1

Animation In Usa Jobs in Riverside, CA (NOW HIRING)

Senior Technical Artist

Irvine, CA · On-site

$134.70K - $161.20K/yr

... animations. • Work with timeliness, quality, and adaptability • Collaborate effectively in a ... USA, with a team of 201-500 employees. The company is currently Growth Stage.

Senior Technical Artist

Irvine, CA · On-site

$134.70K - $161.20K/yr

... animations. • Work with timeliness, quality, and adaptability • Collaborate effectively in a ... USA, with a team of 201-500 employees. The company is currently Growth Stage.

Senior Technical Artist

Irvine, CA · On-site

$134.70K - $161.20K/yr

... animations. • Work with timeliness, quality, and adaptability • Collaborate effectively in a ... USA, with a team of 201-500 employees. The company is currently Growth Stage.

Animation In Usa information

See Riverside, CA salary details

$11

$41

$73

How much do animation in usa jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for animation in usa in Riverside, CA is $41.12, according to ZipRecruiter salary data. Most workers in this role earn between $22.84 and $66.73 per hour, depending on experience, location, and employer.
What are popular job titles related to Animation In Usa jobs in Riverside, CA? For Animation In Usa jobs in Riverside, CA, the most frequently searched job titles are:
What job categories do people searching Animation In Usa jobs in Riverside, CA look for? The top searched job categories for Animation In Usa jobs in Riverside, CA are:
What cities near Riverside, CA are hiring for Animation In Usa jobs? Cities near Riverside, CA with the most Animation In Usa job openings:
Senior Technical Artist

Senior Technical Artist

MobilityWare

Irvine, CA • On-site

$134.70K - $161.20K/yr

Full-time

Posted 2 days ago


Job description

Job Summary:
MobilityWare is a profitable and stable game studio known for its no-crunch culture and a portfolio of over 30 games. They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and visual assets to enhance player experiences in Unity.
Responsibilities:
• Be an amazing tech artist, bridging the gap between art and engineering, creating tools to streamline the pipeline, and optimizing visual assets.
• Bring art mockups to life inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations.
• Work with timeliness, quality, and adaptability
• Collaborate effectively in a dynamic, fast-paced environment
• Communicate timelines, own tasks, and contribute to successful sprints
• Embrace using AI to achieve “more, better, faster”
• Relate to our motto: “Slow Down to Speed Up”
Qualifications:
Required:
• B.S. in a relevant field (or equivalent studio experience)
• 5+ years of professional game dev (mobile experience is not required)
• Expertise in the Unity editor
• Proficiency with standard art tools (ex Photoshop, Illustrator, Figma, …)
• A growth mindset that embraces continuous learning
• Passion for evergreen games that reach tens of millions
Company:
MobilityWare develops games for mobiles. They have developed applications like graBLO Founded in 1990, the company is headquartered in Irvine, USA, with a team of 201-500 employees. The company is currently Growth Stage.