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Animation In Usa Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... animation and gaming engines, to support humanoid robot development. • Implement and optimize ... Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... animation and gaming engines, to support humanoid robot development. • Implement and optimize ... Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The ...

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

WPF( is a must)with .NET Lead

Houston, TX

$56.25 - $73.75/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

.NET WPF Frameworks UI Lead

Houston, TX

$55.75 - $71.25/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

.NET WPF Frameworks UI Lead

Houston, TX

$55.75 - $71.25/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

WPF( is a must)with .NET Lead

Houston, TX · On-site

$56.25 - $73.75/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

Cheil USA is a creative agency that focuses on building connected experiences through technology ... Required : • Strong proficiency in JavaScript or TypeScript, HTML, and CSS • Experience with at ...

... of basic animation libraries or interactive web experiences • Experience supporting B2B ... Founded in 2017, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

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Animation In Usa information

Which country is best for animation jobs?

The United States is considered one of the top countries for animation jobs due to its large entertainment industry, numerous studios, and high demand for skilled animators. Countries like Canada, Japan, and South Korea also offer strong opportunities, especially for those skilled in software like Maya or Adobe After Effects. Factors such as visa requirements, industry presence, and access to training programs influence job prospects in each country.

Is animation a high demand job?

Animation is considered a growing field with steady demand, especially for skilled artists proficient in software like Adobe After Effects and Maya. Opportunities are available in entertainment, advertising, and gaming industries, often requiring a strong portfolio and technical skills.

Where are most animation jobs located in the US?

Most animation jobs in the US are concentrated in major entertainment hubs such as Los Angeles and New York City, where many studios, production companies, and animation firms are based. These locations offer the highest number of opportunities for animators skilled in digital tools, 3D modeling, and storytelling, often requiring a strong portfolio and relevant software proficiency.

Is animation a good career?

Animation is a viable career with opportunities in film, gaming, advertising, and multimedia industries. Success often requires strong skills in software like Adobe After Effects or Maya, a portfolio, and sometimes a relevant degree or certification. The field offers creative work but can be competitive and project-based, with varying income levels depending on experience and specialization.
What job categories do people searching Animation In Usa jobs in Texas look for? The top searched job categories for Animation In Usa jobs in Texas are:
What cities in Texas are hiring for Animation In Usa jobs? Cities in Texas with the most Animation In Usa job openings:

Combat Designer (Associate/Mid-Level/Senior / Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Re-posted 11 days ago


Job description

Job Summary:
Gunfire Games is a company passionate about creating unforgettable worlds and experiences, known for titles like Darksiders 3 and The Remnant Series. They are seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus on creature design for upcoming titles, involving conceptualizing and implementing compelling creature mechanics using Unreal Engine 5.
Responsibilities:
• Conceptualize and implement compelling creature mechanics using Unreal Engine 5, helping bring dynamic and memorable encounters to life.
• Work in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors.
• Demonstrates potential through portfolio work, with a focus on implementation.
• Ability to own features from concept through iteration and polish.
• Mentor other designers and drive quality across systems.
Qualifications:
Required:
• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
• Foundational understanding of combat design, AI behaviors, or gameplay systems
• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
• Demonstrates potential through portfolio work, with a focus on implementation
• Eagerness to learn, take feedback, and grow within a collaborative team
• 2–5+ years of experience in combat or gameplay design
• Portfolio demonstrating implemented creature behaviors and combat encounters
• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
• Proficiency with Blueprint scripting to implement gameplay systems
• Ability to own features from concept through iteration and polish
• Solid understanding of combat feel, AI behaviors, and animation fundamentals
• 5+ years of professional experience in combat or systems design
• Shipped at least one title with meaningful contribution to combat or AI systems
• Deep understanding of creature design, combat mechanics, and player experience
• Advanced experience with Unreal Engine systems, including optimization and technical constraints
• Ability to lead features, mentor other designers, and drive quality across systems
• Strong cross-disciplinary collaboration and problem-solving skills
• 8+ years of experience with a focus on combat systems or AI-driven gameplay
• Multiple shipped titles with significant ownership of combat or creature systems
• Proven ability to define and drive combat design vision at a system or project level
• Establishes best practices, pipelines, and long-term direction for combat design
• Mentors across the discipline and influences both creative and technical decision-making
• Balances high-level vision with hands-on execution when needed
• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines
• Experience working with 3D game engines and understanding of game development pipelines
• Excellent communication skills and ability to collaborate across disciplines
• Ability to iterate quickly without compromising quality
• Strong problem-solving, time management, and organizational skills
• Adaptability in a fast-paced, evolving development environment
• Self-motivated with the ability to work independently
• Must be based in the U.S. and legally authorized to work without sponsorship
Preferred:
• Animation experience, especially related to creature behaviors
• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)
• Experience iterating on work based on playtests and player feedback
Company:
This is generally the blurb where we try to sell ourselves, and convince everyone why we are so awesome. It is a sub-organization of THQ Nordic. Founded in 2014, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.