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Animation Job Jobs in Massachusetts (NOW HIRING)

$15.25 - $20.25/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$15 - $19.75/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$15 - $20/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$16.50 - $22/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$16.50 - $21.75/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$15 - $20/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$15 - $20/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

As a member of our animation team, you'll be working closely with our artists and directors to create world-class video and animation. Most importantly, you'll help us do work that delivers on the ...

As a member of our animation team, you'll be working closely with our artists and directors to create world-class video and animation. Most importantly, you'll help us do work that delivers on the ...

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Showing results 1-20

Animation Job information

Is animation a well paid job?

Animation jobs can offer competitive salaries, especially for experienced professionals working in film, gaming, or advertising industries. Entry-level positions tend to pay less, but skills in software like Maya or Adobe After Effects and a strong portfolio can lead to higher-paying opportunities.

What jobs can I get in animation?

In animation, common jobs include animator, character designer, storyboard artist, 3D modeler, visual effects artist, and animation director. These roles often require skills in software such as Adobe After Effects, Maya, or Blender, and may involve working in studios, freelance projects, or remote environments.

What are some common challenges faced by animators when working on collaborative projects?

A common challenge animators face in collaborative projects is ensuring consistency in style and movement across different scenes, especially when multiple team members are involved. Communication with directors, storyboard artists, and other animators is essential to maintain a unified vision and meet tight production deadlines. Adapting to feedback and making revisions quickly is also a frequent part of the process. Animators often use shared asset libraries and project management tools to streamline collaboration and keep everyone aligned.

What jobs can I do with an animation job?

With an animation job, you can work as an animator, character designer, storyboard artist, visual effects artist, or motion graphics designer. These roles involve creating visual content for film, television, video games, advertising, and online media, often requiring proficiency in tools like Adobe After Effects, Maya, or Blender.

What are the key skills and qualifications needed to thrive as an animator?

To thrive as an Animator, you need strong drawing skills, a solid understanding of motion and timing, and typically a degree in animation or a related field. Proficiency with industry-standard software such as Adobe After Effects, Autodesk Maya, or Toon Boom Harmony is essential, and certifications in these tools can be advantageous. Creativity, attention to detail, and effective communication skills help animators bring characters and stories to life and collaborate with teams. These abilities ensure high-quality, engaging animations that meet project goals and client expectations.

What is the difference between Animation Job vs 3D Modeler?

AspectAnimation Job3D Modeler
Required SkillsAnimation principles, storytelling, timingModeling, texturing, topology
Work EnvironmentFilm, TV, gaming, advertisingGame development, film, product visualization
Tools UsedAdobe After Effects, Maya, BlenderMaya, ZBrush, 3ds Max
Common Industry UsageBrings characters and scenes to lifeCreates detailed 3D assets and models

Animation Jobs focus on bringing characters and scenes to life through movement and storytelling, while 3D Modelers specialize in creating detailed 3D assets. Both roles often collaborate in the entertainment and gaming industries but require different skill sets and tools.

What is an animation job?

Animation jobs involve creating moving images using drawings, computer graphics, models, or other visual media. Professionals in this field may work on films, television shows, video games, advertising, or web content. Common roles include animators, character designers, storyboard artists, and visual effects artists. These jobs require creativity, technical skills, and often proficiency with animation software such as Adobe After Effects, Maya, or Blender. Animation professionals collaborate with directors, writers, and other team members to bring stories and concepts to life.
What job categories do people searching Animation Job jobs in Massachusetts look for? The top searched job categories for Animation Job jobs in Massachusetts are:
What cities in Massachusetts are hiring for Animation Job jobs? Cities in Massachusetts with the most Animation Job job openings:
Infographic showing various Animation Job job openings in Massachusetts as of July 2026, with employment types broken down into 1% As Needed, 72% Full Time, 22% Part Time, 1% Temporary, and 4% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 21 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application. 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position: $95,000 - $174,000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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