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Album Designer Jobs in California (NOW HIRING)

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Album Designer information

See California salary details

$35K

$82.1K

$108.6K

How much do album designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for album designer in California is $82,059.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,200.00 and $107,600.00 per year, depending on experience, location, and employer.

What does an album designer do?

An Album Designer is responsible for creating visually appealing and cohesive photo albums, often for weddings, events, or photography studios. They select and arrange photos, design layouts, and use graphic design software to enhance the final product. Their goal is to craft a storytelling experience that captures special moments in an artistic and professional manner.

What are the key skills and qualifications needed to thrive as an album designer?

To thrive as an Album Designer, you need a strong background in graphic design, typography, and visual storytelling, often supported by a degree in design or a related field. Proficiency in industry-standard software such as Adobe Photoshop, Illustrator, and InDesign is typically required. Strong collaboration, creativity, and attention to detail are crucial soft skills that set top candidates apart. These combined skills ensure the creation of compelling, market-ready album visuals that effectively reflect an artist’s vision and appeal to target audiences.

What are the biggest challenges an album designer typically faces in this role?

One of the most common challenges for Album Designers is balancing creative vision with the practical requirements and deadlines set by artists, labels, and distributors. You’ll often need to interpret diverse ideas and feedback from musicians, marketing teams, and stakeholders to deliver a cohesive final product. Additionally, staying updated with design trends while ensuring originality can be demanding in a fast-paced industry. Being able to manage multiple projects and adapt to evolving client needs is essential for long-term success in this field.

How do you become an album designer?

To become an album designer, you typically need a background in graphic design or visual arts, proficiency with design software like Adobe Photoshop and InDesign, and a strong portfolio showcasing relevant work. Gaining experience through internships or freelance projects can also help build skills and industry connections.

What is the job description of an album designer?

An album designer is responsible for creating the visual layout and design of photo albums, ensuring that images, text, and other elements are aesthetically arranged. They use graphic design software such as Adobe Photoshop or InDesign and collaborate with clients or photographers to meet specific style and theme requirements.

What cities in California are hiring for Album Designer jobs?

Cities in California with the most Album Designer job openings:

Infographic showing various Album Designer job openings in California as of August 2026, with employment types broken down into 90% Full Time, 5% Part Time, 1% Temporary, and 4% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution, with an average salary of $82,059 per year, or $39.5 per hour.

Senior Software Engineer-Apple Music

Apple

Bodega Bay, CA

$150K - $277K/yr

Full-time

Medical, Dental, Retirement

Re-posted 6 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Every scroll, every tap, every moment of discovery of the Apple Music catalog is powered by the MusicUI framework - and the team behind it is looking for their next great engineer. We build the cross-platform UI layer that brings Apple Music to life on iPhone, iPad, Mac, Apple TV, and Apple Vision Pro, reaching hundreds of millions of listeners in over 160 countries.
This is a full-stack role spanning TypeScript and native Swift/SwiftUI, where you'll build the rich, content-driven interfaces that help people find their next favorite song, album, or playlist. You'll work alongside exceptional engineers, tackle challenges that span multiple languages and platforms, and often be among the first to build on Apple's newest technologies. If you're passionate about music, meticulous about user experience, and energized by working at scale, we'd love to meet you.
Description
As a software engineer on the MusicUI team, you will build and maintain the cross-platform framework that powers Apple Music's user interface across iOS, tvOS, macOS, and visionOS. You'll work across the full client technology stack - writing TypeScript that shapes the data and logic behind the UI, and implementing the native Swift/SwiftUI components that bring rich catalog experiences to life on each platform.
This role spans the full UI pipeline: from modeling and transforming API data, to building polished native components that showcase albums, playlists, artists, and more. You'll tackle performance optimization, cross-platform navigation, accessibility, and the day-to-day craft of delivering a world-class content browsing experience within a large, multi-platform codebase.","responsibilities":"Design and implement new features across the MusicUI framework in both TypeScript and Swift/SwiftUI
Build and maintain rich, content-driven UI - catalog browsing, search, and personalized experiences across iOS, tvOS, macOS, and visionOS
Optimize performance of scroll-heavy interfaces, lazy layouts, image loading, and rendering to ensure a smooth experience at scale
Architect solutions that span the full stack, analyzing feature requirements and proposing designs that work across multiple client platforms
Debug and resolve complex issues that cross language boundaries, platform boundaries, and system layers
Collaborate closely with design, product, and systems teams across Apple to deliver polished, platform-authentic experiences
Ensure quality through unit testing, performance regression testing, metrics validation, and code review within a fast-paced release cadence
Contribute to the team's shared frameworks, patterns, and developer tooling to improve velocity and code health across the codebase
Preferred Qualifications
Experience with cross-platform mobile/desktop development targeting multiple Apple platforms (iOS, tvOS, macOS, visionOS)
Experience with UI performance profiling and optimization - scroll performance, view reuse, memory management, lazy loading
Knowledge of JavaScript runtimes or bridging layers between scripting languages and native code
Familiarity with UIKit, AppKit, or Objective-C and experience bridging legacy frameworks with Swift/SwiftUI
Track record of working with metrics and analytics pipelines to measure feature impact and detect regressions
Passion for music and a keen eye for the details that make a great user experience
Minimum Qualifications
Proficiency in Swift and SwiftUI, with experience building production UI across Apple platforms Proficiency in TypeScript or JavaScript, with experience in typed, modular application development
Experience working in large, multi-layered codebases across multiple languages or technology stacks
Experience integrating with RESTful APIs and transforming data models into UI components
Strong understanding of software design patterns such as dependency injection, protocol-oriented design, and command/action patterns
- Demonstrated ability to debug across system boundaries - bridging layers, async workflows, and platform-specific behaviors
- Strong communication and collaboration skills in a team environment
Bachelor's degree in Computer Science, Software Engineering, or a related technical field - or equivalent practical experience.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976