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Animation Internship Jobs in Austin, TX (NOW HIRING)

Backed by a16z speedrun, Patron, Kevin Hart, Pear VC, and founders of Instacart and Dreamworks Animations, we connect hundreds of thousands of "pals," hosts, and gyms through events, memberships, and ...

Backed by a16z speedrun, Patron, Kevin Hart, Pear VC, and founders of Instacart and Dreamworks Animations, we connect hundreds of thousands of "pals," hosts, and gyms through events, memberships, and ...

Animation Internship information

See Austin, TX salary details

$10

$19

$29

How much do animation internship jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for animation internship in Austin, TX is $19.14, according to ZipRecruiter salary data. Most workers in this role earn between $15.96 and $20.72 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an animation intern, and why are they important?

To thrive as an Animation Intern, you need a solid understanding of animation principles, proficiency in drawing or digital art, and coursework or a degree in animation or a related field. Familiarity with industry-standard software such as Adobe After Effects, Toon Boom Harmony, or Autodesk Maya is typically expected. Creativity, collaboration, and a willingness to take feedback are crucial soft skills that help interns grow and contribute to team projects. These skills are important because they enable interns to produce compelling animation, adapt to studio workflows, and evolve their abilities in a competitive industry.

What is an animation internship?

An animation internship is a temporary position where students or recent graduates gain practical experience working alongside professional animators in a studio or production environment. Interns typically assist with tasks such as storyboarding, character design, 2D or 3D animation, and editing. The goal is to provide hands-on training, industry knowledge, and professional networking opportunities. Animation internships can be paid or unpaid and often serve as a stepping stone to a full-time job in the animation industry.

What is the difference between Animation Internship vs Animation Assistant?

AspectAnimation Internship
Required Credentials
Typically students or recent graduates with basic knowledge of animation software
Work Environment
Entry-level, learning-focused, often in studios or production companies
Employer & Industry Usage
Used as a training position in animation studios, film, gaming, and advertising
Comparison Summary

An Animation Internship is an entry-level, learning-focused position for students or recent graduates seeking hands-on experience in animation. An Animation Assistant, on the other hand, is a more experienced role supporting animation teams with tasks like asset management and scene setup. Internships are often temporary and educational, while assistant roles may be permanent or longer-term positions within animation studios.

What types of projects and tasks can I expect to work on during an animation internship?

As an Animation Intern, you’ll typically assist with storyboarding, character design, and creating motion graphics under the guidance of experienced animators. You may contribute to ongoing studio projects by preparing assets, cleaning up animation frames, or helping with revisions based on feedback. Interns often collaborate closely with artists, writers, and directors, gaining hands-on experience with industry-standard software and workflows. The variety of tasks provides valuable exposure to the animation pipeline, making it an excellent opportunity to build your portfolio and professional network.

What are the most commonly searched types of Animation jobs in Austin, TX?

The most popular types of Animation jobs in Austin, TX are:

What job categories do people searching Animation Internship jobs in Austin, TX look for?

The top searched job categories for Animation Internship jobs in Austin, TX are:

What cities near Austin, TX are hiring for Animation Internship jobs?

Cities near Austin, TX with the most Animation Internship job openings:

Infographic showing various Animation Internship job openings in Austin, TX as of August 2026, with employment types broken down into 28% Internship, 44% Full Time, 22% Part Time, and 6% Contract. Highlights an 81% In-person, and 19% Remote job distribution, with an average salary of $39,821 per year, or $19.1 per hour.

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Re-posted 20 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.