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After Effects Artist Jobs (NOW HIRING)

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

Advanced proficiency with Adobe Creative Suite, including Photoshop, Illustrator, and After Effects ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Motion Graphic Artist

Manhattan, NY · On-site

$23.23 - $45.80/hr

4 months contract ONSITE NYC Pay rate $40-45/hr W2 The Motion Graphics Artist will be responsible ... After Effects and Premiere Pro;Cinema The Client and Element 3D a plus • Professional video ...

We're looking for a Video Editor / VFX Artist to join our post-production team, working primarily ... Proficiency in Adobe Premiere Pro and After Effects (DaVinci Resolve a plus) * Strong compositing ...

We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal ... Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve. * General understanding of ...

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal ... Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve. * General understanding of ...

Videography After Effects * Motion graphics INSTRUCTIONS Please do not send your application ... Our team of teaching artists, educators, and producers lead after-school and summer programs at ...

We're looking for a Video Editor / VFX Artist to join our post-production team, working primarily ... Proficiency in Adobe Premiere Pro and After Effects (DaVinci Resolve a plus) * Strong compositing ...

Our partner is looking for a Product Artist based in Netherlands. This is an opportunity to shape ... After Effects experience is a plus. * Good understanding of composition, colour theory, visual ...

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After Effects Artist information

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$5

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How much do after effects artist jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for after effects artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does an After Effects Artist do?

An After Effects Artist is a motion graphics designer who creates animations, visual effects, and compositing for videos, films, advertisements, and digital content. They use Adobe After Effects to enhance footage, add special effects, and animate text or graphics. Their work is often used in commercials, social media content, television, and movies. They collaborate with filmmakers, editors, and designers to bring creative visions to life with dynamic visuals.

What are some typical daily tasks and team collaborations for an After Effects Artist?

As an After Effects Artist, your typical day involves designing and animating motion graphics, compositing visual elements, and revising animations based on feedback from clients or creative directors. You will often collaborate closely with video editors, graphic designers, and producers to align your work with the overall vision of the project. Communication and adaptability are key, as you may need to adjust designs quickly to meet tight deadlines or last-minute changes. In many studios or agencies, After Effects Artists are integral members of creative teams and have the opportunity to contribute ideas and techniques that enhance the final product.

What are the key skills and qualifications needed to thrive in the After Effects Artist position, and why are they important?

To thrive as an After Effects Artist, you need a solid grasp of motion graphics, animation fundamentals, and visual storytelling, usually supported by experience or education in digital media or design. Proficiency in Adobe After Effects, and often familiarity with Photoshop, Illustrator, and related plugins, is essential, and professional certifications can be advantageous. Strong creative problem-solving, attention to detail, and effective communication skills help artists collaborate and bring ideas to life. Mastery of these skills enables the creation of compelling animations that meet client and project demands in fast-paced production environments.

What jobs can I get with After Effects?

After Effects artists can pursue roles such as motion graphics designer, visual effects artist, video editor, or multimedia artist. These jobs typically require strong skills in compositing, animation, and familiarity with software like Adobe After Effects, often in advertising, film, television, or online media production environments.
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What states have the most After Effects Artist jobs?

States with the most job openings for After Effects Artist jobs include:

Infographic showing various After Effects Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 4% As Needed, 74% Full Time, 16% Part Time, and 5% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Keynote Shader And Effects Engineer

Reporter Newspapers

Cupertino, CA • On-site

$163 - $231/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Keynote Shader & Effects Engineer

Client: Apple

Duration: 12-Month Contract

Start Date: October 2026

Apple's Keynote team is seeking a highly skilled Shader & Effects Engineer to help design, develop, and optimize the advanced visual effects and animations that power Keynote's custom rendering engine. This role is ideal for an engineer who thrives at the intersection of graphics programming, visual design, and creative technology. The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility needed to transform creative concepts into visually compelling experiences. This individual will play a key role in creating the high-impact effects, transitions, and animations seen by millions of users across Apple's ecosystem.

