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Animation In Usa Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... animation and gaming engines, to support humanoid robot development. • Implement and optimize ... Founded in 2016, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... animation and gaming engines, to support humanoid robot development. • Implement and optimize ... Founded in 2016, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

WPF( is a must)with .NET Lead

Houston, TX · On-site

$56.25 - $73.75/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

.NET WPF Frameworks UI Lead

Houston, TX · On-site

$55.75 - $71.25/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

WPF( is a must)with .NET Lead

Houston, TX · On-site

$56.25 - $73.75/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

.NET WPF Frameworks UI Lead

Houston, TX · On-site

$55.75 - $71.25/hr

Company Description Sonsoft , Inc. is a USA based corporation duly organized under the laws of the ... and animations. * At least 1 year experience in working on Offline systems * At least 1 year ...

(USA) Software Engineer II

Dallas, TX · On-site

$80K - $155K/yr

Exposure to game loops, animation frameworks, or rendering stacks in embedded UI environments. * Strong communication skills and the ability to convey technical information clearly. ABOUT WALMART ...

... of basic animation libraries or interactive web experiences • Experience supporting B2B ... Founded in 2017, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

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Animation In Usa information

Which country is best for animation jobs?

The United States is considered one of the top countries for animation jobs due to its large entertainment industry, numerous studios, and high demand for skilled animators. Countries like Canada, Japan, and South Korea also offer strong opportunities, especially for those skilled in software like Maya or Adobe After Effects. Factors such as visa requirements, industry presence, and access to training programs influence job prospects in each country.

Is animation a high demand job?

Animation is considered a growing field with steady demand, especially for skilled artists proficient in software like Adobe After Effects and Maya. Opportunities are available in entertainment, advertising, and gaming industries, often requiring a strong portfolio and technical skills.

Where are most animation jobs located in the US?

Most animation jobs in the US are concentrated in major entertainment hubs such as Los Angeles and New York City, where many studios, production companies, and animation firms are based. These locations offer the highest number of opportunities for animators skilled in digital tools, 3D modeling, and storytelling, often requiring a strong portfolio and relevant software proficiency.

Is animation a good career?

Animation is a viable career with opportunities in film, gaming, advertising, and multimedia industries. Success often requires strong skills in software like Adobe After Effects or Maya, a portfolio, and sometimes a relevant degree or certification. The field offers creative work but can be competitive and project-based, with varying income levels depending on experience and specialization.
What job categories do people searching Animation In Usa jobs in Texas look for? The top searched job categories for Animation In Usa jobs in Texas are:
What cities in Texas are hiring for Animation In Usa jobs? Cities in Texas with the most Animation In Usa job openings:
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Re-posted 2 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.