer (Software Focus) at SysLogic , you will be responsible for identifying and ... Life Insurance (Basic, Voluntary & AD&D) * Paid Time Off (Vacation, Sick & Public Holidays)

Training on the software will be provided by us (Northern Lights Drone Shows). Familiarity with ... Associate degree or equivalent coursework in computer science, engineering, game design/animation ...

Data Engineer

Stevens Point, WI ยท On-site

$111K - $133K/yr

Delta Dental of Wisconsin is seeking a Data Engineer to design, build, and maintain the data ... volunteering. We don't just provide it; we encourage employees to utilize the time off. See what ...

A mechanical, electrical, or software support focused experience within engineering. * Strong ... Voluntary Critical Illness and Accident Insurance available * Long-Term Disability * Short-term ...

New

Senior Engineer

Oshkosh, WI ยท On-site

$102K - $140K/yr

A mechanical, electrical, or software support focused experience within engineering. * Strong ... Voluntary Critical Illness and Accident Insurance available * Long-Term Disability * Short-term ...

New

Vacation, sick leave, holidays/floating holidays, parental leave, and volunteer paid time off ... This position is responsible for building, leading, and evolving high-performing software ...

Controls Engineer

Brookfield, WI ยท On-site

$78K - $101K/yr

... computer systems and networks, and computer software. * Assists with the installation ... Voluntary Life Insurance LifeLock (Identity theft protection, etc.) Training and Tuition ...

Controls Engineer IV

Milwaukee, WI ยท On-site

$82K - $106K/yr

Coordinate technical integration across Electrical, Mechanical, and Software Engineering ... volunteer days, and moments that make work more than just "work"! Steele Solutions offers an ...

Working knowledge of current industry software, including SAP2000, ETABS, Ram, Risa3-D, PCA ... Paid Time Off, Family Leave for New Parents, Volunteer Time * Tuition Reimbursement * Commuter ...

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Showing results 1-20

Animation Software Engineer Volunteer information

What are the key skills and qualifications needed to thrive as an Animation Software Engineer Volunteer, and why are they important?

To thrive as an Animation Software Engineer Volunteer, you need a strong foundation in computer science principles, programming (often in C++, Python, or JavaScript), and a familiarity with animation or graphics concepts. Experience with animation software frameworks (such as Blender, Maya APIs, or Unity) and version control systems like Git is typically expected. Creativity, collaboration, and effective problem-solving are standout soft skills in this position. These skills ensure you can contribute meaningfully to animation projects, support team workflows, and build reliable, innovative tools or features.

What are the most common challenges faced by Animation Software Engineer Volunteers when collaborating with creative teams?

Animation Software Engineer Volunteers often work closely with artists, animators, and designers to translate creative visions into technical solutions. One common challenge is bridging the communication gap between technical and creative team members, as they may use different terminology and have varying priorities. Volunteers must be adaptable, patient, and proactive in seeking feedback to ensure that software tools meet both artistic requirements and technical constraints. Additionally, managing time effectively while contributing on a volunteer basis can require careful prioritization and clear communication with the team.

What does an Animation Software Engineer Volunteer do?

An Animation Software Engineer Volunteer assists with developing, maintaining, and improving software tools used in creating animations. They may help design or optimize animation pipelines, write scripts or plugins, and troubleshoot technical issues for animators. Volunteers often collaborate with artists, designers, and other engineers to enhance the animation process, usually in a non-profit, open-source, or educational setting. Their contributions help make animation software more efficient and accessible to users.
Senior Technical Animator - Anim Systems (Apex Legends)

Senior Technical Animator - Anim Systems (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 29 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

Role ID
214802
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for an accomplished Senior Technical Animator who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Tech & Animation teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Engineering and Animation Departments. If this sounds like you, we're eager to chat!
What you'll do
  • Reporting to the Lead Technical Animator, you will be responsible for developing engine side technology and features that support the Animation team.
  • Work directly with the relevant individual contributors and department leads to develop our DCC and runtime toolsets that drive our animation pipelines in Maya and Source Engine.
  • Pioneer and develop solutions for emerging animation workflows across the current area of responsibility.
  • Partner with other Tech Animators and Programmers to implement solutions that are robust, performant and scalable.
  • Provide troubleshooting support to the relevant Animation Teams, primarily for rigs and tools in Maya.

Ideally, you'll have
  • 5+ years' game industry experience working on the technical side of Animation for games.
  • Strong communication skills. We'll be relying on you to understand the needs of your peers while being able to communicate your own.
  • The ability to give and receive feedback in a constructive, timely and professional manner.
  • Experience with Animation Graphs and/or State Machines in a modern game engine.
  • Experience with real time IK solvers, physics and skeleton setups in a modern game engine.
  • Experience with Retargeting, Animation Sharing, 1st Person Viewmodel, Animation Layering, Additive and Root Motion concepts and workflows.
  • Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
  • Experience working with both keyframe animation and motion capture data.
  • Experience with Skeletons/Rigging in Maya is a plus. (Note: This is NOT a rigging role.)
  • Experience contributing to a FACS based facial animation pipeline is a plus.
  • Experience on 1 or more shipped titles, ideally in the FPS genre.

If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.