Responsibilities
  • Design, prototype, and implement advanced shader-driven visual effects and animations.
  • Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices.
  • Create visually compelling real-time effects while maintaining strict rendering and performance requirements.
  • Collaborate closely with designers and engineers to translate creative vision into polished user experiences.
  • Apply modern graphics techniques to solve complex visual and technical challenges.
  • Optimize GPU performance to achieve smooth, high-fidelity rendering across a variety of hardware platforms.
  • Research and implement state-of-the-art rendering technologies and industry best practices.
  • Own graphics features and effect systems throughout the full development lifecycle, from concept through production.
Required Qualifications
  • Bachelor's degree in Computer Science or equivalent practical experience.
  • Minimum of 5 years of professional experience in graphics, rendering, or shader development.
  • Proven experience developing and optimizing real-time graphics applications.
  • Strong understanding of rendering pipelines, rasterization, compute shaders, render passes, resource binding, and GPU/CPU synchronization.
  • Experience writing production-quality shader code using Metal, GLSL, HLSL, Vulkan, or similar technologies.
  • Demonstrated ability to optimize graphics workloads for performance-sensitive applications.
  • Experience shipping graphics features, visual effects, or rendering systems in production environments.
  • Strong communication skills and ability to collaborate effectively across technical and creative teams.
Preferred Qualifications
  • Deep expertise with Metal Shading Language (MSL) and the Apple graphics ecosystem.
  • Experience working with Core Animation, Core Graphics, or related Apple technologies.
  • Familiarity with modern graphics research, including SIGGRAPH and GDC content.
  • Experience with Motion, Adobe After Effects, or other visual effects and animation tools.
  • Exposure to machine learning, computer vision, or image-processing applications within graphics workflows.
  • generative art, creative coding, procedural graphics, or interactive media.
  • Artistic, design, or motion graphics experience.
Ideal Candidate Profile

This is not a traditional software engineering role. The ideal candidate combines advanced graphics engineering expertise with a strong appreciation for visual design and aesthetics. They understand how to create art through code and have a track record of developing sophisticated visual effects rather than simply implementing graphics features. Successful candidates often come from backgrounds such as:

  • Graphics Engineering
  • Rendering Engineering
  • GPU Engineering
  • Technical Art
  • Creative Technology
  • Real-Time Visualization
  • Visual Effects Engineering
  • Interactive Media Development
  • AR/VR Graphics

Candidates with experience in creative coding communities, generative art projects, or graphics-focused technical communities are especially encouraged to apply.

Portfolio Submission Required
  • ShaderToy projects
  • GitHub repositories
  • Personal portfolio websites
  • Graphics demonstrations
  • Visual effects breakdowns
  • Shipped products featuring custom rendering or shader work
  • Interactive graphics projects
  • Generative art or creative coding examples
Interview Process
  • Initial phone interview focused on technical experience and portfolio review.
  • Three 45-minute technical interviews with team members.
  • Final interview round may be scheduled based on team feedback.
Job Type & Location

This is a Contract position based out of Cupertino, CA.

Pay and Benefits

The pay range for this position is $143.28 - $143.28/hr.

Eligibility requirements apply to some benefits and may depend on your job classification and length of employment.

Benefits are subject to change and may be subject to specific elections, plan, or program terms.

  • Medical, dental & vision
  • Critical Illness, Accident, and Hospital
  • 401(k) Retirement Plan
  • Pre-tax and Roth post-tax contributions available
  • Life Insurance (Voluntary Life & AD&D for the employee and dependents)
  • Short and long-term disability
  • Health Spending Account (HSA)
  • Transportation benefits
  • Employee Assistance Program
  • Time Off/Leave (PTO, Vacation or Sick Leave)
Workplace Type

This is a fully onsite position in Cupertino,CA.

Application Deadline

This position is anticipated to close on Aug 14, 2026.

Equal Opportunity Statements

TEKsystems is an equal opportunity employer and will consider all applications without regards to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.

The company is an equal opportunity employer and will consider all applications without regard to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.

San Francisco Fair Chance Ordinance: Pursuant to the San Francisco Fair Chance Ordinance, for all positions located in the city and county of San Francisco, we will consider for employment qualified applicants with arrest and conviction records.

Massachusetts Lie Detector: It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.

Use of Artificial Intelligence (AI): We may use Artificial Intelligence (AI) to support parts of our hiring process, including sourcing, screening, and evaluating candidates. AI helps assess applications and qualifications, but final decisions are made by our hiring team. By applying, you acknowledge and agree that your application may be reviewed using AI tools.

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