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Afternoon Internship 3D Modeling Jobs (NOW HIRING)

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

After becoming fully integrated onto their team, interns can expect to work collaboratively on a variety of projects including 3D modeling, environmental design, industrial design, retail design, and ...

Vast offers an advanced internship program with hands-on opportunities to design and build space ... Proficiency in CAD software (e.g., SolidWorks, CATIA) for 3D modeling and simulation * Attention to ...

Our internship program allows students the opportunity to obtain valuable, applicable work ... Responsibilities include but are not limited to sketching, 3D modeling, model making, casting ...

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Afternoon Internship 3D Modeling information

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How much do afternoon internship 3d modeling jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for afternoon internship 3d modeling in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an afternoon internship 3d modeling, and why are they important?

To thrive as an Afternoon Internship 3D Modeling, you need a foundational understanding of 3D modeling principles, geometry, and design, often supported by coursework or a relevant portfolio. Familiarity with industry-standard software like Blender, Autodesk Maya, or 3ds Max is typically required, and basic knowledge of file formats and rendering engines is beneficial. Creativity, attention to detail, and strong communication skills help interns collaborate effectively and incorporate feedback. These skills are crucial for producing high-quality models and learning efficiently in a dynamic, team-oriented environment.

What is an afternoon internship 3D modeling?

An Afternoon Internship in 3D Modeling is a part-time internship opportunity, typically scheduled during the afternoon hours, where interns learn and apply 3D modeling skills in a professional environment. Interns gain hands-on experience using 3D modeling software such as Blender, Maya, or 3ds Max to create digital models for industries like animation, gaming, architecture, or product design. These internships are ideal for students or individuals looking to build their portfolios, enhance their technical abilities, and gain industry exposure while managing other commitments in the morning or evening.

What types of projects and software tools can I expect to work with during an afternoon internship 3D modeling?

As an intern in 3D modeling, you'll typically contribute to projects like creating assets for games, animations, or product visualizations, depending on the company's focus. Expect to use industry-standard software such as Blender, Autodesk Maya, or 3ds Max. You'll likely collaborate closely with designers, animators, and sometimes engineers, learning how 3D assets fit into larger pipelines. Daily tasks may involve modeling, texturing, or refining assets, and you'll receive feedback from senior team members to help you grow your technical and creative skills.
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Other

Posted 8 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

78th of 223 rated it services


Job description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.
SAIC is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.

We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

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