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Animation Software Engineer Remote Jobs in Lynn, MA

Android Embedded Software Engineer

Burlington, MA ยท On-site +1

$143K - $188K/yr

This position can be based in Burlington, Ma or remote. Qualifications Qualifications: - Minimum, Bachelors Degree in Electrical, Computer, or Software Engineering - At least 4 years of direct ...

Linux Embedded Software Engineer

Burlington, MA ยท On-site +1

$143K - $188K/yr

This position can be based in Burlington, Ma or remote. Qualifications Qualifications: - Minimum, Bachelors Degree in Electrical, Computer, or Software Engineering - At least 4 years of direct ...

Android Embedded Software Engineer

Burlington, MA ยท On-site +1

$143K - $188K/yr

This position can be based in Burlington, Ma or remote. Qualifications Qualifications: - Minimum, Bachelors Degree in Electrical, Computer, or Software Engineering - At least 4 years of direct ...

Linux Embedded Software Engineer

Burlington, MA ยท On-site +1

$143K - $188K/yr

This position can be based in Burlington, Ma or remote. Qualifications Qualifications: - Minimum, Bachelors Degree in Electrical, Computer, or Software Engineering - At least 4 years of direct ...

Senior Principal Software Engineer

Lowell, MA ยท On-site +1

$193K - $318K/yr

Collaborate with software engineers, data engineers, and SRE/DevOps to integrate ML services into ... For positions with Remote-US locations, the actual salary range for the position may differ based ...

Senior Principal Software Engineer

Boston, MA ยท On-site +1

$193K - $318K/yr

Collaborate with software engineers, data engineers, and SRE/DevOps to integrate ML services into ... For positions with Remote-US locations, the actual salary range for the position may differ based ...

Showing results 41-60

Animation Software Engineer Remote information

See Lynn, MA salary details

$65.5K

$152.2K

$212K

How much do animation software engineer remote jobs pay per year?

As of Jul 26, 2026, the average yearly pay for animation software engineer remote in Lynn, MA is $152,156.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,800.00 and $178,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are popular job titles related to Animation Software Engineer Remote jobs in Lynn, MA? For Animation Software Engineer Remote jobs in Lynn, MA, the most frequently searched job titles are:
What job categories do people searching Animation Software Engineer Remote jobs in Lynn, MA look for? The top searched job categories for Animation Software Engineer Remote jobs in Lynn, MA are:
What cities near Lynn, MA are hiring for Animation Software Engineer Remote jobs? Cities near Lynn, MA with the most Animation Software Engineer Remote job openings:
Senior Embedded Software Engineer

Senior Embedded Software Engineer

Motional

Boston, MA โ€ข On-site, Remote

$134K - $176K/yr

Other

Posted 20 days ago


Job description

Mission Summary:

Motional's onboard autonomous driving system team works at the intersection of software engineering, machine learning, sensors, and hardware compute platforms to evolve Motional's next-generation on-board autonomous driving system. As part of this team, the High Performance Compute Platform team is responsible for Motional's current and next-generation onboard autonomous driving system. If you are a software engineer and love the idea of working on embedded AI hardware and software compute systems to create the next generation of autonomous vehicles, we would love to talk with you. We are hiring in a range of levels, from graduate engineers to Staff engineers.

What You'll Be Doing:

  • Design and develop infrastructure software on various hardware platforms for applications such as vision processing, radar systems, safety monitoring, etc., to be run on self-driving vehicles.
  • Design test harnesses for embedded software components and full systems
  • Provide technical mentorship to engineers.
  • Proactively work with cross-functional engineering teams to solve complex and interesting problems.

What We're Looking For:

  • Experience with creating detailed requirements from use cases.
  • Ability to lead a technical initiative, including breaking down work and guiding other engineers through execution.
  • Experience writing software for embedded platforms in C and C++.
  • Experience with Test-Driven Development (TDD).
  • Experience working on embedded Linux / RTOSs.
  • Experience working with networks (Ethernet, CAN etc.) and the common networking protocols.
  • Experience with debugging on embedded platforms.
  • Experience writing software in Python and experience doing automation with shell scripting.
  • Experience working with ARM Cortex MCUs or Microprocessors.

Bonus Points (not required):

  • Experience working with large data pipelines, and platforms that require deterministic execution.
  • Experience using inter-system communication protocols such as I2C and SPI
  • Experience deploying Machine Learning models.
  • Experience working with GPUs.
  • Experience working directly with the Linux kernel or Device Drivers.
  • Experience with Simulation and Code Generation, and knowing when their use is appropriate.
  • Experience working with Bazel.
  • Experience integrating various sensors, including Cameras, IMUs, Radars, LIDARs.
  • Experience with PyTorch, TensorFlow, ONNX, and/or other ML frameworks.ย 

We encourage a hybrid schedule with in-office time at one of our locations in Boston, Pittsburgh, or Las Vegas to support collaboration, or this role can be fully remote.