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Animation Design Jobs (NOW HIRING)

Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- * Experience animating creatures (demons, ghosts, animal type creatures) * Comfortable animating human or at ...

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Animation Design information

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$10

$39

$70

How much do animation design jobs pay per hour?

As of Jul 2, 2026, the average hourly pay for animation design in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the job of an animation designer?

An animation designer creates visual sequences and motion graphics for various media, including films, video games, and advertisements. They use tools like Adobe After Effects, Maya, or Blender and often collaborate with other creative professionals to develop engaging animated content. Strong artistic skills, knowledge of animation principles, and proficiency with animation software are essential for this role.

What jobs can you do with animation?

With a background in animation design, you can pursue roles such as 2D or 3D animator, motion graphics artist, character designer, storyboard artist, or visual effects artist. These jobs often require proficiency in software like Adobe After Effects, Maya, or Blender and may involve working in film, television, advertising, gaming, or online media industries.

How much does an animation designer make?

Animation designers typically earn a median annual salary of around $60,000 to $80,000, depending on experience, location, and skill level. Entry-level positions may start lower, while experienced designers with advanced skills in software like Adobe After Effects or Maya can earn higher salaries, especially in competitive markets.

What is the difference between Animation Design vs Motion Graphics Design?

AspectAnimation DesignMotion Graphics Design
CredentialsTypically requires a degree in animation, graphic design, or related fieldsOften requires similar credentials, with emphasis on graphic design and digital media
Work EnvironmentWorks in animation studios, film, gaming, or advertisingWorks in advertising agencies, media companies, or digital marketing
Industry UsageUsed for character animation, storytelling, and 3D animationUsed for branding, promotional videos, and visual effects

Animation Design focuses on creating animated content, including characters and storytelling, often in 3D or traditional animation. Motion Graphics Design emphasizes animated graphic elements for branding, advertising, and digital media. While both roles involve animation skills and similar credentials, their applications and industries differ, making each specialized for distinct creative outputs.

How does an animation designer typically collaborate with other departments during a project?

Animation designers often work closely with a variety of teams, including scriptwriters, storyboard artists, voice actors, and software developers. Effective communication and regular feedback loops are essential, as animation designers need to ensure their visuals align with the narrative and technical requirements. Collaboration may involve attending cross-functional meetings, sharing progress updates, and revising work based on input from directors or marketing teams. This teamwork approach helps ensure the final animation meets both creative and business objectives.

Does Disney still hire 2D animators?

Disney continues to hire 2D animators for certain projects, especially in legacy animation and specialized productions. However, the company has shifted focus toward 3D animation and digital techniques, so opportunities for 2D animation roles are more limited than in the past.

What are the key skills and qualifications needed to thrive as an Animation Designer, and why are they important?

To thrive as an Animation Designer, you need a solid foundation in visual storytelling, drawing, and animation principles, often supported by a degree in animation, graphic design, or a related field. Mastery of industry-standard software such as Adobe After Effects, Autodesk Maya, or Toon Boom Harmony, along with a strong portfolio, is typically required. Creativity, attention to detail, and effective collaboration are crucial soft skills for delivering engaging animations and working with diverse teams. These skills ensure the creation of compelling, high-quality animations that meet client needs and industry standards.

What is animation design?

Animation design is the process of creating visual sequences that give the illusion of movement, often for use in films, television, video games, advertisements, or online content. Animation designers use various techniques, including 2D, 3D, stop-motion, and computer-generated imagery, to bring stories and ideas to life. The role involves storyboarding, drawing, modeling, texturing, and animating characters or objects. Animation designers often collaborate with writers, directors, and other artists to achieve a cohesive visual narrative. Creativity, technical skill, and attention to detail are essential traits for success in this field.
More about Animation Design jobs
What cities are hiring for Animation Design jobs? Cities with the most Animation Design job openings:
What are the most commonly searched types of Animation Design jobs? The most popular types of Animation Design jobs are:
What states have the most Animation Design jobs? States with the most job openings for Animation Design jobs include:
Infographic showing various Animation Design job openings in the United States as of June 2026, with employment types broken down into 100% Part Time. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Senior Technical Artist, Animation - Unpublished R&D Product

Senior Technical Artist, Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

As a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world.
You'll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you'll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game.
Responsibilities:
  • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.

Required Qualifications:
  • 8+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines

Desired Qualifications:
  • Experience with Unreal Control Rig and Sequencer
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software likeKawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK, or motion warping

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
  • (Los Angeles Only) Base salary range between $185,200.00 - $258,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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