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Animation Character Design Jobs in Georgia (NOW HIRING)

Technical Animator / Rigger

Atlanta, GA ยท On-site

$80 - $100/hr

... design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups ...

Core Animator

Duluth, GA ยท On-site

$60 - $80/hr

Develop and deliver exciting animations to game design and engineering specifications * Participate ... Experience with effects, compositing, creating fluid and natural character animations that ...

Develop and deliver exciting animations to game design and engineering specifications * Participate ... Experience with effects, compositing, creating fluid and natural character animations that ...

... consistent character portrayal across animations, virtual events, and multimedia projects ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

... consistent character portrayal across animations, virtual events, and multimedia projects ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

... consistent character portrayal across animations, virtual events, and multimedia projects ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

... consistent character portrayal across animations, virtual events, and multimedia projects ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

... consistent character portrayal across animations, virtual events, and multimedia projects ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

... consistent character portrayal across animations, virtual events, and multimedia projects ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

Showing results 21-40

Animation Character Design information

See Georgia salary details

$7

$24

$54

How much do animation character design jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for animation character design in Georgia is $24.30, according to ZipRecruiter salary data. Most workers in this role earn between $15.34 and $29.93 per hour, depending on experience, location, and employer.

What is an animation character design?

An Animation Character Design job involves creating the visual look, personality, and style of characters for animated films, TV shows, games, or commercials. Character designers develop concept art, model sheets, and expressive poses to ensure consistency and appeal. They work closely with animators, directors, and writers to bring characters to life while maintaining the project's artistic vision. Strong drawing skills, creativity, and knowledge of anatomy and storytelling are essential in this role.

What are the key skills and qualifications needed to thrive in animation character design?

To thrive in Animation Character Design, you need strong drawing abilities, a solid understanding of anatomy and movement, and a portfolio demonstrating creativity and storytelling through visuals. Proficiency with design software such as Adobe Creative Suite and Toon Boom Harmony, as well as knowledge of 3D modeling tools, is often essential. Strong communication, flexibility, and collaboration skills help artists respond effectively to feedback and work well in team-oriented environments. These skills ensure characters are visually compelling, fit project requirements, and resonate with audiences, contributing to a project's overall success.

What are some common challenges faced by animation character designers, and how are they usually addressed on the job?

Animation character designers often face the challenge of balancing creative vision with the specific requirements of a production, such as style consistency and technical limitations. Designers regularly collaborate and communicate with directors, animators, and other team members to refine characters based on feedback and evolving project needs. Tight deadlines and frequent revisions are typical in this role, making adaptability and problem-solving skills highly valuable. Many studios foster open feedback loops and provide resources for skill development to help designers address these challenges and succeed in their roles.

What are the most commonly searched types of Animation Character Design jobs in Georgia?

The most popular types of Animation Character Design jobs in Georgia are:

What are popular job titles related to Animation Character Design jobs in Georgia?

For Animation Character Design jobs in Georgia, the most frequently searched job titles are:

What job categories do people searching Animation Character Design jobs in Georgia look for?

The top searched job categories for Animation Character Design jobs in Georgia are:

What cities in Georgia are hiring for Animation Character Design jobs?

Cities in Georgia with the most Animation Character Design job openings:

Infographic showing various Animation Character Design job openings in Georgia as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, and 4% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $50,543 per year, or $24.3 per hour.

Technical Animator / Rigger

Cinnamon

Atlanta, GA โ€ข On-site

$80 - $100/hr

Other

Posted 6 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr